1
0
mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-25 10:10:41 +01:00

Disable worldedit_gui fallback code (closes #141)

This commit is contained in:
sfan5 2017-08-20 12:21:41 +02:00
parent 1fabe60d77
commit 6ceb56c3dc

View File

@ -171,82 +171,14 @@ elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0
player:set_inventory_formspec(get_formspec(name, page)) player:set_inventory_formspec(get_formspec(name, page))
end end
end end
else --fallback button else
-- FIXME: this is a huge clusterfuck and the back button is broken error(
local player_formspecs = {} "worldedit_gui requires a supported \"gui management\" mod to be installed\n"..
"To use the GUI you need to either\n"..
local update_main_formspec = function(name) "* Use minetest_game (at least 0.4.15) or a subgame with compatible sfinv\n"..
local formspec = player_formspecs[name] "* Install Unified Inventory or Inventory++\n"..
if not formspec then "If you do not want to use worldedit_gui, disable it by editing world.mt or from the Main Menu"
return )
end
local player = minetest.get_player_by_name(name)
if not player then --this is in case the player signs off while the media is loading
return
end
if (minetest.check_player_privs(name, {creative=true}) or
minetest.setting_getbool("creative_mode")) and
creative then --creative is active, add button to modified formspec
local creative_formspec = player:get_inventory_formspec()
local tab_id = tonumber(creative_formspec:match("tabheader%[.-;(%d+)%;"))
if tab_id == 1 then
formspec = creative_formspec ..
"image_button[0,1;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
elseif not tab_id then
formspec = creative_formspec ..
"image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
else
return
end
else
formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
end
player:set_inventory_formspec(formspec)
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
minetest.after(1, function()
if minetest.get_player_by_name(name) then --ensure the player is still signed in
player_formspecs[name] = player:get_inventory_formspec()
minetest.after(0.01, function()
update_main_formspec(name)
end)
end
end)
end)
minetest.register_on_leaveplayer(function(player)
player_formspecs[player:get_player_name()] = nil
end)
local gui_player_formspecs = {}
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.worldedit_gui then --main page
gui_player_formspecs[name] = player:get_inventory_formspec()
worldedit.show_page(name, "worldedit_gui")
return true
elseif fields.worldedit_gui_exit then --return to original page
if gui_player_formspecs[name] then
player:set_inventory_formspec(gui_player_formspecs[name])
end
return true
else --deal with creative_inventory setting the formspec on every single message
minetest.after(0.01,function()
update_main_formspec(name)
end)
return false --continue processing in creative inventory
end
end)
worldedit.show_page = function(name, page)
local player = minetest.get_player_by_name(name)
if player then
player:set_inventory_formspec(get_formspec(name, page))
end
end
end end
worldedit.register_gui_function("worldedit_gui", { worldedit.register_gui_function("worldedit_gui", {