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Fix //allocate with 0 nodes
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@ -196,7 +196,7 @@ end
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-- @return The number of nodes.
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-- @return The number of nodes.
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function worldedit.allocate(origin_pos, value)
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function worldedit.allocate(origin_pos, value)
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local nodes = load_schematic(value)
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local nodes = load_schematic(value)
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if not nodes then return nil end
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if not nodes or #nodes == 0 then return nil end
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return worldedit.allocate_with_nodes(origin_pos, nodes)
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return worldedit.allocate_with_nodes(origin_pos, nodes)
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end
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end
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@ -1163,9 +1163,15 @@ minetest.register_chatcommand("/allocate", {
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return
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return
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elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
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elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
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worldedit.player_notify(name, "File was created with newer version of WorldEdit!")
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worldedit.player_notify(name, "File was created with newer version of WorldEdit!")
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return
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end
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end
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local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
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local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
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if not nodepos1 then
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worldedit.player_notify(name, "Schematic empty, nothing allocated")
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return
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end
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worldedit.pos1[name] = nodepos1
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worldedit.pos1[name] = nodepos1
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worldedit.mark_pos1(name)
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worldedit.mark_pos1(name)
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worldedit.pos2[name] = nodepos2
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worldedit.pos2[name] = nodepos2
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