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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-26 18:50:40 +01:00
Normalization.
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@ -163,9 +163,9 @@ Flip the current WorldEdit region along the x/y/z/? axis.
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//flip z
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//flip z
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//flip ?
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//flip ?
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### //rotate
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### //rotate x/y/z/? <angle>
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Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment).
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Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
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//rotate x 90
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//rotate x 90
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//rotate y 180
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//rotate y 180
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124
functions.lua
124
functions.lua
@ -270,14 +270,13 @@ worldedit.copy = function(pos1, pos2, axis, amount)
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while pos.y <= pos2.y do
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while pos.y <= pos2.y do
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pos.z = pos1.z
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pos.z = pos1.z
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while pos.z <= pos2.z do
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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local node = env:get_node(pos) --obtain current node
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local meta1 = env:get_meta(pos):to_table()
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local meta = env:get_meta(pos):to_table() --get meta of current node
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local value = pos[axis]
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local value = pos[axis] --store current position
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pos[axis] = value + amount
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pos[axis] = value + amount --move along axis
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env:add_node(pos, node)
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env:add_node(pos, node) --copy node to new position
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local meta2 = env:get_meta(pos)
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env:get_meta(pos):from_table(meta) --set metadata of new node
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meta2:from_table(meta1)
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pos[axis] = value --restore old position
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pos[axis] = value
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pos.z = pos.z + 1
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pos.z = pos.z + 1
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end
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end
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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@ -291,14 +290,13 @@ worldedit.copy = function(pos1, pos2, axis, amount)
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while pos.y >= pos1.y do
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while pos.y >= pos1.y do
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pos.z = pos2.z
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pos.z = pos2.z
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while pos.z >= pos1.z do
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while pos.z >= pos1.z do
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local node = minetest.env:get_node(pos)
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local node = minetest.env:get_node(pos) --obtain current node
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local meta1 = env:get_meta(pos):to_table()
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local meta = env:get_meta(pos):to_table() --get meta of current node
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local value = pos[axis]
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local value = pos[axis] --store current position
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pos[axis] = value + amount
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pos[axis] = value + amount --move along axis
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minetest.env:add_node(pos, node)
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minetest.env:add_node(pos, node) --copy node to new position
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local meta2 = env:get_meta(pos)
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env:get_meta(pos):from_table(meta) --set metadata of new node
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meta2:from_table(meta1)
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pos[axis] = value --restore old position
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pos[axis] = value
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pos.z = pos.z - 1
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pos.z = pos.z - 1
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end
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end
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pos.y = pos.y - 1
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pos.y = pos.y - 1
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@ -309,7 +307,7 @@ worldedit.copy = function(pos1, pos2, axis, amount)
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return worldedit.volume(pos1, pos2)
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return worldedit.volume(pos1, pos2)
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end
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end
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--moves positions `pos1` and `pos2` and the region defined by them along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved
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--moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved
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worldedit.move = function(pos1, pos2, axis, amount)
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worldedit.move = function(pos1, pos2, axis, amount)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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local env = minetest.env
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@ -321,15 +319,14 @@ worldedit.move = function(pos1, pos2, axis, amount)
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while pos.y <= pos2.y do
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while pos.y <= pos2.y do
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pos.z = pos1.z
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pos.z = pos1.z
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while pos.z <= pos2.z do
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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local node = env:get_node(pos) --obtain current node
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local meta1 = env:get_meta(pos):to_table()
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local meta = env:get_meta(pos):to_table() --get metadata of current node
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env:remove_node(pos)
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env:remove_node(pos)
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local value = pos[axis]
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local value = pos[axis] --store current position
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pos[axis] = value + amount
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pos[axis] = value + amount --move along axis
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env:add_node(pos, node)
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env:add_node(pos, node) --move node to new position
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local meta2 = env:get_meta(pos)
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env:get_meta(pos):from_table(meta) --set metadata of new node
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meta2:from_table(meta1)
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pos[axis] = value --restore old position
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pos[axis] = value
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pos.z = pos.z + 1
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pos.z = pos.z + 1
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end
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end
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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@ -343,15 +340,14 @@ worldedit.move = function(pos1, pos2, axis, amount)
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while pos.y >= pos1.y do
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while pos.y >= pos1.y do
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pos.z = pos2.z
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pos.z = pos2.z
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while pos.z >= pos1.z do
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while pos.z >= pos1.z do
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local node = env:get_node(pos)
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local node = env:get_node(pos) --obtain current node
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local meta1 = env:get_meta(pos):to_table()
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local meta = env:get_meta(pos):to_table() --get metadata of current node
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env:remove_node(pos)
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env:remove_node(pos)
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local value = pos[axis]
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local value = pos[axis] --store current position
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pos[axis] = value + amount
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pos[axis] = value + amount --move along axis
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env:add_node(pos, node)
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env:add_node(pos, node) --move node to new position
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local meta2 = env:get_meta(pos)
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env:get_meta(pos):from_table(meta) --set metadata of new node
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meta2:from_table(meta1)
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pos[axis] = value --restore old position
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pos[axis] = value
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pos.z = pos.z - 1
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pos.z = pos.z - 1
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end
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end
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pos.y = pos.y - 1
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pos.y = pos.y - 1
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@ -366,12 +362,12 @@ end
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worldedit.stack = function(pos1, pos2, axis, count)
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worldedit.stack = function(pos1, pos2, axis, count)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local length = pos2[axis] - pos1[axis] + 1
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local length = pos2[axis] - pos1[axis] + 1
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local amount = 0
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local copy = worldedit.copy
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if count < 0 then
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if count < 0 then
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count = -count
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count = -count
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length = -length
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length = -length
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end
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end
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local amount = 0
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local copy = worldedit.copy
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for i = 1, count do
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for i = 1, count do
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amount = amount + length
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amount = amount + length
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copy(pos1, pos2, axis, amount)
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copy(pos1, pos2, axis, amount)
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@ -393,18 +389,16 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2)
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local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
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local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
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if extent1 < extent2 then
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if extent1 < extent2 then
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local node1 = env:get_node(pos)
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local node1 = env:get_node(pos)
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local meta1a = env:get_meta(pos):to_table()
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local meta1 = env:get_meta(pos):to_table()
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local value1, value2 = pos[axis1], pos[axis2]
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local value1, value2 = pos[axis1], pos[axis2]
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pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1
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pos[axis1], pos[axis2] = value1 + extent2, value2 + extent1
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local node2 = env:get_node(pos)
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local node2 = env:get_node(pos)
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local meta2a = env:get_meta(pos):to_table()
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local meta2 = env:get_meta(pos):to_table()
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env:add_node(pos, node1)
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env:add_node(pos, node1)
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local meta1b = env:get_meta(pos)
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env:get_meta(pos):from_table(meta1)
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meta1b:from_table(meta1a)
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pos[axis1], pos[axis2] = value1, value2
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pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2
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env:add_node(pos, node2)
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env:add_node(pos, node2)
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local meta2b = env:get_meta(pos)
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env:get_meta(pos):from_table(meta2)
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meta2b:from_table(meta2a)
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end
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end
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pos.z = pos.z + 1
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pos.z = pos.z + 1
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end
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end
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@ -429,18 +423,16 @@ worldedit.flip = function(pos1, pos2, axis)
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pos.z = pos1.z
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pos.z = pos1.z
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while pos.z <= pos2.z do
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while pos.z <= pos2.z do
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local node1 = env:get_node(pos)
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local node1 = env:get_node(pos)
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local meta1a = env:get_meta(pos):to_table()
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local meta1 = env:get_meta(pos):to_table()
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local value = pos[axis]
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local value = pos[axis]
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pos[axis] = start - value
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pos[axis] = start - value
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local node2 = env:get_node(pos)
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local node2 = env:get_node(pos)
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local meta2a = env:get_meta(pos):to_table()
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local meta2 = env:get_meta(pos):to_table()
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env:add_node(pos, node1)
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env:add_node(pos, node1)
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local meta1b = env:get_meta(pos)
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env:get_meta(pos):from_table(meta1)
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meta1b:from_table(meta1a)
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pos[axis] = value
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pos[axis] = value
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env:add_node(pos, node2)
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env:add_node(pos, node2)
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local meta2b = env:get_meta(pos)
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env:get_meta(pos):from_table(meta2)
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meta2b:from_table(meta2a)
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pos.z = pos.z + 1
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pos.z = pos.z + 1
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end
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end
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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@ -450,35 +442,29 @@ worldedit.flip = function(pos1, pos2, axis)
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return worldedit.volume(pos1, pos2)
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return worldedit.volume(pos1, pos2)
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end
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end
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--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (if you are looking in the negative direction) around the `axis` (supporting 90 degree increments only), returning the number of nodes rotated
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--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around axis `axis` (90 degree increment), returning the number of nodes rotated
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worldedit.rotate = function(pos1, pos2, axis, angle)
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worldedit.rotate = function(pos1, pos2, axis, angle)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if axis == 'x' then
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local axis1, axis2
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axes = {'z', 'y'}
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if axis == "x" then
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elseif axis == 'y' then
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axis1, axis2 = "z", "y"
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axes = {'x', 'z'}
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elseif axis == "y" then
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else--if axis == 'z' then
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axis1, axis2 = "x", "z"
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axes = {'y', 'x'}
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else --axis == "z"
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axis1, axis2 = "y", "x"
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end
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end
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angle = angle % 360
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angle = angle % 360
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local pos = {x=pos1.x, y=0, z=0}
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local newpos = {x=0, y=0, z=0}
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local offsetx, offsetz
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local env = minetest.env
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if angle == 90 then
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if angle == 90 then
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worldedit.transpose(pos1, pos2, axes[1], axes[2])
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worldedit.transpose(pos1, pos2, axis1, axis2)
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worldedit.flip(pos1, pos2, axes[2])
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worldedit.flip(pos1, pos2, axis2)
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elseif angle == 180 then
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elseif angle == 180 then
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worldedit.flip(pos1, pos2, axes[1])
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worldedit.flip(pos1, pos2, axis1)
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worldedit.flip(pos1, pos2, axes[2])
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worldedit.flip(pos1, pos2, axis2)
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elseif angle == 270 then
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elseif angle == 270 then
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worldedit.transpose(pos1, pos2, axes[1], axes[2])
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worldedit.transpose(pos1, pos2, axis1, axis2)
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worldedit.flip(pos1, pos2, axes[1])
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worldedit.flip(pos1, pos2, axis1)
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else
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return 0
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end
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end
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return worldedit.volume(pos1, pos2)
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return worldedit.volume(pos1, pos2)
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end
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end
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4
init.lua
4
init.lua
@ -324,8 +324,8 @@ minetest.register_chatcommand("/move", {
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local count = worldedit.move(pos1, pos2, axis, tonumber(amount))
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local count = worldedit.move(pos1, pos2, axis, tonumber(amount))
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worldedit.pos1[name][axis] = worldedit.pos1[name][axis] + amount
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pos1[axis] = pos1[axis] + amount
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worldedit.pos2[name][axis] = worldedit.pos2[name][axis] + amount
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pos2[axis] = pos2[axis] + amount
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worldedit.mark_pos1(name)
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.mark_pos2(name)
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