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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-25 18:20:38 +01:00

Clean up serialization

* Adds a header to serialized data (to make version checking sane).
  * Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
  * Optimizes `worldedit.deserialize` by only deserializing the data once.
  * Makes some fields optional.
  * Cleans up the comments and a little of the code style.
This commit is contained in:
ShadowNinja 2014-10-24 15:01:46 -04:00
parent 70c24c9501
commit 796aa3870d
5 changed files with 230 additions and 238 deletions

View File

@ -109,20 +109,24 @@ WorldEdit supports two different types of schematics.
The first is the WorldEdit Schematic format, with the file extension ".we", and in some older versions, ".wem". There have been several previous versions of the WorldEdit Schematic format, but WorldEdit is capable of loading any past versions, and will always support them - there is no need to worry about schematics becoming obselete. The first is the WorldEdit Schematic format, with the file extension ".we", and in some older versions, ".wem". There have been several previous versions of the WorldEdit Schematic format, but WorldEdit is capable of loading any past versions, and will always support them - there is no need to worry about schematics becoming obselete.
The current version of the WorldEdit Schematic format, internally known as version 4, is essentially an array of node data tables in Lua 5.2 table syntax. Specifically: As of version 5, WorldEdit schematics include a header. The header is seperated from the content by a colon (`:`). It contains fields seperated by commas (`,`). Currently only one field is used, which contains the version in ASCII decimal.
The current version of the WorldEdit Schematic format is essentially an array of node data tables in Lua 5.1 table syntax preceded by a header.
Specifically it looks like this:
5:return {
{
y = <y-axis coordinate>,
x = <x-axis coordinate>,
z = <z-axis coordinate>,
name = <node name>,
param1 = <param1 value>,
param2 = <param2 value>,
meta = <metadata table>,
},
<...>
}
return {
{
["y"] = <y-axis coordinate>,
["x"] = <x-axis coordinate>,
["name"] = <node name>,
["z"] = <z-axis coordinate>,
["meta"] = <metadata table>,
["param2"] = <param2 value>,
["param1"] = <y-axis coordinate>,
},
<...>
}
The ordering of the values and minor aspects of the syntax, such as trailing commas or newlines, are not guaranteed to stay the same in future versions. The ordering of the values and minor aspects of the syntax, such as trailing commas or newlines, are not guaranteed to stay the same in future versions.

View File

@ -195,29 +195,30 @@ Serialization
------------- -------------
Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest. Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
### version = worldedit.valueversion(value) ### version, extra_fields, content = worldedit.read_header(value)
Determines the version of serialized data `value`. Reads the header from serialized data `value`.
Returns the version as a positive integer or 0 for unknown versions. Returns the version as a positive integer (nil for unknown versions),
extra header fields (nil if not supported), and the content after the header.
### data, count = worldedit.serialize(pos1, pos2) ### data, count = worldedit.serialize(pos1, pos2)
Converts the region defined by positions `pos1` and `pos2` into a single string. Converts the region defined by positions `pos1` and `pos2` into a single string.
Returns the serialized data and the number of nodes serialized. Returns the serialized data and the number of nodes serialized, or nil.
### pos1, pos2, count = worldedit.allocate(originpos, value) ### pos1, pos2, count = worldedit.allocate(origin_pos, value)
Determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`. Determines the volume the nodes represented by string `value` would occupy if deserialized at `origin_pos`.
Returns the two corner positions and the number of nodes. Returns the two corner positions and the number of nodes, or nil.
### count = worldedit.deserialize(originpos, value) ### count = worldedit.deserialize(origin_pos, value)
Loads the nodes represented by string `value` at position `originpos`. Loads the nodes represented by string `value` at position `origin_pos`.
Returns the number of nodes deserialized. Returns the number of nodes deserialized or nil.
Code Code
---- ----

View File

@ -2,7 +2,9 @@ worldedit = worldedit or {}
local minetest = minetest --local copy of global local minetest = minetest --local copy of global
worldedit.allocate_old = worldedit.allocate worldedit.allocate_old = worldedit.allocate
worldedit.deserialize_old = worldedit.deserialize worldedit.deserialize_old = worldedit.deserialize
worldedit.metasave = function(pos1, pos2, filename) worldedit.metasave = function(pos1, pos2, filename)
local file, err = io.open(filename, "wb") local file, err = io.open(filename, "wb")
if err then return 0 end if err then return 0 end
@ -11,6 +13,7 @@ worldedit.metasave = function(pos1, pos2, filename)
file:close() file:close()
return count return count
end end
worldedit.metaload = function(originpos, filename) worldedit.metaload = function(originpos, filename)
filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem" filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
local file, err = io.open(filename, "wb") local file, err = io.open(filename, "wb")
@ -18,6 +21,16 @@ worldedit.metaload = function(originpos, filename)
local data = file:read("*a") local data = file:read("*a")
return worldedit.deserialize(originpos, data) return worldedit.deserialize(originpos, data)
end end
worldedit.scale = function(pos1, pos2, factor) worldedit.scale = function(pos1, pos2, factor)
return worldedit.stretch(pos1, pos2, factor, factor, factor) return worldedit.stretch(pos1, pos2, factor, factor, factor)
end end
worldedit.valueversion = function(value)
local version = worldedit.read_header(value)
if not version or version > worldedit.LATEST_SERIALIZATION_VERSION then
return 0
end
return version
end

View File

@ -1,40 +1,58 @@
worldedit = worldedit or {} worldedit = worldedit or {}
local minetest = minetest --local copy of global local minetest = minetest -- Local copy of global
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions worldedit.LATEST_SERIALIZATION_VERSION = 5
worldedit.sort_pos = function(pos1, pos2) local LATEST_SERIALIZATION_HEADER = worldedit.LATEST_SERIALIZATION_VERSION .. ":"
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
if pos1.x > pos2.x then
pos2.x, pos1.x = pos1.x, pos2.x
end
if pos1.y > pos2.y then
pos2.y, pos1.y = pos1.y, pos2.y
end
if pos1.z > pos2.z then
pos2.z, pos1.z = pos1.z, pos2.z
end
return pos1, pos2
end
--determines the version of serialized data `value`, returning the version as a positive integer or 0 for unknown versions
worldedit.valueversion = function(value) --[[
if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then --previous list format Serialization version history:
return 3 1: Original format. Serialized Lua table with a weird linked format...
2: Position and node seperated into sub-tables in fields `1` and `2`.
3: List of nodes, one per line, with fields seperated by spaces.
Format: <X> <Y> <Z> <Name> <Param1> <Param2>
4: Serialized Lua table containing a list of nodes with `x`, `y`, `z`,
`name`, `param1`, `param2`, and `meta` fields.
5: Added header and made `param1`, `param2`, and `meta` fields optional.
Header format: <Version>,<ExtraHeaderField1>,...:<Content>
--]]
--- Reads the header of serialized data.
-- @param value Serialized WorldEdit data.
-- @return The version as a positive natural number, or 0 for unknown versions.
-- @return Extra header fields as a list of strings, or nil if not supported.
-- @return Content (data after header).
function worldedit.read_header(value)
if value:find("^[0-9]+[%-:]") then
local header_end = value:find(":", 1, true)
local header = value:sub(1, header_end - 1):split(",")
local version = tonumber(header[1])
table.remove(header, 1)
local content = value:sub(header_end + 1)
return version, header, content
end
-- Old versions that didn't include a header with a version number
if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then -- List format
return 3, nil, value
elseif value:find("^[^\"']+%{%d+%}") then elseif value:find("^[^\"']+%{%d+%}") then
if value:find("%[\"meta\"%]") then --previous meta flat table format if value:find("%[\"meta\"%]") then -- Meta flat table format
return 2 return 2, nil, value
end end
return 1 --original flat table format return 1, nil, value -- Flat table format
elseif value:find("%{") then --current nested table format elseif value:find("%{") then -- Raw nested table format
return 4 return 4, nil, value
end end
return 0 --unknown format return nil
end end
--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
worldedit.serialize = function(pos1, pos2) --- Converts the region defined by positions `pos1` and `pos2`
--make area stay loaded -- into a single string.
-- @return The serialized data.
-- @return The number of nodes serialized.
function worldedit.serialize(pos1, pos2)
-- Keep area loaded
local manip = minetest.get_voxel_manip() local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2) manip:read_from_map(pos1, pos2)
@ -53,21 +71,29 @@ worldedit.serialize = function(pos1, pos2)
count = count + 1 count = count + 1
local meta = get_meta(pos):to_table() local meta = get_meta(pos):to_table()
--convert metadata itemstacks to itemstrings local meta_empty = true
-- Convert metadata item stacks to item strings
for name, inventory in pairs(meta.inventory) do for name, inventory in pairs(meta.inventory) do
for index, stack in ipairs(inventory) do for index, stack in ipairs(inventory) do
meta_empty = false
inventory[index] = stack.to_string and stack:to_string() or stack inventory[index] = stack.to_string and stack:to_string() or stack
end end
end end
for k in pairs(meta) do
if k ~= "inventory" then
meta_empty = false
break
end
end
result[count] = { result[count] = {
x = pos.x - pos1.x, x = pos.x - pos1.x,
y = pos.y - pos1.y, y = pos.y - pos1.y,
z = pos.z - pos1.z, z = pos.z - pos1.z,
name = node.name, name = node.name,
param1 = node.param1, param1 = node.param1 ~= 0 and node.param1 or nil,
param2 = node.param2, param2 = node.param2 ~= 0 and node.param2 or nil,
meta = meta, meta = not meta_empty and meta or nil,
} }
end end
pos.z = pos.z + 1 pos.z = pos.z + 1
@ -76,198 +102,139 @@ worldedit.serialize = function(pos1, pos2)
end end
pos.x = pos.x + 1 pos.x = pos.x + 1
end end
result = minetest.serialize(result) --convert entries to a string -- Serialize entries
return result, count result = minetest.serialize(result)
return LATEST_SERIALIZATION_HEADER .. result, count
end end
--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible) --- Loads the schematic in `value` into a node list in the latest format.
worldedit.allocate = function(originpos, value) -- Contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile)
-- by ChillCode, available under the MIT license.
-- @return A node list in the latest format, or nil on failure.
function worldedit.load_schematic(value)
local version, header, content = worldedit.read_header(value)
local nodes
if version == 1 or version == 2 then -- Original flat table format
local tables = minetest.deserialize(content)
if not tables then return nil end
-- Transform the node table into an array of nodes
for i = 1, #tables do
for j, v in pairs(tables[i]) do
if type(v) == "table" then
tables[i][j] = tables[v[1]]
end
end
end
nodes = tables[1]
if version == 1 then --original flat table format
for i, entry in ipairs(nodes) do
local pos = entry[1]
entry.x, entry.y, entry.z = pos.x, pos.y, pos.z
entry[1] = nil
local node = entry[2]
entry.name, entry.param1, entry.param2 = node.name, node.param1, node.param2
entry[2] = nil
end
end
elseif version == 3 then -- List format
for x, y, z, name, param1, param2 in content:gmatch(
"([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+" ..
"([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do
param1, param2 = tonumber(param1), tonumber(param2)
table.insert(nodes, {
x = originx + tonumber(x),
y = originy + tonumber(y),
z = originz + tonumber(z),
name = name,
param1 = param1 ~= 0 and param1 or nil,
param2 = param2 ~= 0 and param2 or nil,
})
end
elseif version == 4 or version == 5 then -- Nested table format
if not jit then
-- This is broken for larger tables in the current version of LuaJIT
nodes = minetest.deserialize(content)
else
-- XXX: This is a filthy hack that works surprisingly well
nodes = {}
value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
local startpos, startpos1, endpos = 1, 1
while true do
startpos, endpos = escaped:find("},%s*{", startpos)
if not startpos then
break
end
local current = value:sub(startpos1, startpos)
table.insert(nodes, minetest.deserialize("return " .. current))
startpos, startpos1 = endpos, endpos
end
table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
end
else
return nil
end
return nodes
end
--- Determines the volume the nodes represented by string `value` would occupy
-- if deserialized at `origin_pos`.
-- @return Low corner position.
-- @return High corner position.
-- @return The number of nodes.
worldedit.allocate = function(origin_pos, value)
local nodes = worldedit.load_schematic(value)
if not nodes then return nil end
return worldedit.allocate_with_nodes(origin_pos, nodes)
end
-- Internal
worldedit.allocate_with_nodes = function(origin_pos, nodes)
local huge = math.huge local huge = math.huge
local pos1x, pos1y, pos1z = huge, huge, huge local pos1x, pos1y, pos1z = huge, huge, huge
local pos2x, pos2y, pos2z = -huge, -huge, -huge local pos2x, pos2y, pos2z = -huge, -huge, -huge
local originx, originy, originz = originpos.x, originpos.y, originpos.z local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
local count = 0 for i, entry in ipairs(nodes) do
local version = worldedit.valueversion(value) x, y, z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
if version == 1 or version == 2 then --flat table format if x < pos1x then pos1x = x end
--obtain the node table if y < pos1y then pos1y = y end
local get_tables = loadstring(value) if z < pos1z then pos1z = z end
if get_tables then --error loading value if x > pos2x then pos2x = x end
return originpos, originpos, count if y > pos2y then pos2y = y end
end if z > pos2z then pos2z = z end
local tables = get_tables()
--transform the node table into an array of nodes
for i = 1, #tables do
for j, v in pairs(tables[i]) do
if type(v) == "table" then
tables[i][j] = tables[v[1]]
end
end
end
local nodes = tables[1]
--check the node array
count = #nodes
if version == 1 then --original flat table format
for index = 1, count do
local entry = nodes[index]
local pos = entry[1]
local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
if x < pos1x then pos1x = x end
if y < pos1y then pos1y = y end
if z < pos1z then pos1z = z end
if x > pos2x then pos2x = x end
if y > pos2y then pos2y = y end
if z > pos2z then pos2z = z end
end
else --previous meta flat table format
for index = 1, count do
local entry = nodes[index]
local x, y, z = originx - entry.x, originy - entry.y, originz - entry.z
if x < pos1x then pos1x = x end
if y < pos1y then pos1y = y end
if z < pos1z then pos1z = z end
if x > pos2x then pos2x = x end
if y > pos2y then pos2y = y end
if z > pos2z then pos2z = z end
end
end
elseif version == 3 then --previous list format
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
if x < pos1x then pos1x = x end
if y < pos1y then pos1y = y end
if z < pos1z then pos1z = z end
if x > pos2x then pos2x = x end
if y > pos2y then pos2y = y end
if z > pos2z then pos2z = z end
count = count + 1
end
elseif version == 4 then --current nested table format
--wip: this is a filthy hack that works surprisingly well
value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
local startpos, startpos1, endpos = 1, 1
local nodes = {}
while true do
startpos, endpos = escaped:find("},%s*{", startpos)
if not startpos then
break
end
local current = value:sub(startpos1, startpos)
table.insert(nodes, minetest.deserialize("return " .. current))
startpos, startpos1 = endpos, endpos
end
table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
count = #nodes
for index = 1, count do
local entry = nodes[index]
x, y, z = originx + entry.x, originy + entry.y, originz + entry.z
if x < pos1x then pos1x = x end
if y < pos1y then pos1y = y end
if z < pos1z then pos1z = z end
if x > pos2x then pos2x = x end
if y > pos2y then pos2y = y end
if z > pos2z then pos2z = z end
end
end end
local pos1 = {x=pos1x, y=pos1y, z=pos1z} local pos1 = {x=pos1x, y=pos1y, z=pos1z}
local pos2 = {x=pos2x, y=pos2y, z=pos2z} local pos2 = {x=pos2x, y=pos2y, z=pos2z}
return pos1, pos2, count return pos1, pos2, #nodes
end end
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible) --- Loads the nodes represented by string `value` at position `origin_pos`.
worldedit.deserialize = function(originpos, value) -- @return The number of nodes deserialized.
--make area stay loaded worldedit.deserialize = function(origin_pos, value)
local pos1, pos2 = worldedit.allocate(originpos, value) local nodes = worldedit.load_schematic(value)
if not nodes then return nil end
-- Make area stay loaded
local pos1, pos2 = worldedit.allocate_with_nodes(origin_pos, nodes)
local manip = minetest.get_voxel_manip() local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2) manip:read_from_map(pos1, pos2)
local originx, originy, originz = originpos.x, originpos.y, originpos.z local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
local count = 0 local count = 0
local add_node, get_meta = minetest.add_node, minetest.get_meta local add_node, get_meta = minetest.add_node, minetest.get_meta
local version = worldedit.valueversion(value) for i, entry in ipairs(nodes) do
if version == 1 or version == 2 then --original flat table format entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
--obtain the node table -- Entry acts as both position and node
local get_tables = loadstring(value) add_node(entry, entry)
if not get_tables then --error loading value if entry.meta then
return count
end
local tables = get_tables()
--transform the node table into an array of nodes
for i = 1, #tables do
for j, v in pairs(tables[i]) do
if type(v) == "table" then
tables[i][j] = tables[v[1]]
end
end
end
local nodes = tables[1]
--load the node array
count = #nodes
if version == 1 then --original flat table format
for index = 1, count do
local entry = nodes[index]
local pos = entry[1]
pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
add_node(pos, entry[2])
end
else --previous meta flat table format
for index = 1, #nodes do
local entry = nodes[index]
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
add_node(entry, entry) --entry acts both as position and as node
get_meta(entry):from_table(entry.meta)
end
end
elseif version == 3 then --previous list format
local pos = {x=0, y=0, z=0}
local node = {name="", param1=0, param2=0}
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
pos.x, pos.y, pos.z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
node.name, node.param1, node.param2 = name, param1, param2
add_node(pos, node)
count = count + 1
end
elseif version == 4 then --current nested table format
--wip: this is a filthy hack that works surprisingly well
value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
local startpos, startpos1, endpos = 1, 1
local nodes = {}
while true do
startpos, endpos = escaped:find("},%s*{", startpos)
if not startpos then
break
end
local current = value:sub(startpos1, startpos)
table.insert(nodes, minetest.deserialize("return " .. current))
startpos, startpos1 = endpos, endpos
end
table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
--load the nodes
count = #nodes
for index = 1, count do
local entry = nodes[index]
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
add_node(entry, entry) --entry acts both as position and as node
end
--load the metadata
for index = 1, count do
local entry = nodes[index]
get_meta(entry):from_table(entry.meta) get_meta(entry):from_table(entry.meta)
end end
end end
return count return #nodes
end end

View File

@ -911,9 +911,12 @@ minetest.register_chatcommand("/allocate", {
local value = file:read("*a") local value = file:read("*a")
file:close() file:close()
if worldedit.valueversion(value) == 0 then --unknown version local version = worldedit.read_header(value)
worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit") if version == 0 then
worldedit.player_notify(name, "File is invalid!")
return return
elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
worldedit.player_notify(name, "File was created with newer version of WorldEdit!")
end end
local nodepos1, nodepos2, count = worldedit.allocate(pos, value) local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
@ -963,8 +966,12 @@ minetest.register_chatcommand("/load", {
local value = file:read("*a") local value = file:read("*a")
file:close() file:close()
if worldedit.valueversion(value) == 0 then --unknown version local version = worldedit.read_header(value)
worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit") if version == 0 then
worldedit.player_notify(name, "File is invalid!")
return
elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
worldedit.player_notify(name, "File was created with newer version of WorldEdit!")
return return
end end