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Normalization.
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@ -163,9 +163,9 @@ Flip the current WorldEdit region along the x/y/z/? axis.
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//flip z
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//flip ?
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### //rotate
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### //rotate x/y/z/? <angle>
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Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment).
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Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
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//rotate x 90
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//rotate y 180
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