mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-11-15 23:20:16 +01:00
Remove or rename unused arguments and loop variables
This is a style-only change.
This commit is contained in:
parent
7f7e928dd9
commit
798a445643
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@ -278,7 +278,7 @@ function worldedit.spiral(pos, length, height, spacer, node_name)
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-- Add first column
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local count = height
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local column = i
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for y = 1, height do
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for _ = 1, height do
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data[column] = node_id
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column = column + stride.y
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end
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@ -296,12 +296,12 @@ function worldedit.spiral(pos, length, height, spacer, node_name)
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segment_length = segment_length + spacer
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end
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-- Fill segment
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for index = 1, segment_length do
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for _ = 1, segment_length do
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-- Move along the direction of the segment
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i = i + stride_axis * sign
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local column = i
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-- Add column
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for y = 1, height do
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for _ = 1, height do
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data[column] = node_id
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column = column + stride.y
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end
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@ -312,11 +312,11 @@ function worldedit.spiral(pos, length, height, spacer, node_name)
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-- Add shorter final segment
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sign = -sign
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for index = 1, segment_length do
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for _ = 1, segment_length do
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i = i + stride_axis * sign
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local column = i
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-- Add column
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for y = 1, height do
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for _ = 1, height do
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data[column] = node_id
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column = column + stride.y
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end
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@ -177,7 +177,7 @@ local function load_schematic(value)
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nodes = tables[1]
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if version == 1 then --original flat table format
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for i, entry in ipairs(nodes) do
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for _, entry in ipairs(nodes) do
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local pos = entry[1]
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entry.x, entry.y, entry.z = pos.x, pos.y, pos.z
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entry[1] = nil
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@ -226,7 +226,7 @@ function worldedit.allocate_with_nodes(origin_pos, nodes)
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local pos1x, pos1y, pos1z = huge, huge, huge
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local pos2x, pos2y, pos2z = -huge, -huge, -huge
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local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
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for i, entry in ipairs(nodes) do
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for _, entry in ipairs(nodes) do
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local x, y, z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
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if x < pos1x then pos1x = x end
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if y < pos1y then pos1y = y end
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@ -252,7 +252,7 @@ function worldedit.deserialize(origin_pos, value)
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local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
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local count = 0
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local add_node, get_meta = minetest.add_node, minetest.get_meta
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for i, entry in ipairs(nodes) do
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for _, entry in ipairs(nodes) do
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entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
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-- Entry acts as both position and node
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add_node(entry, entry)
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@ -65,7 +65,7 @@ minetest.register_tool(":worldedit:brush", {
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inventory_image = "worldedit_brush.png",
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stack_max = 1, -- no need to stack these (metadata prevents this anyway)
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range = 0,
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on_use = function(itemstack, placer, pointed_thing)
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on_use = function(itemstack, placer)
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brush_on_use(itemstack, placer)
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return itemstack -- nothing consumed, nothing changed
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end,
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@ -239,7 +239,7 @@ worldedit.register_command("cubeapply", {
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end
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return true, sidex, sidey, sidez, cmd, parsed
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end,
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nodes_needed = function(name, sidex, sidey, sidez, cmd, parsed)
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nodes_needed = function(_, sidex, sidey, sidez)
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-- its not possible to defer to the target command at this point
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return sidex * sidey * sidez
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end,
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@ -64,7 +64,7 @@ end
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-- def = {
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-- privs = {}, -- Privileges needed
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-- params = "", -- Human readable parameter list (optional)
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-- -- setting params = "" will automatically provide a parse() if not given
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-- -- setting params = "" will automatically provide a parse() if not given
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-- description = "", -- Description
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-- require_pos = 0, -- Number of positions required to be set (optional)
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-- parse = function(param)
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@ -88,7 +88,7 @@ function worldedit.register_command(name, def)
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def.require_pos = def.require_pos or 0
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assert(def.require_pos >= 0 and def.require_pos < 3)
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if def.params == "" and not def.parse then
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def.parse = function(param) return true end
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def.parse = function() return true end
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else
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assert(def.parse)
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end
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@ -503,7 +503,7 @@ worldedit.register_command("fixedpos", {
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end,
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})
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minetest.register_on_punchnode(function(pos, node, puncher)
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minetest.register_on_punchnode(function(pos, _, puncher)
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local name = puncher:get_player_name()
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if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
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if worldedit.set_pos[name] == "pos1" then --setting position 1
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@ -612,7 +612,7 @@ worldedit.register_command("mix", {
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for nodename in param:gmatch("[^%s]+") do
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if tonumber(nodename) ~= nil and #nodes > 0 then
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local last_node = nodes[#nodes]
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for i = 1, tonumber(nodename) do
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for _ = 1, tonumber(nodename) do
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nodes[#nodes + 1] = last_node
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end
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else
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@ -698,7 +698,7 @@ worldedit.register_command("hollowcube", {
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privs = {worldedit=true},
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require_pos = 1,
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parse = check_cube,
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nodes_needed = function(name, w, h, l, node)
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nodes_needed = function(_, w, h, l)
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return w * h * l
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end,
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func = function(name, w, h, l, node)
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@ -713,7 +713,7 @@ worldedit.register_command("cube", {
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privs = {worldedit=true},
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require_pos = 1,
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parse = check_cube,
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nodes_needed = function(name, w, h, l, node)
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nodes_needed = function(_, w, h, l)
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return w * h * l
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end,
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func = function(name, w, h, l, node)
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@ -740,7 +740,7 @@ worldedit.register_command("hollowsphere", {
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privs = {worldedit=true},
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require_pos = 1,
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parse = check_sphere,
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nodes_needed = function(name, radius, node)
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nodes_needed = function(_, radius)
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return math.ceil((4 * math.pi * (radius ^ 3)) / 3) --volume of sphere
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end,
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func = function(name, radius, node)
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@ -755,7 +755,7 @@ worldedit.register_command("sphere", {
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privs = {worldedit=true},
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require_pos = 1,
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parse = check_sphere,
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nodes_needed = function(name, radius, node)
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nodes_needed = function(_, radius)
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return math.ceil((4 * math.pi * (radius ^ 3)) / 3) --volume of sphere
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end,
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func = function(name, radius, node)
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@ -782,7 +782,7 @@ worldedit.register_command("hollowdome", {
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privs = {worldedit=true},
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require_pos = 1,
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parse = check_dome,
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nodes_needed = function(name, radius, node)
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nodes_needed = function(_, radius)
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return math.ceil((2 * math.pi * (radius ^ 3)) / 3) --volume of dome
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end,
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func = function(name, radius, node)
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@ -797,7 +797,7 @@ worldedit.register_command("dome", {
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privs = {worldedit=true},
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require_pos = 1,
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parse = check_dome,
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nodes_needed = function(name, radius, node)
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nodes_needed = function(_, radius)
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return math.ceil((2 * math.pi * (radius ^ 3)) / 3) --volume of dome
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end,
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func = function(name, radius, node)
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@ -830,7 +830,7 @@ worldedit.register_command("hollowcylinder", {
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privs = {worldedit=true},
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require_pos = 1,
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parse = check_cylinder,
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nodes_needed = function(name, axis, length, radius1, radius2, node)
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nodes_needed = function(_, _, length, radius1, radius2)
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local radius = math.max(radius1, radius2)
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return math.ceil(math.pi * (radius ^ 2) * length)
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end,
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@ -851,7 +851,7 @@ worldedit.register_command("cylinder", {
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privs = {worldedit=true},
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require_pos = 1,
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parse = check_cylinder,
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nodes_needed = function(name, axis, length, radius1, radius2, node)
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nodes_needed = function(_, _, length, radius1, radius2)
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local radius = math.max(radius1, radius2)
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return math.ceil(math.pi * (radius ^ 2) * length)
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end,
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@ -877,14 +877,14 @@ local check_pyramid = function(param)
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end
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return true, axis, tonumber(height), node
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end
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worldedit.register_command("hollowpyramid", {
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params = "x/y/z/? <height> <node>",
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description = "Add hollow pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>",
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privs = {worldedit=true},
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require_pos = 1,
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parse = check_pyramid,
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nodes_needed = function(name, axis, height, node)
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nodes_needed = function(_, _, height)
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return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
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end,
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func = function(name, axis, height, node)
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@ -904,7 +904,7 @@ worldedit.register_command("pyramid", {
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privs = {worldedit=true},
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require_pos = 1,
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parse = check_pyramid,
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nodes_needed = function(name, axis, height, node)
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nodes_needed = function(_, _, height)
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return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
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end,
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func = function(name, axis, height, node)
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@ -934,7 +934,7 @@ worldedit.register_command("spiral", {
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end
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return true, tonumber(length), tonumber(height), tonumber(space), node
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end,
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nodes_needed = function(name, length, height, space, node)
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nodes_needed = function(_, length, height, space)
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return (length + space) * height -- TODO: this is not the upper bound
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end,
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func = function(name, length, height, space, node)
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@ -955,7 +955,7 @@ worldedit.register_command("copy", {
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end
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return true, axis, tonumber(amount)
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end,
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nodes_needed = function(name, axis, amount)
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nodes_needed = function(name)
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return check_region(name) * 2
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end,
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func = function(name, axis, amount)
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@ -982,7 +982,7 @@ worldedit.register_command("move", {
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end
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return true, axis, tonumber(amount)
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end,
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nodes_needed = function(name, axis, amount)
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nodes_needed = function(name)
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return check_region(name) * 2
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end,
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func = function(name, axis, amount)
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@ -1014,7 +1014,7 @@ worldedit.register_command("stack", {
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end
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return true, axis, tonumber(repetitions)
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end,
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nodes_needed = function(name, axis, repetitions)
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nodes_needed = function(name, _, repetitions)
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return check_region(name) * math.abs(repetitions)
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end,
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func = function(name, axis, repetitions)
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@ -1049,7 +1049,7 @@ worldedit.register_command("stack2", {
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return true, tonumber(repetitions), vector.new(tonumber(x), tonumber(y), tonumber(z))
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end,
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nodes_needed = function(name, repetitions, offset)
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nodes_needed = function(name, repetitions)
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return check_region(name) * repetitions
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end,
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func = function(name, repetitions, offset)
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@ -1629,7 +1629,7 @@ worldedit.register_command("mtschemprob", {
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if problist == nil then
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return
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end
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for k,v in pairs(problist) do
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for _,v in pairs(problist) do
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local prob = math.floor(((v.prob / 256) * 100) * 100 + 0.5) / 100
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text = text .. minetest.pos_to_string(v.pos) .. ": " .. prob .. "% | "
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end
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@ -134,17 +134,17 @@ minetest.register_entity(":worldedit:pos1", {
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physical = false,
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static_save = false,
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},
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on_activate = function(self, staticdata, dtime_s)
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on_activate = function(self, staticdata)
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if staticdata ~= init_sentinel then
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-- we were loaded from before static_save = false was added
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self.object:remove()
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end
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end,
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on_punch = function(self, hitter)
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on_punch = function(self)
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self.object:remove()
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worldedit.marker1[self.player_name] = nil
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end,
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on_blast = function(self, damage)
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on_blast = function()
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return false, false, {} -- don't damage or knockback
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end,
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})
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@ -160,17 +160,17 @@ minetest.register_entity(":worldedit:pos2", {
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physical = false,
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static_save = false,
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},
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on_activate = function(self, staticdata, dtime_s)
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on_activate = function(self, staticdata)
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if staticdata ~= init_sentinel then
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-- we were loaded from before static_save = false was added
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self.object:remove()
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end
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end,
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on_punch = function(self, hitter)
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on_punch = function(self)
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self.object:remove()
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worldedit.marker2[self.player_name] = nil
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end,
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on_blast = function(self, damage)
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on_blast = function()
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return false, false, {} -- don't damage or knockback
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end,
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})
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@ -183,13 +183,13 @@ minetest.register_entity(":worldedit:region_cube", {
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physical = false,
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static_save = false,
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},
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on_activate = function(self, staticdata, dtime_s)
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on_activate = function(self, staticdata)
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if staticdata ~= init_sentinel then
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-- we were loaded from before static_save = false was added
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self.object:remove()
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end
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end,
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on_punch = function(self, hitter)
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on_punch = function(self)
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local markers = worldedit.marker_region[self.player_name]
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if not markers then
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return
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@ -199,7 +199,7 @@ minetest.register_entity(":worldedit:region_cube", {
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end
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worldedit.marker_region[self.player_name] = nil
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end,
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on_blast = function(self, damage)
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on_blast = function()
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return false, false, {} -- don't damage or knockback
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end,
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})
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@ -14,7 +14,7 @@ minetest.register_tool(":worldedit:wand", {
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stack_max = 1, -- there is no need to have more than one
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liquids_pointable = true, -- ground with only water on can be selected as well
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on_use = function(itemstack, placer, pointed_thing)
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on_use = function(_, placer, pointed_thing)
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if placer == nil or pointed_thing == nil then return end
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local name = placer:get_player_name()
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if pointed_thing.type == "node" then
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@ -41,7 +41,7 @@ setmetatable(angle_values, {__index = function () return 90 end})
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-- given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
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local combine_privs = function(...)
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local result = {}
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for i, privs in ipairs({...}) do
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for _, privs in ipairs({...}) do
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for name, value in pairs(privs) do
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if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen
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return {__fake_priv_that_nobody_has__=true} --privilege table that can never be satisfied
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@ -85,7 +85,7 @@ if minetest.global_exists("unified_inventory") then -- unified inventory install
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, _, fields)
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local name = player:get_player_name()
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if fields.worldedit_gui then --main page
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worldedit.show_page(name, "worldedit_gui")
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@ -116,7 +116,7 @@ elseif minetest.global_exists("inventory_plus") then -- inventory++ installed
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--show the form when the button is pressed and hide it when done
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local gui_player_formspecs = {}
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, _, fields)
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local name = player:get_player_name()
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if fields.worldedit_gui then --main page
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gui_player_formspecs[name] = player:get_inventory_formspec()
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@ -158,7 +158,7 @@ elseif minetest.global_exists("smart_inventory") then -- smart_inventory install
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codebox:set_we_formspec("worldedit_gui")
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-- process input (the back button)
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state:onInput(function(state, fields, player)
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state:onInput(function(state, fields)
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if fields.worldedit_gui then --main page
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state:get("code"):set_we_formspec("worldedit_gui")
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elseif fields.worldedit_gui_exit then --return to original page
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@ -198,7 +198,7 @@ elseif minetest.global_exists("sfinv") then -- sfinv installed
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})
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--show the form when the button is pressed and hide it when done
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, _, fields)
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if fields.worldedit_gui then --main page
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worldedit.show_page(player:get_player_name(), "worldedit_gui")
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return true
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@ -228,12 +228,12 @@ end
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worldedit.register_gui_function("worldedit_gui", {
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name = "WorldEdit GUI",
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privs = {interact=true},
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get_formspec = function(name)
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get_formspec = function()
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||||
--create a form with all the buttons arranged in a grid
|
||||
local buttons, x, y, index = {}, 0, 1, 0
|
||||
local width, height = 3, 0.8
|
||||
local columns = 5
|
||||
for i, identifier in pairs(identifiers) do
|
||||
for _, identifier in pairs(identifiers) do
|
||||
if identifier ~= "worldedit_gui" then
|
||||
local entry = worldedit.pages[identifier]
|
||||
table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
|
||||
|
|
Loading…
Reference in New Issue
Block a user