Remove or rename unused arguments and loop variables

This is a style-only change.
This commit is contained in:
HybridDog 2021-01-17 14:25:20 +01:00
parent 7f7e928dd9
commit 798a445643
9 changed files with 48 additions and 48 deletions

View File

@ -278,7 +278,7 @@ function worldedit.spiral(pos, length, height, spacer, node_name)
-- Add first column
local count = height
local column = i
for y = 1, height do
for _ = 1, height do
data[column] = node_id
column = column + stride.y
end
@ -296,12 +296,12 @@ function worldedit.spiral(pos, length, height, spacer, node_name)
segment_length = segment_length + spacer
end
-- Fill segment
for index = 1, segment_length do
for _ = 1, segment_length do
-- Move along the direction of the segment
i = i + stride_axis * sign
local column = i
-- Add column
for y = 1, height do
for _ = 1, height do
data[column] = node_id
column = column + stride.y
end
@ -312,11 +312,11 @@ function worldedit.spiral(pos, length, height, spacer, node_name)
-- Add shorter final segment
sign = -sign
for index = 1, segment_length do
for _ = 1, segment_length do
i = i + stride_axis * sign
local column = i
-- Add column
for y = 1, height do
for _ = 1, height do
data[column] = node_id
column = column + stride.y
end

View File

@ -177,7 +177,7 @@ local function load_schematic(value)
nodes = tables[1]
if version == 1 then --original flat table format
for i, entry in ipairs(nodes) do
for _, entry in ipairs(nodes) do
local pos = entry[1]
entry.x, entry.y, entry.z = pos.x, pos.y, pos.z
entry[1] = nil
@ -226,7 +226,7 @@ function worldedit.allocate_with_nodes(origin_pos, nodes)
local pos1x, pos1y, pos1z = huge, huge, huge
local pos2x, pos2y, pos2z = -huge, -huge, -huge
local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
for i, entry in ipairs(nodes) do
for _, entry in ipairs(nodes) do
local x, y, z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
if x < pos1x then pos1x = x end
if y < pos1y then pos1y = y end
@ -252,7 +252,7 @@ function worldedit.deserialize(origin_pos, value)
local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
local count = 0
local add_node, get_meta = minetest.add_node, minetest.get_meta
for i, entry in ipairs(nodes) do
for _, entry in ipairs(nodes) do
entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
-- Entry acts as both position and node
add_node(entry, entry)

View File

@ -65,7 +65,7 @@ minetest.register_tool(":worldedit:brush", {
inventory_image = "worldedit_brush.png",
stack_max = 1, -- no need to stack these (metadata prevents this anyway)
range = 0,
on_use = function(itemstack, placer, pointed_thing)
on_use = function(itemstack, placer)
brush_on_use(itemstack, placer)
return itemstack -- nothing consumed, nothing changed
end,

View File

@ -239,7 +239,7 @@ worldedit.register_command("cubeapply", {
end
return true, sidex, sidey, sidez, cmd, parsed
end,
nodes_needed = function(name, sidex, sidey, sidez, cmd, parsed)
nodes_needed = function(_, sidex, sidey, sidez)
-- its not possible to defer to the target command at this point
return sidex * sidey * sidez
end,

View File

@ -64,7 +64,7 @@ end
-- def = {
-- privs = {}, -- Privileges needed
-- params = "", -- Human readable parameter list (optional)
-- -- setting params = "" will automatically provide a parse() if not given
-- -- setting params = "" will automatically provide a parse() if not given
-- description = "", -- Description
-- require_pos = 0, -- Number of positions required to be set (optional)
-- parse = function(param)
@ -88,7 +88,7 @@ function worldedit.register_command(name, def)
def.require_pos = def.require_pos or 0
assert(def.require_pos >= 0 and def.require_pos < 3)
if def.params == "" and not def.parse then
def.parse = function(param) return true end
def.parse = function() return true end
else
assert(def.parse)
end
@ -503,7 +503,7 @@ worldedit.register_command("fixedpos", {
end,
})
minetest.register_on_punchnode(function(pos, node, puncher)
minetest.register_on_punchnode(function(pos, _, puncher)
local name = puncher:get_player_name()
if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
if worldedit.set_pos[name] == "pos1" then --setting position 1
@ -612,7 +612,7 @@ worldedit.register_command("mix", {
for nodename in param:gmatch("[^%s]+") do
if tonumber(nodename) ~= nil and #nodes > 0 then
local last_node = nodes[#nodes]
for i = 1, tonumber(nodename) do
for _ = 1, tonumber(nodename) do
nodes[#nodes + 1] = last_node
end
else
@ -698,7 +698,7 @@ worldedit.register_command("hollowcube", {
privs = {worldedit=true},
require_pos = 1,
parse = check_cube,
nodes_needed = function(name, w, h, l, node)
nodes_needed = function(_, w, h, l)
return w * h * l
end,
func = function(name, w, h, l, node)
@ -713,7 +713,7 @@ worldedit.register_command("cube", {
privs = {worldedit=true},
require_pos = 1,
parse = check_cube,
nodes_needed = function(name, w, h, l, node)
nodes_needed = function(_, w, h, l)
return w * h * l
end,
func = function(name, w, h, l, node)
@ -740,7 +740,7 @@ worldedit.register_command("hollowsphere", {
privs = {worldedit=true},
require_pos = 1,
parse = check_sphere,
nodes_needed = function(name, radius, node)
nodes_needed = function(_, radius)
return math.ceil((4 * math.pi * (radius ^ 3)) / 3) --volume of sphere
end,
func = function(name, radius, node)
@ -755,7 +755,7 @@ worldedit.register_command("sphere", {
privs = {worldedit=true},
require_pos = 1,
parse = check_sphere,
nodes_needed = function(name, radius, node)
nodes_needed = function(_, radius)
return math.ceil((4 * math.pi * (radius ^ 3)) / 3) --volume of sphere
end,
func = function(name, radius, node)
@ -782,7 +782,7 @@ worldedit.register_command("hollowdome", {
privs = {worldedit=true},
require_pos = 1,
parse = check_dome,
nodes_needed = function(name, radius, node)
nodes_needed = function(_, radius)
return math.ceil((2 * math.pi * (radius ^ 3)) / 3) --volume of dome
end,
func = function(name, radius, node)
@ -797,7 +797,7 @@ worldedit.register_command("dome", {
privs = {worldedit=true},
require_pos = 1,
parse = check_dome,
nodes_needed = function(name, radius, node)
nodes_needed = function(_, radius)
return math.ceil((2 * math.pi * (radius ^ 3)) / 3) --volume of dome
end,
func = function(name, radius, node)
@ -830,7 +830,7 @@ worldedit.register_command("hollowcylinder", {
privs = {worldedit=true},
require_pos = 1,
parse = check_cylinder,
nodes_needed = function(name, axis, length, radius1, radius2, node)
nodes_needed = function(_, _, length, radius1, radius2)
local radius = math.max(radius1, radius2)
return math.ceil(math.pi * (radius ^ 2) * length)
end,
@ -851,7 +851,7 @@ worldedit.register_command("cylinder", {
privs = {worldedit=true},
require_pos = 1,
parse = check_cylinder,
nodes_needed = function(name, axis, length, radius1, radius2, node)
nodes_needed = function(_, _, length, radius1, radius2)
local radius = math.max(radius1, radius2)
return math.ceil(math.pi * (radius ^ 2) * length)
end,
@ -877,14 +877,14 @@ local check_pyramid = function(param)
end
return true, axis, tonumber(height), node
end
worldedit.register_command("hollowpyramid", {
params = "x/y/z/? <height> <node>",
description = "Add hollow pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>",
privs = {worldedit=true},
require_pos = 1,
parse = check_pyramid,
nodes_needed = function(name, axis, height, node)
nodes_needed = function(_, _, height)
return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
end,
func = function(name, axis, height, node)
@ -904,7 +904,7 @@ worldedit.register_command("pyramid", {
privs = {worldedit=true},
require_pos = 1,
parse = check_pyramid,
nodes_needed = function(name, axis, height, node)
nodes_needed = function(_, _, height)
return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
end,
func = function(name, axis, height, node)
@ -934,7 +934,7 @@ worldedit.register_command("spiral", {
end
return true, tonumber(length), tonumber(height), tonumber(space), node
end,
nodes_needed = function(name, length, height, space, node)
nodes_needed = function(_, length, height, space)
return (length + space) * height -- TODO: this is not the upper bound
end,
func = function(name, length, height, space, node)
@ -955,7 +955,7 @@ worldedit.register_command("copy", {
end
return true, axis, tonumber(amount)
end,
nodes_needed = function(name, axis, amount)
nodes_needed = function(name)
return check_region(name) * 2
end,
func = function(name, axis, amount)
@ -982,7 +982,7 @@ worldedit.register_command("move", {
end
return true, axis, tonumber(amount)
end,
nodes_needed = function(name, axis, amount)
nodes_needed = function(name)
return check_region(name) * 2
end,
func = function(name, axis, amount)
@ -1014,7 +1014,7 @@ worldedit.register_command("stack", {
end
return true, axis, tonumber(repetitions)
end,
nodes_needed = function(name, axis, repetitions)
nodes_needed = function(name, _, repetitions)
return check_region(name) * math.abs(repetitions)
end,
func = function(name, axis, repetitions)
@ -1049,7 +1049,7 @@ worldedit.register_command("stack2", {
return true, tonumber(repetitions), vector.new(tonumber(x), tonumber(y), tonumber(z))
end,
nodes_needed = function(name, repetitions, offset)
nodes_needed = function(name, repetitions)
return check_region(name) * repetitions
end,
func = function(name, repetitions, offset)
@ -1629,7 +1629,7 @@ worldedit.register_command("mtschemprob", {
if problist == nil then
return
end
for k,v in pairs(problist) do
for _,v in pairs(problist) do
local prob = math.floor(((v.prob / 256) * 100) * 100 + 0.5) / 100
text = text .. minetest.pos_to_string(v.pos) .. ": " .. prob .. "% | "
end

View File

@ -134,17 +134,17 @@ minetest.register_entity(":worldedit:pos1", {
physical = false,
static_save = false,
},
on_activate = function(self, staticdata, dtime_s)
on_activate = function(self, staticdata)
if staticdata ~= init_sentinel then
-- we were loaded from before static_save = false was added
self.object:remove()
end
end,
on_punch = function(self, hitter)
on_punch = function(self)
self.object:remove()
worldedit.marker1[self.player_name] = nil
end,
on_blast = function(self, damage)
on_blast = function()
return false, false, {} -- don't damage or knockback
end,
})
@ -160,17 +160,17 @@ minetest.register_entity(":worldedit:pos2", {
physical = false,
static_save = false,
},
on_activate = function(self, staticdata, dtime_s)
on_activate = function(self, staticdata)
if staticdata ~= init_sentinel then
-- we were loaded from before static_save = false was added
self.object:remove()
end
end,
on_punch = function(self, hitter)
on_punch = function(self)
self.object:remove()
worldedit.marker2[self.player_name] = nil
end,
on_blast = function(self, damage)
on_blast = function()
return false, false, {} -- don't damage or knockback
end,
})
@ -183,13 +183,13 @@ minetest.register_entity(":worldedit:region_cube", {
physical = false,
static_save = false,
},
on_activate = function(self, staticdata, dtime_s)
on_activate = function(self, staticdata)
if staticdata ~= init_sentinel then
-- we were loaded from before static_save = false was added
self.object:remove()
end
end,
on_punch = function(self, hitter)
on_punch = function(self)
local markers = worldedit.marker_region[self.player_name]
if not markers then
return
@ -199,7 +199,7 @@ minetest.register_entity(":worldedit:region_cube", {
end
worldedit.marker_region[self.player_name] = nil
end,
on_blast = function(self, damage)
on_blast = function()
return false, false, {} -- don't damage or knockback
end,
})

View File

@ -14,7 +14,7 @@ minetest.register_tool(":worldedit:wand", {
stack_max = 1, -- there is no need to have more than one
liquids_pointable = true, -- ground with only water on can be selected as well
on_use = function(itemstack, placer, pointed_thing)
on_use = function(_, placer, pointed_thing)
if placer == nil or pointed_thing == nil then return end
local name = placer:get_player_name()
if pointed_thing.type == "node" then

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@ -41,7 +41,7 @@ setmetatable(angle_values, {__index = function () return 90 end})
-- given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
local combine_privs = function(...)
local result = {}
for i, privs in ipairs({...}) do
for _, privs in ipairs({...}) do
for name, value in pairs(privs) do
if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen
return {__fake_priv_that_nobody_has__=true} --privilege table that can never be satisfied

View File

@ -85,7 +85,7 @@ if minetest.global_exists("unified_inventory") then -- unified inventory install
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
minetest.register_on_player_receive_fields(function(player, _, fields)
local name = player:get_player_name()
if fields.worldedit_gui then --main page
worldedit.show_page(name, "worldedit_gui")
@ -116,7 +116,7 @@ elseif minetest.global_exists("inventory_plus") then -- inventory++ installed
--show the form when the button is pressed and hide it when done
local gui_player_formspecs = {}
minetest.register_on_player_receive_fields(function(player, formname, fields)
minetest.register_on_player_receive_fields(function(player, _, fields)
local name = player:get_player_name()
if fields.worldedit_gui then --main page
gui_player_formspecs[name] = player:get_inventory_formspec()
@ -158,7 +158,7 @@ elseif minetest.global_exists("smart_inventory") then -- smart_inventory install
codebox:set_we_formspec("worldedit_gui")
-- process input (the back button)
state:onInput(function(state, fields, player)
state:onInput(function(state, fields)
if fields.worldedit_gui then --main page
state:get("code"):set_we_formspec("worldedit_gui")
elseif fields.worldedit_gui_exit then --return to original page
@ -198,7 +198,7 @@ elseif minetest.global_exists("sfinv") then -- sfinv installed
})
--show the form when the button is pressed and hide it when done
minetest.register_on_player_receive_fields(function(player, formname, fields)
minetest.register_on_player_receive_fields(function(player, _, fields)
if fields.worldedit_gui then --main page
worldedit.show_page(player:get_player_name(), "worldedit_gui")
return true
@ -228,12 +228,12 @@ end
worldedit.register_gui_function("worldedit_gui", {
name = "WorldEdit GUI",
privs = {interact=true},
get_formspec = function(name)
get_formspec = function()
--create a form with all the buttons arranged in a grid
local buttons, x, y, index = {}, 0, 1, 0
local width, height = 3, 0.8
local columns = 5
for i, identifier in pairs(identifiers) do
for _, identifier in pairs(identifiers) do
if identifier ~= "worldedit_gui" then
local entry = worldedit.pages[identifier]
table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..