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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-06-28 14:16:18 +02:00

Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.

This commit is contained in:
Uberi
2013-12-20 18:41:13 -05:00
parent 3767ea84d2
commit 674d6473e4
6 changed files with 61 additions and 30 deletions

View File

@ -18,3 +18,6 @@ worldedit.metaload = function(originpos, filename)
local data = file:read("*a")
return worldedit.deserialize(originpos, data)
end
worldedit.scale = function(pos1, pos2, factor)
return worldedit.stretch(pos1, pos2, factor, factor, factor)
end

View File

@ -109,7 +109,7 @@ worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode)
return count
end
worldedit.copy = function(pos1, pos2, axis, amount)
worldedit.copy = function(pos1, pos2, axis, amount) --wip: replace the old version below
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
if amount == 0 then
@ -291,24 +291,28 @@ worldedit.stack = function(pos1, pos2, axis, count)
return worldedit.volume(pos1, pos2) * count
end
--scales the region defined by positions `pos1` and `pos2` by an factor of positive integer `factor` with `pos1` as the origin, returning the number of nodes scaled, the new scaled position 1, and the new scaled position 2
worldedit.scale = function(pos1, pos2, factor)
--stretches the region defined by positions `pos1` and `pos2` by an factor of positive integers `stretchx`, `stretchy`. and `stretchz` along the X, Y, and Z axes, respectively, with `pos1` as the origin, returning the number of nodes scaled, the new scaled position 1, and the new scaled position 2
worldedit.stretch = function(pos1, pos2, stretchx, stretchy, stretchz) --wip: test this
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
--prepare schematic of large node
local get_node, get_meta, place_schematic = minetest.get_node, minetest.get_meta, minetest.place_schematic
local placeholder_node = {name="", param1=255, param2=0}
local nodes = {}
for i = 1, factor ^ 3 do
for i = 1, stretchx * stretchy * stretchz do
nodes[i] = placeholder_node
end
local schematic = {size={x=factor, y=factor, z=factor}, data=nodes}
local schematic = {size={x=stretchx, y=stretchy, z=stretchz}, data=nodes}
local size = factor - 1
local sizex, sizey, sizez = stretchx - 1, stretchy - 1, stretchz - 1
--make area stay loaded
local manip = minetest.get_voxel_manip()
local new_pos2 = {x=pos1.x + (pos2.x - pos1.x) * factor + size, y=pos1.y + (pos2.y - pos1.y) * factor + size, z=pos1.z + (pos2.z - pos1.z) * factor + size}
local new_pos2 = {
x=pos1.x + (pos2.x - pos1.x) * stretchx + sizex,
y=pos1.y + (pos2.y - pos1.y) * stretchy + sizey,
z=pos1.z + (pos2.z - pos1.z) * stretchz + sizez,
}
manip:read_from_map(pos1, new_pos2)
local pos = {x=pos2.x, y=0, z=0}
@ -321,8 +325,10 @@ worldedit.scale = function(pos1, pos2, factor)
local node = get_node(pos) --obtain current node
local meta = get_meta(pos):to_table() --get meta of current node
local value = pos[axis] --store current position
local posx, posy, posz = pos1.x + (pos.x - pos1.x) * factor, pos1.y + (pos.y - pos1.y) * factor, pos1.z + (pos.z - pos1.z) * factor
--calculate far corner of the big node
local posx = pos1.x + (pos.x - pos1.x) * stretchx
local posy = pos1.y + (pos.y - pos1.y) * stretchy
local posz = pos1.z + (pos.z - pos1.z) * stretchz
--create large node
placeholder_node.name = node.name
@ -331,10 +337,10 @@ worldedit.scale = function(pos1, pos2, factor)
place_schematic(bigpos, schematic)
--fill in large node meta
if next(meta.fields) ~= nil and next(meta.inventory) ~= nil then --node has meta fields
for x = 0, size do
for y = 0, size do
for z = 0, size do
if next(meta.fields) ~= nil or next(meta.inventory) ~= nil then --node has meta fields
for x = 0, sizex do
for y = 0, sizey do
for z = 0, sizez do
bigpos.x, bigpos.y, bigpos.z = posx + x, posy + y, posz + z
get_meta(bigpos):from_table(meta) --set metadata of new node
end
@ -347,7 +353,7 @@ worldedit.scale = function(pos1, pos2, factor)
end
pos.x = pos.x - 1
end
return worldedit.volume(pos1, pos2) * (factor ^ 3), pos1, new_pos2
return worldedit.volume(pos1, pos2) * stretchx * stretchy * stretchz, pos1, new_pos2
end
--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed, the new transposed position 1, and the new transposed position 2