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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-06-28 14:16:18 +02:00

Make //lua work with expressions as well (#243)

This commit is contained in:
imre84
2024-04-20 20:00:41 +02:00
committed by GitHub
parent 41d53180b1
commit 883caff58d
4 changed files with 50 additions and 18 deletions

View File

@ -2,17 +2,29 @@
-- @module worldedit.code
--- Executes `code` as a Lua chunk in the global namespace.
-- @return An error message if the code fails, or nil on success.
function worldedit.lua(code)
local func, err = loadstring(code)
if not func then -- Syntax error
-- the code will be encapsulated into a function with parameters
-- * name (the name of the player issuing the //lua command)
-- * player (the player object of the player)
-- * pos (the position of the player rounded to integers)
-- @return string in case of error, tuple of nil, return of code as string in case of success
function worldedit.lua(code, name)
local factory, err = loadstring("return function(name, player, pos)\n" .. code .. "\nend")
if not factory then -- Syntax error
return err
end
local good, err = pcall(func)
if not good then -- Runtime error
return err
local func = factory()
local player, pos
if name then
player = minetest.get_player_by_name(name)
if player then
pos = vector.round(player:get_pos())
end
end
return nil
local good, err = pcall(func, name, player, pos)
if not good then -- Runtime error
return tostring(err)
end
return nil, dump(err)
end