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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-25 18:20:38 +01:00

Support descriptions and partial node names in chat commands (e.g., //set blue lightstone, //replace piston_normal_off bronze block).

This commit is contained in:
Anthony Zhang 2013-06-12 19:59:13 -04:00
parent f1cfc47189
commit 74018dab99
3 changed files with 130 additions and 91 deletions

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@ -51,93 +51,93 @@ Display the volume of the current WorldEdit region.
Set the current WorldEdit region to <node>. Set the current WorldEdit region to <node>.
//set dirt //set cactus
//set default:glass //set Bronze Block
//set mesecons:mesecon //set mesecons:wire_00000000_off
### //replace <search node> <replace node> ### //replace <search node> <replace node>
Replace all instances of <search node> with <replace node> in the current WorldEdit region. Replace all instances of <search node> with <replace node> in the current WorldEdit region.
//replace cobble stone //replace Cobblestone cactus
//replace default:steelblock glass //replace lightstone_blue glass
//replace dirt flowers:flower_waterlily //replace dirt Bronze Block
//replace flowers:flower_rose flowers:flower_tulip //replace mesecons:wire_00000000_off flowers:flower_tulip
### //replaceinverse <search node> <replace node> ### //replaceinverse <search node> <replace node>
Replace all nodes other than <search node> with <replace node> in the current WorldEdit region. Replace all nodes other than <search node> with <replace node> in the current WorldEdit region.
//replaceinverse air stone //replaceinverse Cobblestone cactus
//replaceinverse water_source default:dirt //replaceinverse flowers:flower_waterlily glass
//replaceinverse mesecons:mesecon air //replaceinverse dirt Bronze Block
//replaceinverse default:steelblock default:glass //replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
### //hollowsphere <radius> <node> ### //hollowsphere <radius> <node>
Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>. Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
//hollowsphere 5 dirt //hollowsphere 5 Diamond Block
//hollowsphere 12 default:glass //hollowsphere 12 glass
//hollowsphere 17 mesecons:mesecon //hollowsphere 17 mesecons:wire_00000000_off
### //sphere <radius> <node> ### //sphere <radius> <node>
Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>. Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
//sphere 5 dirt //sphere 5 Diamond Block
//sphere 12 default:glass //sphere 12 glass
//sphere 17 mesecons:mesecon //sphere 17 mesecons:wire_00000000_off
### //hollowdome <radius> <node> ### //hollowdome <radius> <node>
Add hollow dome at WorldEdit position 1 with radius <radius>, composed of <node>. Add hollow dome at WorldEdit position 1 with radius <radius>, composed of <node>.
//hollowdome 5 dirt //hollowdome 5 Diamond Block
//hollowdome 12 default:glass //hollowdome 12 glass
//hollowdome 17 mesecons:mesecon //hollowdome 17 mesecons:wire_00000000_off
### //dome <radius> <node> ### //dome <radius> <node>
Add dome at WorldEdit position 1 with radius <radius>, composed of <node>. Add dome at WorldEdit position 1 with radius <radius>, composed of <node>.
//dome 5 dirt //dome 5 Diamond Block
//dome 12 default:glass //dome 12 glass
//dome 17 mesecons:mesecon //dome 17 mesecons:wire_00000000_off
### //hollowcylinder x/y/z/? <length> <radius> <node> ### //hollowcylinder x/y/z/? <length> <radius> <node>
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>. Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//hollowcylinder x +5 8 dirt //hollowcylinder x +5 8 Bronze Block
//hollowcylinder y 28 10 default:glass //hollowcylinder y 28 10 glass
//hollowcylinder z -12 3 mesecons:mesecon //hollowcylinder z -12 3 mesecons:wire_00000000_off
//hollowcylinder ? 2 4 stone //hollowcylinder ? 2 4 default:stone
### //cylinder x/y/z/? <length> <radius> <node> ### //cylinder x/y/z/? <length> <radius> <node>
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>. Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//cylinder x +5 8 dirt //cylinder x +5 8 Bronze Block
//cylinder y 28 10 default:glass //cylinder y 28 10 glass
//cylinder z -12 3 mesecons:mesecon //cylinder z -12 3 mesecons:wire_00000000_off
//cylinder ? 2 4 stone //cylinder ? 2 4 default:stone
### //pyramid <height> <node> ### //pyramid <height> <node>
Add pyramid at WorldEdit position 1 with height <height>, composed of <node>. Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.
//pyramid 8 dirt //pyramid 8 Diamond Block
//pyramid 5 default:glass //pyramid 5 glass
//pyramid 2 stone //pyramid 2 mesecons:wire_00000000_off
### //spiral <width> <height> <spacer> <node> ### //spiral <width> <height> <spacer> <node>
Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>. Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
//spiral 20 5 3 dirt //spiral 20 5 3 Diamond Block
//spiral 5 2 1 default:glass //spiral 5 2 1 glass
//spiral 7 1 5 stone //spiral 7 1 5 mesecons:wire_00000000_off
### //copy x/y/z/? <amount> ### //copy x/y/z/? <amount>
@ -218,17 +218,17 @@ Hide all nodes in the current WorldEdit region non-destructively.
Suppress all <node> in the current WorldEdit region non-destructively. Suppress all <node> in the current WorldEdit region non-destructively.
//suppress dirt //suppress Diamond Block
//suppress default:glass //suppress glass
//suppress mesecons:mesecon //suppress mesecons:wire_00000000_off
### //highlight <node> ### //highlight <node>
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively. Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
//highlight dirt //highlight Diamond Block
//highlight default:glass //highlight glass
//highlight mesecons:mesecon //highlight mesecons:wire_00000000_off
### //restore ### //restore

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@ -20,6 +20,16 @@ When an axis is specified in a WorldEdit command, it is specified as one of the
The value ? represents the axis the player is currently facing. If the player is facing more than one axis, the axis the player face direction is closest to will be used. The value ? represents the axis the player is currently facing. If the player is facing more than one axis, the axis the player face direction is closest to will be used.
Nodes
-----
Node names are required for many types of commands that identify or modify specific types of nodes. They can be specified in a number of ways.
First, by description - the tooltip that appears when hovering over the item in an inventory. This is case insensitive and includes values such as "Cobblestone" and "bronze block". Note that certain commands (namely, `//replace` and `//replaceinverse`) do not support descriptions that contain spaces in the `<searchnode>` field.
Second, by name - the node name that is defined by code, but without the mod name prefix. This is case sensitive and includes values such as "piston_normal_off" and "cactus". Nodes defined in the `default` mod always take precedence over other nodes when searching for the correct one, and if there are multiple possible nodes (such as "a:celery" and "b:celery"), one is chosen in no particular order.
Finally, by full name - the unambiguous identifier of the node, prefixes and all. This is case sensitive and includes values such as "default:stone" and "mesecons:wire_00000000_off".
Regions Regions
------- -------
Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands. Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.

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@ -12,9 +12,23 @@ worldedit.player_notify = function(name, message)
end end
--determines whether `nodename` is a valid node name, returning a boolean --determines whether `nodename` is a valid node name, returning a boolean
worldedit.node_is_valid = function(nodename) worldedit.normalize_nodename = function(nodename)
return minetest.registered_nodes[nodename] ~= nil if minetest.registered_nodes[nodename] then --directly found node name
or minetest.registered_nodes["default:" .. nodename] ~= nil return nodename
elseif minetest.registered_nodes["default:" .. nodename] then --found node name in default
return "default:" .. nodename
end
for key, value in pairs(minetest.registered_nodes) do
if key:find(":" .. nodename, 1, true) then --found in mod
return key
end
end
for key, value in pairs(minetest.registered_nodes) do
if value.description:lower() == nodename:lower() then --found in description
return key
end
end
return nil
end end
--determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1) --determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
@ -178,7 +192,8 @@ minetest.register_chatcommand("/set", {
return return
end end
if param == "" or not worldedit.node_is_valid(param) then local node = worldedit.normalize_nodename(param)
if param == "" or not node then
worldedit.player_notify(name, "invalid node name: " .. param) worldedit.player_notify(name, "invalid node name: " .. param)
return return
end end
@ -188,7 +203,7 @@ minetest.register_chatcommand("/set", {
tenv = worldedit.queue_aliasenv tenv = worldedit.queue_aliasenv
end end
local count = worldedit.set(pos1, pos2, param, tenv) local count = worldedit.set(pos1, pos2, node, tenv)
worldedit.player_notify(name, count .. " nodes set") worldedit.player_notify(name, count .. " nodes set")
end, end,
}) })
@ -204,16 +219,18 @@ minetest.register_chatcommand("/replace", {
return return
end end
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$") local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
if not worldedit.node_is_valid(searchnode) then local newsearchnode = worldedit.normalize_nodename(searchnode)
if not newsearchnode then
worldedit.player_notify(name, "invalid search node name: " .. searchnode) worldedit.player_notify(name, "invalid search node name: " .. searchnode)
return return
end end
if not worldedit.node_is_valid(replacenode) then local newreplacenode = worldedit.normalize_nodename(replacenode)
if not newreplacenode then
worldedit.player_notify(name, "invalid replace node name: " .. replacenode) worldedit.player_notify(name, "invalid replace node name: " .. replacenode)
return return
end end
@ -222,7 +239,7 @@ minetest.register_chatcommand("/replace", {
if worldedit.ENABLE_QUEUE then if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv tenv = worldedit.queue_aliasenv
end end
local count = worldedit.replace(pos1, pos2, searchnode, replacenode, tenv) local count = worldedit.replace(pos1, pos2, newsearchnode, newreplacenode, tenv)
worldedit.player_notify(name, count .. " nodes replaced") worldedit.player_notify(name, count .. " nodes replaced")
end, end,
}) })
@ -238,16 +255,18 @@ minetest.register_chatcommand("/replaceinverse", {
return return
end end
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$") local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
if not worldedit.node_is_valid(searchnode) then local newsearchnode = worldedit.normalize_nodename(searchnode)
if not newsearchnode then
worldedit.player_notify(name, "invalid search node name: " .. searchnode) worldedit.player_notify(name, "invalid search node name: " .. searchnode)
return return
end end
if not worldedit.node_is_valid(replacenode) then local newreplacenode = worldedit.normalize_nodename(replacenode)
if not newreplacenode then
worldedit.player_notify(name, "invalid replace node name: " .. replacenode) worldedit.player_notify(name, "invalid replace node name: " .. replacenode)
return return
end end
@ -272,13 +291,14 @@ minetest.register_chatcommand("/hollowsphere", {
return return
end end
local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$") local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
if not worldedit.node_is_valid(nodename) then local node = worldedit.normalize_nodename(nodename)
worldedit.player_notify(name, "invalid node name: " .. param) if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return return
end end
@ -286,7 +306,7 @@ minetest.register_chatcommand("/hollowsphere", {
if worldedit.ENABLE_QUEUE then if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv tenv = worldedit.queue_aliasenv
end end
local count = worldedit.hollow_sphere(pos, tonumber(radius), nodename, tenv) local count = worldedit.hollow_sphere(pos, tonumber(radius), node, tenv)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end,
}) })
@ -302,13 +322,14 @@ minetest.register_chatcommand("/sphere", {
return return
end end
local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$") local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
if not worldedit.node_is_valid(nodename) then local node = worldedit.normalize_nodename(nodename)
worldedit.player_notify(name, "invalid node name: " .. param) if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return return
end end
@ -316,7 +337,7 @@ minetest.register_chatcommand("/sphere", {
if worldedit.ENABLE_QUEUE then if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv tenv = worldedit.queue_aliasenv
end end
local count = worldedit.sphere(pos, tonumber(radius), nodename, tenv) local count = worldedit.sphere(pos, tonumber(radius), node, tenv)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end,
}) })
@ -332,13 +353,14 @@ minetest.register_chatcommand("/hollowdome", {
return return
end end
local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$") local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
if not worldedit.node_is_valid(nodename) then local node = worldedit.normalize_nodename(nodename)
worldedit.player_notify(name, "invalid node name: " .. param) if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return return
end end
@ -346,7 +368,7 @@ minetest.register_chatcommand("/hollowdome", {
if worldedit.ENABLE_QUEUE then if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv tenv = worldedit.queue_aliasenv
end end
local count = worldedit.hollow_dome(pos, tonumber(radius), nodename, tenv) local count = worldedit.hollow_dome(pos, tonumber(radius), node, tenv)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end,
}) })
@ -362,13 +384,14 @@ minetest.register_chatcommand("/dome", {
return return
end end
local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$") local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
if not worldedit.node_is_valid(nodename) then local node = worldedit.normalize_nodename(nodename)
worldedit.player_notify(name, "invalid node name: " .. param) if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return return
end end
@ -376,7 +399,7 @@ minetest.register_chatcommand("/dome", {
if worldedit.ENABLE_QUEUE then if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv tenv = worldedit.queue_aliasenv
end end
local count = worldedit.dome(pos, tonumber(radius), nodename, tenv) local count = worldedit.dome(pos, tonumber(radius), node, tenv)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end,
}) })
@ -392,7 +415,7 @@ minetest.register_chatcommand("/hollowcylinder", {
return return
end end
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$") local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
@ -401,8 +424,9 @@ minetest.register_chatcommand("/hollowcylinder", {
axis, sign = worldedit.player_axis(name) axis, sign = worldedit.player_axis(name)
length = length * sign length = length * sign
end end
if not worldedit.node_is_valid(nodename) then local node = worldedit.normalize_nodename(nodename)
worldedit.player_notify(name, "invalid node name: " .. param) if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return return
end end
@ -410,7 +434,7 @@ minetest.register_chatcommand("/hollowcylinder", {
if worldedit.ENABLE_QUEUE then if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv tenv = worldedit.queue_aliasenv
end end
local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), nodename, tenv) local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end,
}) })
@ -426,7 +450,7 @@ minetest.register_chatcommand("/cylinder", {
return return
end end
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$") local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
@ -435,8 +459,9 @@ minetest.register_chatcommand("/cylinder", {
axis, sign = worldedit.player_axis(name) axis, sign = worldedit.player_axis(name)
length = length * sign length = length * sign
end end
if not worldedit.node_is_valid(nodename) then local node = worldedit.normalize_nodename(nodename)
worldedit.player_notify(name, "invalid node name: " .. param) if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return return
end end
@ -444,7 +469,7 @@ minetest.register_chatcommand("/cylinder", {
if worldedit.ENABLE_QUEUE then if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv tenv = worldedit.queue_aliasenv
end end
local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), nodename, tenv) local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end,
}) })
@ -460,13 +485,14 @@ minetest.register_chatcommand("/pyramid", {
return return
end end
local found, _, size, nodename = param:find("(%d+)%s+([^%s]+)$") local found, _, size, nodename = param:find("(%d+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
if not worldedit.node_is_valid(nodename) then local node = worldedit.normalize_nodename(nodename)
worldedit.player_notify(name, "invalid node name: " .. param) if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return return
end end
@ -474,7 +500,7 @@ minetest.register_chatcommand("/pyramid", {
if worldedit.ENABLE_QUEUE then if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv tenv = worldedit.queue_aliasenv
end end
local count = worldedit.pyramid(pos, tonumber(size), nodename, tenv) local count = worldedit.pyramid(pos, tonumber(size), node, tenv)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end,
}) })
@ -490,13 +516,14 @@ minetest.register_chatcommand("/spiral", {
return return
end end
local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)$") local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
if not worldedit.node_is_valid(nodename) then local node = worldedit.normalize_nodename(nodename)
worldedit.player_notify(name, "invalid node name: " .. param) if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return return
end end
@ -504,7 +531,7 @@ minetest.register_chatcommand("/spiral", {
if worldedit.ENABLE_QUEUE then if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv tenv = worldedit.queue_aliasenv
end end
local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), nodename, tenv) local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), node, tenv)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end,
}) })
@ -793,7 +820,8 @@ minetest.register_chatcommand("/suppress", {
return return
end end
if param == "" or not worldedit.node_is_valid(param) then local node = worldedit.node_is_valid(param)
if param == "" or not node then
worldedit.player_notify(name, "invalid node name: " .. param) worldedit.player_notify(name, "invalid node name: " .. param)
return return
end end
@ -802,7 +830,7 @@ minetest.register_chatcommand("/suppress", {
if worldedit.ENABLE_QUEUE then if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv tenv = worldedit.queue_aliasenv
end end
local count = worldedit.suppress(pos1, pos2, param, tenv) local count = worldedit.suppress(pos1, pos2, node, tenv)
worldedit.player_notify(name, count .. " nodes suppressed") worldedit.player_notify(name, count .. " nodes suppressed")
end, end,
}) })
@ -818,7 +846,8 @@ minetest.register_chatcommand("/highlight", {
return return
end end
if param == "" or not worldedit.node_is_valid(param) then local node = worldedit.node_is_valid(param)
if param == "" or not node then
worldedit.player_notify(name, "invalid node name: " .. param) worldedit.player_notify(name, "invalid node name: " .. param)
return return
end end
@ -827,7 +856,7 @@ minetest.register_chatcommand("/highlight", {
if worldedit.ENABLE_QUEUE then if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv tenv = worldedit.queue_aliasenv
end end
local count = worldedit.highlight(pos1, pos2, param, tenv) local count = worldedit.highlight(pos1, pos2, node, tenv)
worldedit.player_notify(name, count .. " nodes highlighted") worldedit.player_notify(name, count .. " nodes highlighted")
end, end,
}) })