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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-26 02:30:40 +01:00

The WorldEdit GUI now has no hard dependencies.

This commit is contained in:
Uberi 2013-12-30 14:27:47 -05:00
parent 2e41f0076d
commit 8c0b61194c
4 changed files with 59 additions and 18 deletions

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@ -10,12 +10,6 @@ For more information, see the [forum topic](https://forum.minetest.net/viewtopic
Installing Installing
---------- ----------
In order to use the WorldEdit GUI, you must have one of the following mods installed:
* [Unified Inventory](https://forum.minetest.net/viewtopic.php?id=3933) (RECOMMENDED)
* [Inventory++](https://forum.minetest.net/viewtopic.php?id=6204)
Installation of Unified Inventory is highly recommended. If neither of these mods are installed, the WorldEdit GUI will not be available, though the rest of WorldEdit will work fine.
If you are using Windows, consider installing this mod using [MODSTER](https://forum.minetest.net/viewtopic.php?id=6497), a super simple mod installer that will take care of everything for you. If you are using MODSTER, skip directly to step 6 in the instructions below. If you are using Windows, consider installing this mod using [MODSTER](https://forum.minetest.net/viewtopic.php?id=6497), a super simple mod installer that will take care of everything for you. If you are using MODSTER, skip directly to step 6 in the instructions below.
@ -57,7 +51,9 @@ This mod supports Minetest versions 0.4.8 and newer. Older versions of WorldEdit
WorldEdit works quite well with other mods, and does not have any known mod conflicts. WorldEdit works quite well with other mods, and does not have any known mod conflicts.
WorldEdit GUI requires either [Unified Inventory](https://forum.minetest.net/viewtopic.php?id=3933) or [Inventory++](https://forum.minetest.net/viewtopic.php?id=6204) to be installed in order to use it. This is optional but highly recommended. WorldEdit GUI works with [Unified Inventory](https://forum.minetest.net/viewtopic.php?id=3933) and [Inventory++](https://forum.minetest.net/viewtopic.php?id=6204), but these are not required to use the mod.
If you use any other inventory manager mods, note that they may conflict with the WorldEdit GUI. If this is the case, it may be necessary to disable them.
WorldEdit API WorldEdit API
------------- -------------

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@ -9,7 +9,6 @@ Let's start with a few assumptions:
* You have WorldEdit installed as a mod. * You have WorldEdit installed as a mod.
* If using Windows, [MODSTER](https://forum.minetest.net/viewtopic.php?pid=101463) makes installing mods totally painless. * If using Windows, [MODSTER](https://forum.minetest.net/viewtopic.php?pid=101463) makes installing mods totally painless.
* Simply download the file, extract the archive, and move it to the correct mod folder for Minetest. * Simply download the file, extract the archive, and move it to the correct mod folder for Minetest.
* If you want to use the WorldEdit GUI, you have installed either [Unified Inventory](https://forum.minetest.net/viewtopic.php?id=3933) (recommended), or [Inventory++](https://forum.minetest.net/viewtopic.php?id=6204).
* See the installation instructions in [README](README.md) if you need more details. * See the installation instructions in [README](README.md) if you need more details.
* You are familiar with the basics of the game. * You are familiar with the basics of the game.
* How to walk, jump, and climb. * How to walk, jump, and climb.
@ -38,7 +37,7 @@ Walk away from the node you just punched. Now, punch another node. A black cube
### WorldEdit GUI ### WorldEdit GUI
Open the main WorldEdit GUI from your inventory screen. Open the main WorldEdit GUI from your inventory screen. The icon looks like a globe with a red dot in the center.
Press the "Get/Set Positions" button. On the new screen, press the "Set Position 1" button. The inventory screen should close. Press the "Get/Set Positions" button. On the new screen, press the "Set Position 1" button. The inventory screen should close.

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@ -2,3 +2,4 @@ worldedit
worldedit_commands worldedit_commands
unified_inventory? unified_inventory?
inventory_plus? inventory_plus?
creative?

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@ -1,7 +1,5 @@
worldedit = worldedit or {} worldedit = worldedit or {}
--wip: simply add a button to the player inventory if unified_inventory AND inventory++ are both not installed
--[[ --[[
Example: Example:
@ -69,7 +67,8 @@ local get_formspec = function(name, identifier)
return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given
end end
if unified_inventory then --implement worldedit.show_page(name, page) in different ways depending on the available APIs
if unified_inventory then --unified inventory installed
local old_func = worldedit.register_gui_function local old_func = worldedit.register_gui_function
worldedit.register_gui_function = function(identifier, options) worldedit.register_gui_function = function(identifier, options)
old_func(identifier, options) old_func(identifier, options)
@ -96,7 +95,7 @@ if unified_inventory then
worldedit.show_page = function(name, page) worldedit.show_page = function(name, page)
minetest.get_player_by_name(name):set_inventory_formspec(get_formspec(name, page)) minetest.get_player_by_name(name):set_inventory_formspec(get_formspec(name, page))
end end
elseif inventory_plus then elseif inventory_plus then --inventory++ installed
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player, "worldedit_gui", "WorldEdit") inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
end) end)
@ -121,11 +120,57 @@ elseif inventory_plus then
worldedit.show_page = function(name, page) worldedit.show_page = function(name, page)
inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page)) inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page))
end end
else else --fallback button
worldedit.show_page = function(name, page) local player_formspecs = {}
minetest.log("error", "WorldEdit GUI cannot be shown, requires unified_inventory or inventory_plus")
local update_main_formspec = function(name)
local formspec = player_formspecs[name]
if not formspec then
return
end
local player = minetest.get_player_by_name(name)
if minetest.setting_getbool("creative_mode") and creative_inventory then --creative_inventory is active
formspec = formspec .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
else
formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
end
player:set_inventory_formspec(formspec)
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
minetest.after(1, function()
player_formspecs[name] = player:get_inventory_formspec()
minetest.after(0.01, function()
update_main_formspec(name)
end)
end)
end)
minetest.register_on_leaveplayer(function(player)
player_formspecs[player:get_player_name()] = nil
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.worldedit_gui then --main page
worldedit.show_page(name, "worldedit_gui")
return true
elseif fields.worldedit_gui_exit then --return to original page
update_main_formspec(name)
return true
else --deal with creative_inventory setting the formspec on every single message
minetest.after(0.01,function()
update_main_formspec(name)
end)
return false --continue processing in creative inventory
end
end)
worldedit.show_page = function(name, page)
local player = minetest.get_player_by_name(name)
player:set_inventory_formspec(get_formspec(name, page))
end end
minetest.log("error", "WorldEdit GUI is unavailable, requires unified_inventory or inventory_plus")
end end
worldedit.register_gui_function("worldedit_gui", { worldedit.register_gui_function("worldedit_gui", {