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Show light level a node receives with //inspect, fixes #128
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@ -162,12 +162,28 @@ minetest.register_chatcommand("/inspect", {
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end,
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end,
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})
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})
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local function get_node_rlight(pos)
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local vecs = { -- neighboring nodes
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{x= 1, y= 0, z= 0},
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{x=-1, y= 0, z= 0},
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{x= 0, y= 1, z= 0},
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{x= 0, y=-1, z= 0},
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{x= 0, y= 0, z= 1},
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{x= 0, y= 0, z=-1},
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}
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local ret = 0
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for _, v in ipairs(vecs) do
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ret = math.max(ret, minetest.get_node_light(vector.add(pos, v)))
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end
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return ret
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end
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minetest.register_on_punchnode(function(pos, node, puncher)
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minetest.register_on_punchnode(function(pos, node, puncher)
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local name = puncher:get_player_name()
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local name = puncher:get_player_name()
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if worldedit.inspect[name] then
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if worldedit.inspect[name] then
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local axis, sign = worldedit.player_axis(name)
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local axis, sign = worldedit.player_axis(name)
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message = string.format("inspector: %s at %s (param1=%d, param2=%d, light=%d) punched facing the %s axis",
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message = string.format("inspector: %s at %s (param1=%d, param2=%d, received light=%d) punched facing the %s axis",
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node.name, minetest.pos_to_string(pos), node.param1, node.param2, minetest.get_node_light(pos), axis .. (sign > 0 and "+" or "-"))
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node.name, minetest.pos_to_string(pos), node.param1, node.param2, get_node_rlight(pos), axis .. (sign > 0 and "+" or "-"))
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worldedit.player_notify(name, message)
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worldedit.player_notify(name, message)
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end
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end
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end)
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end)
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