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	Added hollow pyramids
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		| @@ -150,8 +150,9 @@ end | ||||
| -- @param axis Axis ("x", "y", or "z") | ||||
| -- @param height Pyramid height. | ||||
| -- @param node_name Name of node to make pyramid of. | ||||
| -- @param hollow Whether the pyramid should be hollow. | ||||
| -- @return The number of nodes added. | ||||
| function worldedit.pyramid(pos, axis, height, node_name) | ||||
| function worldedit.pyramid(pos, axis, height, node_name, hollow) | ||||
| 	local other1, other2 = worldedit.get_axis_others(axis) | ||||
|  | ||||
| 	-- Set up voxel manipulator | ||||
| @@ -187,10 +188,12 @@ function worldedit.pyramid(pos, axis, height, node_name) | ||||
| 			local new_index2 = new_index1 + (index2 + offset[other1]) * stride[other1] | ||||
| 			for index3 = -size, size do | ||||
| 				local i = new_index2 + (index3 + offset[other2]) * stride[other2] | ||||
| 				data[i] = node_id | ||||
| 				if (not hollow or size - math.abs(index2) < 2 or size - math.abs(index3) < 2) then | ||||
| 				       data[i] = node_id | ||||
| 				       count = count + 1 | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 		count = count + (size * 2 + 1) ^ 2 | ||||
| 		size = size - 1 | ||||
| 	end | ||||
|  | ||||
|   | ||||
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