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Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
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@ -18,3 +18,6 @@ worldedit.metaload = function(originpos, filename)
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local data = file:read("*a")
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return worldedit.deserialize(originpos, data)
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end
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worldedit.scale = function(pos1, pos2, factor)
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return worldedit.stretch(pos1, pos2, factor, factor, factor)
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end
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