diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index 1cdb107..bedd8fe 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -1343,23 +1343,6 @@ worldedit.register_command("restore", { end, }) -local function detect_misaligned_schematic(name, pos1, pos2) - pos1, pos2 = worldedit.sort_pos(pos1, pos2) - -- Check that allocate/save can position the schematic correctly - -- The expected behaviour is that the (0,0,0) corner of the schematic stays - -- sat pos1, this only works when the minimum position is actually present - -- in the schematic. - local node = minetest.get_node(pos1) - local have_node_at_origin = node.name ~= "air" and node.name ~= "ignore" - if not have_node_at_origin then - worldedit.player_notify(name, - "Warning: The schematic contains excessive free space and WILL be ".. - "misaligned when allocated or loaded. To avoid this, shrink your ".. - "area to cover exactly the nodes to be saved." - ) - end -end - worldedit.register_command("save", { params = "", description = "Save the current WorldEdit region to \"(world folder)/schems/.we\"", @@ -1378,7 +1361,6 @@ worldedit.register_command("save", { func = function(name, param) local result, count = worldedit.serialize(worldedit.pos1[name], worldedit.pos2[name]) - detect_misaligned_schematic(name, worldedit.pos1[name], worldedit.pos2[name]) local path = minetest.get_worldpath() .. "/schems" -- Create directory if it does not already exist