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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-25 18:20:38 +01:00

Quick and dirty fix for metasave not saving ItemStack instances in node metadata inventories.

This commit is contained in:
Anthony Zhang 2012-10-23 23:21:02 -04:00
parent fdca506505
commit 426dfb0bc3

View File

@ -200,16 +200,24 @@ worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings
local node = env:get_node(pos)
if node.name ~= "air" and node.name ~= "ignore" then
count = count + 1
local row = {
local meta = env:get_meta(pos):to_table()
--convert metadata itemstacks to itemstrings
for i, v in pairs(meta.inventory) do
for index, items in ipairs(v) do
v[index] = items:to_string()
end
end
table.insert(rows, {
x = pos.x-pos1.x,
y = pos.y-pos1.y,
z = pos.z-pos1.z,
name = node.name,
param1 = node.param1,
param2 = node.param2,
meta = env:get_meta(pos):to_table(),
}
table.insert(rows, row)
meta = meta,
})
end
pos.z = pos.z + 1
end
@ -217,8 +225,8 @@ worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings
end
pos.x = pos.x + 1
end
local err = table.save(rows,filename)
if err then return _,err end
local err = table.save(rows, filename)
if err then return _, err end
return count
end