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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-26 18:50:40 +01:00

Normalization.

This commit is contained in:
Anthony Zhang 2012-09-13 23:13:54 -04:00
parent 8102eb982e
commit 6f96131382
3 changed files with 60 additions and 74 deletions

View File

@ -163,9 +163,9 @@ Flip the current WorldEdit region along the x/y/z/? axis.
//flip z //flip z
//flip ? //flip ?
### //rotate ### //rotate x/y/z/? <angle>
Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment). Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
//rotate x 90 //rotate x 90
//rotate y 180 //rotate y 180

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@ -270,14 +270,13 @@ worldedit.copy = function(pos1, pos2, axis, amount)
while pos.y <= pos2.y do while pos.y <= pos2.y do
pos.z = pos1.z pos.z = pos1.z
while pos.z <= pos2.z do while pos.z <= pos2.z do
local node = env:get_node(pos) local node = env:get_node(pos) --obtain current node
local meta1 = env:get_meta(pos):to_table() local meta = env:get_meta(pos):to_table() --get meta of current node
local value = pos[axis] local value = pos[axis] --store current position
pos[axis] = value + amount pos[axis] = value + amount --move along axis
env:add_node(pos, node) env:add_node(pos, node) --copy node to new position
local meta2 = env:get_meta(pos) env:get_meta(pos):from_table(meta) --set metadata of new node
meta2:from_table(meta1) pos[axis] = value --restore old position
pos[axis] = value
pos.z = pos.z + 1 pos.z = pos.z + 1
end end
pos.y = pos.y + 1 pos.y = pos.y + 1
@ -291,14 +290,13 @@ worldedit.copy = function(pos1, pos2, axis, amount)
while pos.y >= pos1.y do while pos.y >= pos1.y do
pos.z = pos2.z pos.z = pos2.z
while pos.z >= pos1.z do while pos.z >= pos1.z do
local node = minetest.env:get_node(pos) local node = minetest.env:get_node(pos) --obtain current node
local meta1 = env:get_meta(pos):to_table() local meta = env:get_meta(pos):to_table() --get meta of current node
local value = pos[axis] local value = pos[axis] --store current position
pos[axis] = value + amount pos[axis] = value + amount --move along axis
minetest.env:add_node(pos, node) minetest.env:add_node(pos, node) --copy node to new position
local meta2 = env:get_meta(pos) env:get_meta(pos):from_table(meta) --set metadata of new node
meta2:from_table(meta1) pos[axis] = value --restore old position
pos[axis] = value
pos.z = pos.z - 1 pos.z = pos.z - 1
end end
pos.y = pos.y - 1 pos.y = pos.y - 1
@ -309,7 +307,7 @@ worldedit.copy = function(pos1, pos2, axis, amount)
return worldedit.volume(pos1, pos2) return worldedit.volume(pos1, pos2)
end end
--moves positions `pos1` and `pos2` and the region defined by them along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved --moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved
worldedit.move = function(pos1, pos2, axis, amount) worldedit.move = function(pos1, pos2, axis, amount)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2) local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local env = minetest.env local env = minetest.env
@ -321,15 +319,14 @@ worldedit.move = function(pos1, pos2, axis, amount)
while pos.y <= pos2.y do while pos.y <= pos2.y do
pos.z = pos1.z pos.z = pos1.z
while pos.z <= pos2.z do while pos.z <= pos2.z do
local node = env:get_node(pos) local node = env:get_node(pos) --obtain current node
local meta1 = env:get_meta(pos):to_table() local meta = env:get_meta(pos):to_table() --get metadata of current node
env:remove_node(pos) env:remove_node(pos)
local value = pos[axis] local value = pos[axis] --store current position
pos[axis] = value + amount pos[axis] = value + amount --move along axis
env:add_node(pos, node) env:add_node(pos, node) --move node to new position
local meta2 = env:get_meta(pos) env:get_meta(pos):from_table(meta) --set metadata of new node
meta2:from_table(meta1) pos[axis] = value --restore old position
pos[axis] = value
pos.z = pos.z + 1 pos.z = pos.z + 1
end end
pos.y = pos.y + 1 pos.y = pos.y + 1
@ -343,15 +340,14 @@ worldedit.move = function(pos1, pos2, axis, amount)
while pos.y >= pos1.y do while pos.y >= pos1.y do
pos.z = pos2.z pos.z = pos2.z
while pos.z >= pos1.z do while pos.z >= pos1.z do
local node = env:get_node(pos) local node = env:get_node(pos) --obtain current node
local meta1 = env:get_meta(pos):to_table() local meta = env:get_meta(pos):to_table() --get metadata of current node
env:remove_node(pos) env:remove_node(pos)
local value = pos[axis] local value = pos[axis] --store current position
pos[axis] = value + amount pos[axis] = value + amount --move along axis
env:add_node(pos, node) env:add_node(pos, node) --move node to new position
local meta2 = env:get_meta(pos) env:get_meta(pos):from_table(meta) --set metadata of new node
meta2:from_table(meta1) pos[axis] = value --restore old position
pos[axis] = value
pos.z = pos.z - 1 pos.z = pos.z - 1
end end
pos.y = pos.y - 1 pos.y = pos.y - 1
@ -366,12 +362,12 @@ end
worldedit.stack = function(pos1, pos2, axis, count) worldedit.stack = function(pos1, pos2, axis, count)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2) local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local length = pos2[axis] - pos1[axis] + 1 local length = pos2[axis] - pos1[axis] + 1
local amount = 0
local copy = worldedit.copy
if count < 0 then if count < 0 then
count = -count count = -count
length = -length length = -length
end end
local amount = 0
local copy = worldedit.copy
for i = 1, count do for i = 1, count do
amount = amount + length amount = amount + length
copy(pos1, pos2, axis, amount) copy(pos1, pos2, axis, amount)
@ -393,18 +389,16 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2)
local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2] local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
if extent1 < extent2 then if extent1 < extent2 then
local node1 = env:get_node(pos) local node1 = env:get_node(pos)
local meta1a = env:get_meta(pos):to_table() local meta1 = env:get_meta(pos):to_table()
local value1, value2 = pos[axis1], pos[axis2] local value1, value2 = pos[axis1], pos[axis2]
pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 pos[axis1], pos[axis2] = value1 + extent2, value2 + extent1
local node2 = env:get_node(pos) local node2 = env:get_node(pos)
local meta2a = env:get_meta(pos):to_table() local meta2 = env:get_meta(pos):to_table()
env:add_node(pos, node1) env:add_node(pos, node1)
local meta1b = env:get_meta(pos) env:get_meta(pos):from_table(meta1)
meta1b:from_table(meta1a) pos[axis1], pos[axis2] = value1, value2
pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2
env:add_node(pos, node2) env:add_node(pos, node2)
local meta2b = env:get_meta(pos) env:get_meta(pos):from_table(meta2)
meta2b:from_table(meta2a)
end end
pos.z = pos.z + 1 pos.z = pos.z + 1
end end
@ -429,18 +423,16 @@ worldedit.flip = function(pos1, pos2, axis)
pos.z = pos1.z pos.z = pos1.z
while pos.z <= pos2.z do while pos.z <= pos2.z do
local node1 = env:get_node(pos) local node1 = env:get_node(pos)
local meta1a = env:get_meta(pos):to_table() local meta1 = env:get_meta(pos):to_table()
local value = pos[axis] local value = pos[axis]
pos[axis] = start - value pos[axis] = start - value
local node2 = env:get_node(pos) local node2 = env:get_node(pos)
local meta2a = env:get_meta(pos):to_table() local meta2 = env:get_meta(pos):to_table()
env:add_node(pos, node1) env:add_node(pos, node1)
local meta1b = env:get_meta(pos) env:get_meta(pos):from_table(meta1)
meta1b:from_table(meta1a)
pos[axis] = value pos[axis] = value
env:add_node(pos, node2) env:add_node(pos, node2)
local meta2b = env:get_meta(pos) env:get_meta(pos):from_table(meta2)
meta2b:from_table(meta2a)
pos.z = pos.z + 1 pos.z = pos.z + 1
end end
pos.y = pos.y + 1 pos.y = pos.y + 1
@ -450,35 +442,29 @@ worldedit.flip = function(pos1, pos2, axis)
return worldedit.volume(pos1, pos2) return worldedit.volume(pos1, pos2)
end end
--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (if you are looking in the negative direction) around the `axis` (supporting 90 degree increments only), returning the number of nodes rotated --rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around axis `axis` (90 degree increment), returning the number of nodes rotated
worldedit.rotate = function(pos1, pos2, axis, angle) worldedit.rotate = function(pos1, pos2, axis, angle)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2) local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
if axis == 'x' then local axis1, axis2
axes = {'z', 'y'} if axis == "x" then
elseif axis == 'y' then axis1, axis2 = "z", "y"
axes = {'x', 'z'} elseif axis == "y" then
else--if axis == 'z' then axis1, axis2 = "x", "z"
axes = {'y', 'x'} else --axis == "z"
axis1, axis2 = "y", "x"
end end
angle = angle % 360 angle = angle % 360
local pos = {x=pos1.x, y=0, z=0}
local newpos = {x=0, y=0, z=0}
local offsetx, offsetz
local env = minetest.env
if angle == 90 then if angle == 90 then
worldedit.transpose(pos1, pos2, axes[1], axes[2]) worldedit.transpose(pos1, pos2, axis1, axis2)
worldedit.flip(pos1, pos2, axes[2]) worldedit.flip(pos1, pos2, axis2)
elseif angle == 180 then elseif angle == 180 then
worldedit.flip(pos1, pos2, axes[1]) worldedit.flip(pos1, pos2, axis1)
worldedit.flip(pos1, pos2, axes[2]) worldedit.flip(pos1, pos2, axis2)
elseif angle == 270 then elseif angle == 270 then
worldedit.transpose(pos1, pos2, axes[1], axes[2]) worldedit.transpose(pos1, pos2, axis1, axis2)
worldedit.flip(pos1, pos2, axes[1]) worldedit.flip(pos1, pos2, axis1)
else
return 0
end end
return worldedit.volume(pos1, pos2) return worldedit.volume(pos1, pos2)
end end

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@ -324,8 +324,8 @@ minetest.register_chatcommand("/move", {
local count = worldedit.move(pos1, pos2, axis, tonumber(amount)) local count = worldedit.move(pos1, pos2, axis, tonumber(amount))
worldedit.pos1[name][axis] = worldedit.pos1[name][axis] + amount pos1[axis] = pos1[axis] + amount
worldedit.pos2[name][axis] = worldedit.pos2[name][axis] + amount pos2[axis] = pos2[axis] + amount
worldedit.mark_pos1(name) worldedit.mark_pos1(name)
worldedit.mark_pos2(name) worldedit.mark_pos2(name)