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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-26 02:30:40 +01:00
Reimplement /shift to make use of new marker functions
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0b97a7c740
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@ -159,16 +159,15 @@ end
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minetest.register_chatcommand(
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minetest.register_chatcommand(
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"/shift",
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"/shift",
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{
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{
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params = "[+|-]<amount> [x|y|z]",
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params = "<amount> [up|down|left|right|front|back]",
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description = "Moves the selection region. Does not move contents.",
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description = "Moves the selection region. Does not move contents.",
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privs = {worldedit=true},
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privs = {worldedit=true},
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func = function(name, param)
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func = function(name, param)
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local pos1 = worldedit.pos1[name]
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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local pos2 = worldedit.pos2[name]
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local find, _, sign, amount, axis = param:find("^([+-]?)(%d+)[%s+]?([xyz]?)$")
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local find, _, amount, direction = param:find("(%d+)%s*(%l*)")
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if find == nil then
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if find == nil then
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minetest.debug("entering if")
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worldedit.player_notify(name, "invalid usage: " .. param)
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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return
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end
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end
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@ -178,36 +177,21 @@ minetest.register_chatcommand(
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return
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return
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end
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end
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amount = tonumber(amount)
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local axis, dirsign
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local direction = ""
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if direction ~= "" then
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axis, dirsign = worldedit.translate_direction(name, direction)
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if sign ~= nil and sign == '-' then
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amount = amount * -1
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end
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if axis == "" then
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direction, _ = worldedit.player_axis(name)
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amount = amount * _
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else
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else
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direction = axis
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axis, dirsign = worldedit.player_axis(name)
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end
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end
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if direction == 'x' then
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if axis == nil or dirsign == nil then
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worldedit.pos1[name].x = pos1.x + amount
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return false, "Invalid usage: " .. param
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worldedit.pos2[name].x = pos2.x + amount
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elseif direction == 'y' then
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worldedit.pos1[name].y = pos1.y + amount
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worldedit.pos2[name].y = pos2.y + amount
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elseif direction == 'z' then
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worldedit.pos1[name].z = pos1.z + amount
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worldedit.pos2[name].z = pos2.z + amount
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else
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worldedit.player_notify(name, "unexpected error. direction = " .. direction)
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end
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end
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worldedit.mark_pos1(name)
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worldedit.move_marker(name, 1, axis, amount * dirsign)
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worldedit.mark_pos2(name)
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worldedit.move_marker(name, 2, axis, amount * dirsign)
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worldedit.update_markers(name)
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worldedit.player_notify(name, "Area shifted by " .. amount .. " in " .. direction .. " axis")
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worldedit.player_notify(name, "Area shifted by " .. amount .. " in " .. direction .. " axis")
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end,
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end,
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@ -239,7 +223,7 @@ minetest.register_chatcommand(
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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if arg3 ~= "" then
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if arg3 ~= "" then
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axis, direction = worldedit.translate_directions(name, arg3)
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axis, direction = worldedit.translate_direction(name, arg3)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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end
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end
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@ -247,7 +231,7 @@ minetest.register_chatcommand(
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local tmp = tonumber(arg2)
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local tmp = tonumber(arg2)
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if tmp == nil then
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if tmp == nil then
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axis, direction = worldedit.translate_directions(name, arg2)
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axis, direction = worldedit.translate_direction(name, arg2)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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else
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else
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local tmpmark
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local tmpmark
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@ -301,7 +285,7 @@ minetest.register_chatcommand(
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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if arg3 ~= "" then
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if arg3 ~= "" then
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axis, direction = worldedit.translate_directions(name, arg3)
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axis, direction = worldedit.translate_direction(name, arg3)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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end
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end
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@ -309,7 +293,7 @@ minetest.register_chatcommand(
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local tmp = tonumber(arg2)
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local tmp = tonumber(arg2)
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if tmp == nil then
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if tmp == nil then
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axis, direction = worldedit.translate_directions(name, arg2)
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axis, direction = worldedit.translate_direction(name, arg2)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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else
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else
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local tmpmark
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local tmpmark
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@ -438,7 +422,7 @@ end
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-- Translates up, down, left, right, front, back to their corresponding axes and directions according to faced direction
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-- Translates up, down, left, right, front, back to their corresponding axes and directions according to faced direction
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worldedit.translate_directions = function(name, direction)
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worldedit.translate_direction = function(name, direction)
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local axis, dir = worldedit.player_axis(name)
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local axis, dir = worldedit.player_axis(name)
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local resaxis, resdir
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local resaxis, resdir
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