From 4a987730253e85ba2cf39185eda61896e51abaf4 Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Sat, 16 Feb 2013 21:14:44 -0500 Subject: [PATCH] Use rounding rather than flooring for more intuitive player position setting. --- worldedit_commands/init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index c30a75e..67f50e3 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -57,7 +57,7 @@ minetest.register_chatcommand("/pos1", { privs = {worldedit=true}, func = function(name, param) local pos = minetest.env:get_player_by_name(name):getpos() - pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z) + pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) worldedit.pos1[name] = pos worldedit.mark_pos1(name) minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos)) @@ -70,7 +70,7 @@ minetest.register_chatcommand("/pos2", { privs = {worldedit=true}, func = function(name, param) local pos = minetest.env:get_player_by_name(name):getpos() - pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z) + pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) worldedit.pos2[name] = pos worldedit.mark_pos2(name) minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos))