From 8f60e6f7297114ed20131f9ef98ee03160914b4b Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sun, 8 Oct 2023 18:21:15 +0200 Subject: [PATCH] Fix clear_objects not working --- worldedit/manipulations.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua index 112ca76..ce13b46 100644 --- a/worldedit/manipulations.lua +++ b/worldedit/manipulations.lua @@ -649,7 +649,7 @@ function worldedit.clear_objects(pos1, pos2) -- Offset positions to include full nodes (positions are in the center of nodes) pos1 = vector.add(pos1, -0.5) - pos2 = vector.add(pos1, 0.5) + pos2 = vector.add(pos2, 0.5) local count = 0 if minetest.get_objects_in_area then @@ -676,7 +676,8 @@ function worldedit.clear_objects(pos1, pos2) (center.x - pos1.x) ^ 2 + (center.y - pos1.y) ^ 2 + (center.z - pos1.z) ^ 2) - for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do + local objects = minetest.get_objects_inside_radius(center, radius) + for _, obj in pairs(objects) do if should_delete(obj) then local pos = obj:get_pos() if pos.x >= pos1.x and pos.x <= pos2.x and