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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-25 18:20:38 +01:00

Fix //allocate with 0 nodes

This commit is contained in:
sfan5 2019-07-17 01:20:40 +02:00
parent b2e086f9ec
commit 4f2c7b18cc
2 changed files with 7 additions and 1 deletions

View File

@ -196,7 +196,7 @@ end
-- @return The number of nodes. -- @return The number of nodes.
function worldedit.allocate(origin_pos, value) function worldedit.allocate(origin_pos, value)
local nodes = load_schematic(value) local nodes = load_schematic(value)
if not nodes then return nil end if not nodes or #nodes == 0 then return nil end
return worldedit.allocate_with_nodes(origin_pos, nodes) return worldedit.allocate_with_nodes(origin_pos, nodes)
end end

View File

@ -1163,9 +1163,15 @@ minetest.register_chatcommand("/allocate", {
return return
elseif version > worldedit.LATEST_SERIALIZATION_VERSION then elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
worldedit.player_notify(name, "File was created with newer version of WorldEdit!") worldedit.player_notify(name, "File was created with newer version of WorldEdit!")
return
end end
local nodepos1, nodepos2, count = worldedit.allocate(pos, value) local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
if not nodepos1 then
worldedit.player_notify(name, "Schematic empty, nothing allocated")
return
end
worldedit.pos1[name] = nodepos1 worldedit.pos1[name] = nodepos1
worldedit.mark_pos1(name) worldedit.mark_pos1(name)
worldedit.pos2[name] = nodepos2 worldedit.pos2[name] = nodepos2