diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua index bec7e09..00d984d 100644 --- a/worldedit/serialization.lua +++ b/worldedit/serialization.lua @@ -159,20 +159,20 @@ local function load_schematic(value) else -- XXX: This is a filthy hack that works surprisingly well - in LuaJIT, `minetest.deserialize` will fail due to the register limit nodes = {} - value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1) -- remove the starting and ending values to leave only the node data - local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end) + content = content:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1) -- remove the starting and ending values to leave only the node data + local escaped = content:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end) local startpos, startpos1, endpos = 1, 1 while true do -- go through each individual node entry (except the last) startpos, endpos = escaped:find("},%s*{", startpos) if not startpos then break end - local current = value:sub(startpos1, startpos) + local current = content:sub(startpos1, startpos) local entry = minetest.deserialize("return " .. current) table.insert(nodes, entry) startpos, startpos1 = endpos, endpos end - local entry = minetest.deserialize("return " .. value:sub(startpos1)) -- process the last entry + local entry = minetest.deserialize("return " .. content:sub(startpos1)) -- process the last entry table.insert(nodes, entry) end else