mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-06-28 06:12:00 +02:00
@ -4,6 +4,47 @@
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local mh = worldedit.manip_helpers
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--- Adds a cube
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-- @param pos Position of ground level center of cube
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-- @param width Cube width. (x)
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-- @param height Cube height. (y)
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-- @param length Cube length. (z)
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-- @param node_name Name of node to make cube of.
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-- @param hollow Whether the cube should be hollow.
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-- @return The number of nodes added.
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function worldedit.cube(pos, width, height, length, node_name, hollow)
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-- Set up voxel manipulator
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local basepos = vector.subtract(pos, {x=math.floor(width/2), y=0, z=math.floor(length/2)})
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local manip, area = mh.init(basepos, vector.add(basepos, {x=width, y=height, z=length}))
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local data = mh.get_empty_data(area)
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-- Add cube
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local node_id = minetest.get_content_id(node_name)
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local stride = {x=1, y=area.ystride, z=area.zstride}
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local offset = vector.subtract(basepos, area.MinEdge)
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local count = 0
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for z = 0, length-1 do
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local index_z = (offset.z + z) * stride.z + 1 -- +1 for 1-based indexing
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for y = 0, height-1 do
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local index_y = index_z + (offset.y + y) * stride.y
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for x = 0, width-1 do
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local is_wall = z == 0 or z == length-1
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or y == 0 or y == height-1
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or x == 0 or x == width-1
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if not hollow or is_wall then
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local i = index_y + (offset.x + x)
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data[i] = node_id
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count = count + 1
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end
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end
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end
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end
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mh.finish(manip, data)
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return count
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end
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--- Adds a sphere of `node_name` centered at `pos`.
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-- @param pos Position to center sphere at.
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-- @param radius Sphere radius.
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