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Update Chat Commands.md
added message about /allocate mod checking
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@ -311,6 +311,7 @@ Save the current WorldEdit region to "(world folder)/schems/`<file>`.we".
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### `//allocate <file>`
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### `//allocate <file>`
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Set the region defined by nodes from "(world folder)/schems/`<file>`.we" as the current WorldEdit region.
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Set the region defined by nodes from "(world folder)/schems/`<file>`.we" as the current WorldEdit region.
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Also display any mods which are not currently enabled in the world, but are referenced in the schem file.
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//allocate some random filename
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//allocate some random filename
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//allocate huge_base
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//allocate huge_base
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@ -318,6 +319,7 @@ Set the region defined by nodes from "(world folder)/schems/`<file>`.we" as the
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### `//load <file>`
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### `//load <file>`
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Load nodes from "(world folder)/schems/`<file>`.we" with position 1 of the current WorldEdit region as the origin.
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Load nodes from "(world folder)/schems/`<file>`.we" with position 1 of the current WorldEdit region as the origin.
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NB is it suggested you do a dummy-run with //allocate to list referenced mods not currently enabled (which will cause errors)
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//load some random filename
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//load some random filename
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//load huge_base
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//load huge_base
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@ -343,6 +345,8 @@ Set a global variable to enable an offset to the player location for /loadalign
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### `//loadalign <file>`
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### `//loadalign <file>`
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Load nodes from "(world folder)/schems/`<file>`.we" with player location as the origin. The loaded schem will be in a region to the front, right and above the players location.
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Load nodes from "(world folder)/schems/`<file>`.we" with player location as the origin. The loaded schem will be in a region to the front, right and above the players location.
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NB is it suggested you do a dummy-run with //allocate to list referenced mods not currently enabled (which will cause errors)
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If the location is not easily accessible (eg if you want a file y-origin to be below ground level, or x- or z- inside a cliff), you can set an offset with /loadalignoffset
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If the location is not easily accessible (eg if you want a file y-origin to be below ground level, or x- or z- inside a cliff), you can set an offset with /loadalignoffset
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The player is moved backwards one space to moved them out of the load zone (or more if there is and offset). This may mean the player ends up inside a node (if it suddenly gets dark). You may be able to step out. If not you'll have to teleport to an unblocked location.
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The player is moved backwards one space to moved them out of the load zone (or more if there is and offset). This may mean the player ends up inside a node (if it suddenly gets dark). You may be able to step out. If not you'll have to teleport to an unblocked location.
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The /save command saves the file with the origin at the xmin,ymin,zmin, irrespective of where pos1 and pos2 are. To reduce confusion it is suggested that you use the /correctorigin command before saving
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The /save command saves the file with the origin at the xmin,ymin,zmin, irrespective of where pos1 and pos2 are. To reduce confusion it is suggested that you use the /correctorigin command before saving
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