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@ -31,9 +31,9 @@ minetest.register_node("worldedit:placeholder", {
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})
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--hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes hidden
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worldedit.hide = function(pos1, pos2)
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worldedit.hide = function(pos1, pos2, tenv)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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if env == nil then env = minetest.env end
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local pos = {x=pos1.x, y=0, z=0}
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local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
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@ -59,9 +59,9 @@ worldedit.hide = function(pos1, pos2)
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end
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--suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes suppressed
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worldedit.suppress = function(pos1, pos2, nodename)
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worldedit.suppress = function(pos1, pos2, nodename, tenv)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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if env == nil then env = minetest.env end
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if minetest.registered_nodes[nodename] == nil then
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nodename = "default:" .. nodename
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@ -95,9 +95,9 @@ worldedit.suppress = function(pos1, pos2, nodename)
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end
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--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
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worldedit.highlight = function(pos1, pos2, nodename)
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worldedit.highlight = function(pos1, pos2, nodename, tenv)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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if env == nil then env = minetest.env end
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if minetest.registered_nodes[nodename] == nil then
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nodename = "default:" .. nodename
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@ -132,9 +132,9 @@ worldedit.highlight = function(pos1, pos2, nodename)
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end
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--restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`, returning the number of nodes restored
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worldedit.restore = function(pos1, pos2)
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worldedit.restore = function(pos1, pos2, tenv)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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if env == nil then env = minetest.env end
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local pos = {x=pos1.x, y=0, z=0}
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local node = {name="", param1=0, param2=0}
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@ -161,4 +161,4 @@ worldedit.restore = function(pos1, pos2)
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pos.x = pos.x + 1
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end
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return count
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end
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end
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