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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-07-14 22:00:28 +02:00

minor adjustments

This commit is contained in:
sfan5
2024-04-20 19:52:40 +02:00
parent 8a3f46153c
commit 64195fd8f9
2 changed files with 28 additions and 24 deletions

View File

@ -4,31 +4,28 @@
--- Executes `code` as a Lua chunk in the global namespace.
-- the code will be encapsulated into a function with parameters
-- * name (the name of the player issuing the //lua command)
-- * player (the player object of the above player if applicable)
-- * pos (the position of the aforementioned player (if applicable) rounded to integers
-- * player (the player object of the player)
-- * pos (the position of the player rounded to integers)
-- @return string in case of error, tuple of nil, return of code as string in case of success
function worldedit.lua(code, name)
if string.sub(code, 1, 1) == "=" then
code = "return " .. string.sub(code, 2)
end
local factory, err = loadstring("return function(name, player, pos) " .. code .. " end")
if not factory then -- Syntax error
local factory, err = loadstring("return function(name, player, pos)\n" .. code .. "\nend")
if not factory then -- Syntax error
return err
end
local func=factory()
local player
local func = factory()
local player, pos
if name then
player = minetest.get_player_by_name(name)
end
local pos
if player then
pos = vector.round(player:get_pos())
if player then
pos = vector.round(player:get_pos())
end
end
local good, err = pcall(func, name, player, pos)
if good then
return nil, dump(err)
if not good then -- Runtime error
return tostring(err)
end
return err
return nil, dump(err)
end