diff --git a/worldedit/test.lua b/worldedit/test.lua index dab9e02..f688dbf 100644 --- a/worldedit/test.lua +++ b/worldedit/test.lua @@ -71,6 +71,9 @@ do end -- Reset area contents and state area.clear = function() + if off and vector.equals(off, vec(0, 0, 0)) then + return + end local vmanip = minetest.get_voxel_manip(areamin, areamax) local vpos1, vpos2 = vmanip:get_emerged_area() local vcount = (vpos2.x - vpos1.x + 1) * (vpos2.y - vpos1.y + 1) * (vpos2.z - vpos1.z + 1) @@ -88,9 +91,9 @@ do area.get = function(sizex, sizey, sizez) local size if sizey == nil and sizez == nil then - size = vector.new(sizex, sizex, sizex) + size = vec(sizex, sizex, sizex) else - size = vector.new(sizex, sizey, sizez) + size = vec(sizex, sizey, sizez) end local pos1 = vector.add(areamin, off) local pos2 = vector.subtract(vector.add(pos1, size), 1) @@ -241,8 +244,8 @@ end register_test("Internal self-test") register_test("is area loaded?", function() local pos1, _ = area.get(1) - assert(get_node(pos1).name == "air") -end, {dry=true}) + assert(get_node(pos1).name == air) +end) register_test("area.split", function() for i = 2, 6 do @@ -255,7 +258,7 @@ register_test("area.split", function() assert((half1.z - pos1.z) == (pos2.z - half2.z)) -- divided equally end end -end, {dry=true}) +end) register_test("check.filled", function() local pos1, pos2 = area.get(1, 2, 1) @@ -338,7 +341,7 @@ register_test("worldedit.copy", function() check.filled(pos1, vecw(axis, b + 1, pos2), testnode1) check.filled(vecw(axis, b + 2, pos1), pos2, testnode1) check.filled(vecw(axis, b + 4, pos1), vector.add(pos2, vecw(axis, n)), testnode2) - check.filled2(m, "air") + check.filled2(m, air) end) register_test("worldedit.copy2", function() @@ -353,8 +356,8 @@ register_test("worldedit.copy2", function() check.pattern(pos1, pos2, pattern) check.pattern(pos1_, pos2_, pattern) - check.filled2(m1, "air") - check.filled2(m2, "air") + check.filled2(m1, air) + check.filled2(m2, air) end) register_test("worldedit.move (overlap)", function() @@ -366,9 +369,9 @@ register_test("worldedit.move (overlap)", function() place_pattern(pos1, pos2, pattern) worldedit.move(pos1, pos2, axis, n) - check.filled(pos1, vecw(axis, pos1[axis] + n - 1, pos2), "air") + check.filled(pos1, vecw(axis, pos1[axis] + n - 1, pos2), air) check.pattern(vecw(axis, pos1[axis] + n, pos1), vecw(axis, pos2[axis] + n, pos2), pattern) - check.filled2(m, "air") + check.filled2(m, air) end) register_test("worldedit.move", function() @@ -380,9 +383,9 @@ register_test("worldedit.move", function() place_pattern(pos1, pos2, pattern) worldedit.move(pos1, pos2, axis, n) - check.filled(pos1, pos2, "air") + check.filled(pos1, pos2, air) check.pattern(vecw(axis, pos1[axis] + n, pos1), vecw(axis, pos2[axis] + n, pos2), pattern) - check.filled2(m, "air") + check.filled2(m, air) end) -- TODO: the rest (also testing param2 + metadata) @@ -454,7 +457,7 @@ do { name = "v3", ver = 3, gen = function(pat) - assert(pat[2] == "air") + assert(pat[2] == air) return table.concat({ "0 0 0 " .. pat[1] .. " 0 0", "0 1 0 " .. pat[3] .. " 0 0", @@ -527,7 +530,7 @@ do local pos1, pos2 = area.get(2) local m = area.margin(1) - local pat = {testnode3, "air", testnode2} + local pat = {testnode3, air, testnode2} local value = e.gen(pat) assert(type(value) == "string") @@ -537,7 +540,7 @@ do assert(count ~= nil and count > 0) check.pattern(pos1, pos2, pat) - check.filled2(m, "air") + check.filled2(m, air) end) end end @@ -597,7 +600,7 @@ worldedit.run_tests = function() for x = 0, math.floor(wanted.x/16) do for y = 0, math.floor(wanted.y/16) do for z = 0, math.floor(wanted.z/16) do - assert(minetest.forceload_block(vector.new(x*16, y*16, z*16), true, -1)) + assert(minetest.forceload_block(vec(x*16, y*16, z*16), true, -1)) end end end @@ -609,9 +612,7 @@ worldedit.run_tests = function() local s = "---- " .. test.name .. " " print(s .. string.rep("-", 60 - #s)) else - if not test.dry then - area.clear() - end + area.clear() local ok, err = pcall(test.func) print(string.format("%-60s %s", test.name, ok and "pass" or "FAIL")) if not ok then