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Fixed bug where unmodified axis used pos1 coords instead of pos2 coords.
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@ -240,7 +240,7 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2)
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end
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end
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--calculate the new position 2 after transposition
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--calculate the new position 2 after transposition
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local newpos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
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local newpos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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newpos2[axis1] = pos1[axis1] + extent2
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newpos2[axis1] = pos1[axis1] + extent2
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newpos2[axis2] = pos1[axis2] + extent1
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newpos2[axis2] = pos1[axis2] + extent1
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