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Don't mark or load areas into memory when they are over a certain size, fixes #97
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@ -58,8 +58,19 @@ worldedit.mark_region = function(name)
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end
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end
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worldedit.marker_region[name] = nil
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worldedit.marker_region[name] = nil
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end
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end
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if pos1 ~= nil and pos2 ~= nil then
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if pos1 ~= nil and pos2 ~= nil then
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local vec = vector.subtract(pos2, pos1)
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local maxside = math.max(vec.x, math.max(vec.y, vec.z))
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local limit = tonumber(minetest.setting_get("active_object_send_range_blocks")) * 16
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if maxside > limit * 1.5 then
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-- The client likely won't be able to see the plane markers as intended anyway,
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-- thus don't place them and also don't load the area into memory
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return
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end
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local thickness = 0.2
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local thickness = 0.2
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local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
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local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
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