diff --git a/worldedit_commands/locale/template.txt b/worldedit_commands/locale/template.txt new file mode 100644 index 0000000..7d9f877 --- /dev/null +++ b/worldedit_commands/locale/template.txt @@ -0,0 +1,91 @@ +# textdomain: worldedit + +### init.lua ### +Can use WorldEdit commands= + +no region selected= +no position 1 selected= +invalid usage= +Could not open file "@1"= +Invalid file format!= + +Get information about the WorldEdit mod= +WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at @2= +Get help for WorldEdit commands= +You are not allowed to use any WorldEdit commands.= +Available commands: @1@nUse '//help ' to get more information, or '//help all' to list everything.= +Available commands:@n= +Command not available: = +Enable or disable node inspection= +inspector: inspection enabled for @1, currently facing the @2 axis= +inspector: inspection disabled= +inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis=inspector: @1 в @2 (param1=@3, param2=@4, received light= +Reset the region so that it is empty= +Show markers at the region positions= +Hide markers if currently shown= +Set WorldEdit region position @1 to the player's location= +Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region= +unknown subcommand: = +select positions by punching two nodes= +select position @1 by punching a node= +position @1: @2= +position @1 not set= +Set a WorldEdit region position to the position at (, , )= +position @1 set to @2= +Display the volume of the current WorldEdit region= +Remove all MapBlocks (16x16x16) containing the selected area from the map= +Area deleted.= +There was an error during deletion of the area.= +Set the current WorldEdit region to = +invalid node name: @1= +@1 nodes set= +Set param2 of all nodes in the current WorldEdit region to = +Param2 is out of range (must be between 0 and 255 inclusive!)= +@1 nodes altered= +Fill the current WorldEdit region with a random mix of , ...= +invalid search node name: @1= +invalid replace node name: @1= +Replace all instances of with in the current WorldEdit region= +Replace all nodes other than with in the current WorldEdit region= +Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .= +@1 nodes added= +Add a cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .= +Add hollow sphere centered at WorldEdit position 1 with radius , composed of = +Add sphere centered at WorldEdit position 1 with radius , composed of = +Add hollow dome centered at WorldEdit position 1 with radius , composed of = +Add dome centered at WorldEdit position 1 with radius , composed of = +Add hollow cylinder at WorldEdit position 1 along the given axis with length , base radius (and top radius [radius2]), composed of = +Add cylinder at WorldEdit position 1 along the given axis with length , base radius (and top radius [radius2]), composed of = +Add hollow pyramid centered at WorldEdit position 1 along the given axis with height , composed of = +Add pyramid centered at WorldEdit position 1 along the given axis with height , composed of = +Add spiral centered at WorldEdit position 1 with side length , height , space between walls , composed of = +Copy the current WorldEdit region along the given axis by nodes= +Move the current WorldEdit region along the given axis by nodes= +Stack the current WorldEdit region along the given axis times= +Stack the current WorldEdit region times by offset , , = +Scale the current WorldEdit positions and region by a factor of , , along the X, Y, and Z axes, repectively, with position 1 as the origin= +Transpose the current WorldEdit region along the given axes= +Flip the current WorldEdit region along the given axis= +Rotate the current WorldEdit region around the given axis by angle (90 degree increment)= +Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)= +Fix the lighting in the current WorldEdit region= +Remove any fluid node within the current WorldEdit region= +Remove any plant, tree or foliage-like nodes in the selected region= +Hide all nodes in the current WorldEdit region non-destructively= +Suppress all in the current WorldEdit region non-destructively= +Highlight in the current WorldEdit region by hiding everything else non-destructively= +Restores nodes hidden with WorldEdit in the current WorldEdit region= +Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.= +Save the current WorldEdit region to "(world folder)/schems/.we"= +Set the region defined by nodes from "(world folder)/schems/.we" as the current WorldEdit region= +Load nodes from "(world folder)/schems/[.we[m]]" with position 1 of the current WorldEdit region as the origin= +Executes as a Lua chunk in the global namespace= +Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region= +Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/.mts"= +Load nodes from "(world folder)/schems/.mts" with position 1 of the current WorldEdit region as the origin= +Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry= +Clears all objects within the WorldEdit region= + +### safe.lua ### +Confirm a pending operation= +Abort a pending operation=