From 900b2f25aae79b1f16c7d1bb4ae6a4d20f7bc8ac Mon Sep 17 00:00:00 2001 From: Daniel Sosa Date: Sat, 3 Jan 2015 01:23:19 -0600 Subject: [PATCH] Fix faulty regex in expand. Add relative direction decoding. --- worldedit_commands/area.lua | 73 ++++++++++++++++++++++++++++++++----- 1 file changed, 64 insertions(+), 9 deletions(-) diff --git a/worldedit_commands/area.lua b/worldedit_commands/area.lua index 576bf98..d9e07f1 100644 --- a/worldedit_commands/area.lua +++ b/worldedit_commands/area.lua @@ -217,11 +217,11 @@ minetest.register_chatcommand( minetest.register_chatcommand( "/expand", { - params = " [reverse-amount] [x|y|z]", + params = " [reverse-amount] [up|down|left|right|front|back]", description = "expand the selection in one or two directions at once", privs = {worldedit=true}, func = function(name, param) - local find, _, amount, arg2, arg3 = param:find("^(%d+)[%s+]?([%w+]?)[%s+]?([xyz]?)$") + local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)") if find == nil then worldedit.player_notify(name, "invalid use: " .. param) @@ -239,19 +239,15 @@ minetest.register_chatcommand( mark = worldedit.get_marker_in_axis(name, axis, direction) if arg3 ~= "" then - axis = arg3 + axis, direction = worldedit.translate_directions(name, arg3) + worldedit.player_notify(name, "arg3: " .. arg3) end if arg2 ~= "" then local tmp = tonumber(arg2) if tmp == nil then - if arg2:find("[xyz]") then - axis = arg2 - else - minetest.debug("worldedit: expand command. Something wrong.") - return false - end + axis, direction = worldedit.translate_directions(name, arg2) else local tmpmark if mark == 1 then @@ -260,10 +256,18 @@ minetest.register_chatcommand( tmpmark = 1 end + if axis == nil or direction == nil then + return false, "Invalid use: " .. param + end + worldedit.move_marker(name, tmpmark, axis, tmp * direction * -1) end end + if axis == nil or direction == nil then + return false, "Invalid use: " .. param + end + worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z) worldedit.move_marker(name, mark, axis, amount * direction) worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z) @@ -273,6 +277,7 @@ minetest.register_chatcommand( } ) +-- Return the marker that is closest to the player worldedit.get_closest_marker = function(name) local playerpos = minetest.get_player_by_name(name):getpos() @@ -325,6 +330,7 @@ worldedit.get_marker_in_axis = function(name, axis, direction) end end +-- Moves the selected marker in a single axis by amount nodes worldedit.move_marker = function(name, marker, axis, amount) local pos1 = worldedit.pos1[name] local pos2 = worldedit.pos2[name] @@ -354,6 +360,7 @@ worldedit.move_marker = function(name, marker, axis, amount) end end +-- Updates the location ingame of the markers worldedit.update_markers = function(name, marker) if marker == nil then worldedit.mark_pos1(name) @@ -366,3 +373,51 @@ worldedit.update_markers = function(name, marker) minetest.debug("worldedit: Invalid execution of function update_markers") end end + + +-- Translates up, down, left, right, front, back to their corresponding axes and directions according to faced direction +worldedit.translate_directions = function(name, direction) + local axis, dir = worldedit.player_axis(name) + local resaxis, resdir + + if direction == "up" then + return 'y', 1 + end + + if direction == "down" then + return 'y', -1 + end + + if direction == "front" then + resaxis = axis + resdir = dir + end + + if direction == "back" then + resaxis = axis + resdir = -dir + end + + if direction == "left" then + if axis == 'x' then + resaxis = 'z' + elseif axis == 'z' then + resaxis = 'x' + end + + resdir = -dir + end + + if direction == "right" then + if axis == 'x' then + resaxis = 'z' + elseif axis == 'z' then + resaxis = 'x' + end + + resdir = dir + end + + return resaxis, resdir + +end