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Add //drain
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@ -291,6 +291,12 @@ Fixes the lighting in the current WorldEdit region.
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//fixlight
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//fixlight
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### `//drain`
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Removes any fluid node within the current WorldEdit region.
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//drain
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### `//hide`
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### `//hide`
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Hide all nodes in the current WorldEdit region non-destructively.
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Hide all nodes in the current WorldEdit region non-destructively.
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@ -838,6 +838,30 @@ minetest.register_chatcommand("/fixlight", {
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end),
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end),
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})
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})
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minetest.register_chatcommand("/drain", {
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params = "",
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description = "Remove any fluid node within the current WorldEdit region",
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privs = {worldedit=true},
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func = safe_region(function(name, param)
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-- TODO: make an API function for this
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local count = 0
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local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
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for x = pos1.x, pos2.x do
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for y = pos1.y, pos2.y do
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for z = pos1.z, pos2.z do
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local n = minetest.get_node({x=x, y=y, z=z}).name
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local d = minetest.registered_nodes[n]
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if d ~= nil and (d["drawtype"] == "liquid" or d["drawtype"] == "flowingliquid") then
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minetest.remove_node({x=x, y=y, z=z})
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count = count + 1
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end
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end
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end
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end
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worldedit.player_notify(name, count .. " nodes updated")
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end),
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})
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minetest.register_chatcommand("/hide", {
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minetest.register_chatcommand("/hide", {
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params = "",
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params = "",
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description = "Hide all nodes in the current WorldEdit region non-destructively",
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description = "Hide all nodes in the current WorldEdit region non-destructively",
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