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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-26 02:30:40 +01:00

//metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.

This commit is contained in:
Anthony Zhang 2013-03-20 17:12:48 -04:00
parent 34c4475d06
commit 9209d81d20
7 changed files with 215 additions and 446 deletions

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@ -235,20 +235,6 @@ Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current
//load some random filename //load some random filename
//load huge_base //load huge_base
### //metasave <file>
Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
//metasave some random filename
//metasave huge_base
### //metaload <file>
Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
//metaload some random filename
//metaload huge_base
### //lua <code> ### //lua <code>
Executes <code> as a Lua chunk in the global namespace. Executes <code> as a Lua chunk in the global namespace.

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@ -152,6 +152,12 @@ Serialization
------------- -------------
Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest. Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
### version = worldedit.valueversion(value)
Determines the version of serialized data `value`.
Returns the version as a positive integer or 0 for unknown versions.
### data, count = worldedit.serialize(pos1, pos2) ### data, count = worldedit.serialize(pos1, pos2)
Converts the region defined by positions `pos1` and `pos2` into a single string. Converts the region defined by positions `pos1` and `pos2` into a single string.
@ -170,26 +176,6 @@ Loads the nodes represented by string `value` at position `originpos`.
Returns the number of nodes deserialized. Returns the number of nodes deserialized.
### count = worldedit.deserialize_old(originpos, value)
Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
Returns the number of nodes deserialized.
### count = worldedit.metasave(pos1, pos2, file)
Saves the nodes and meta defined by positions `pos1` and `pos2` into a file.
Returns the number of nodes saved.
### count = worldedit.metaload(pos1, file)
Loads the nodes and meta from `file` to position `pos1`.
Returns the number of nodes loaded.
Code Code
---- ----
Contained in code.lua, this module allows arbitrary Lua code to be used with WorldEdit. Contained in code.lua, this module allows arbitrary Lua code to be used with WorldEdit.

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@ -0,0 +1,17 @@
worldedit.allocate_old = worldedit.allocate
worldedit.deserialize_old = worldedit.deserialize
worldedit.metasave = function(pos1, pos2, filename)
local file, err = io.open(filename, "wb")
if err then return 0 end
local data, count = worldedit.serialize(pos1, pos2)
file:write(data)
file:close()
return count
end
worldedit.metaload = function(originpos, filename)
filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
local file, err = io.open(filename, "wb")
if err then return 0 end
local data = file:read("*a")
return worldedit.deserialize(originpos, data)
end

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@ -1,7 +1,5 @@
worldedit = worldedit or {} worldedit = worldedit or {}
dofile(minetest.get_modpath("worldedit") .. "/table_save.lua") --wip: remove dependency
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions --modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
worldedit.sort_pos = function(pos1, pos2) worldedit.sort_pos = function(pos1, pos2)
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z} pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
@ -18,175 +16,23 @@ worldedit.sort_pos = function(pos1, pos2)
return pos1, pos2 return pos1, pos2
end end
--determines the version of serialized data `value`, returning the version as a positive integer or 0 for unknown versions
worldedit.valueversion = function(value)
if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then --previous list format
return 3
elseif value:find("^[^\"']+%{%d+%}") then
if value:find("%[\"meta\"%]") then --previous meta flat table format
return 2
end
return 1 --original flat table format
elseif value:find("%{") then --current nested table format
return 4
end
return 0 --unknown format
end
--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized --converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
worldedit.serialize = function(pos1, pos2) worldedit.serialize = function(pos1, pos2) --wip: check for ItemStacks and whether they can be serialized
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local pos = {x=pos1.x, y=0, z=0}
local count = 0
local result = {}
local env = minetest.env
while pos.x <= pos2.x do
pos.y = pos1.y
while pos.y <= pos2.y do
pos.z = pos1.z
while pos.z <= pos2.z do
local node = env:get_node(pos)
if node.name ~= "air" and node.name ~= "ignore" then
count = count + 1
result[count] = pos.x - pos1.x .. " " .. pos.y - pos1.y .. " " .. pos.z - pos1.z .. " " .. node.name .. " " .. node.param1 .. " " .. node.param2
end
pos.z = pos.z + 1
end
pos.y = pos.y + 1
end
pos.x = pos.x + 1
end
result = table.concat(result, "\n") --join all node entries into single string
return result, count
end
--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
worldedit.allocate = function(originpos, value)
local huge = math.huge
local pos1 = {x=huge, y=huge, z=huge}
local pos2 = {x=-huge, y=-huge, z=-huge}
local originx, originy, originz = originpos.x, originpos.y, originpos.z
local count = 0
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
if x < pos1.x then
pos1.x = x
end
if y < pos1.y then
pos1.y = y
end
if z < pos1.z then
pos1.z = z
end
if x > pos2.x then
pos2.x = x
end
if y > pos2.y then
pos2.y = y
end
if z > pos2.z then
pos2.z = z
end
count = count + 1
end
return pos1, pos2, count
end
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
worldedit.deserialize = function(originpos, value)
local pos = {x=0, y=0, z=0}
local node = {name="", param1=0, param2=0}
local originx, originy, originz = originpos.x, originpos.y, originpos.z
local count = 0
local env = minetest.env
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
pos.x = originx + tonumber(x)
pos.y = originy + tonumber(y)
pos.z = originz + tonumber(z)
node.name = name
node.param1 = param1
node.param2 = param2
env:add_node(pos, node)
count = count + 1
end
return count
end
--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
--based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
worldedit.allocate_old = function(originpos, value)
--obtain the node table
local count = 0
local get_tables = loadstring(value)
if get_tables == nil then --error loading value
return count
end
local tables = get_tables()
--transform the node table into an array of nodes
for i = 1, #tables do
for j, v in pairs(tables[i]) do
if type(v) == "table" then
tables[i][j] = tables[v[1]]
end
end
end
local huge = math.huge
local pos1 = {x=huge, y=huge, z=huge}
local pos2 = {x=-huge, y=-huge, z=-huge}
local originx, originy, originz = originpos.x, originpos.y, originpos.z
--load the node array
for i, v in ipairs(tables[1]) do
local pos = v[1]
local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
if x < pos1.x then
pos1.x = x
end
if y < pos1.y then
pos1.y = y
end
if z < pos1.z then
pos1.z = z
end
if x > pos2.x then
pos2.x = x
end
if y > pos2.y then
pos2.y = y
end
if z > pos2.z then
pos2.z = z
end
count = count + 1
end
return pos1, pos2, count
end
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
--based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
worldedit.deserialize_old = function(originpos, value)
--obtain the node table
local count = 0
local get_tables = loadstring(value)
if get_tables == nil then --error loading value
return count
end
local tables = get_tables()
--transform the node table into an array of nodes
for i = 1, #tables do
for j, v in pairs(tables[i]) do
if type(v) == "table" then
tables[i][j] = tables[v[1]]
end
end
end
--load the node array
local env = minetest.env
local originx, originy, originz = originpos.x, originpos.y, originpos.z
for i, v in ipairs(tables[1]) do
local pos = v[1]
pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
env:add_node(pos, v[2])
count = count + 1
end
return count
end
--saves the nodes and meta defined by positions `pos1` and `pos2` into a file, returning the number of nodes saved
worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings instead of doing IO
local path = minetest.get_worldpath() .. "/schems"
local filename = path .. "/" .. file .. ".wem"
os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
local rows = {}
local pos1, pos2 = worldedit.sort_pos(pos1, pos2) local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local pos = {x=pos1.x, y=0, z=0} local pos = {x=pos1.x, y=0, z=0}
local count = 0 local count = 0
@ -201,23 +47,15 @@ worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings
if node.name ~= "air" and node.name ~= "ignore" then if node.name ~= "air" and node.name ~= "ignore" then
count = count + 1 count = count + 1
local meta = env:get_meta(pos):to_table() local meta = env:get_meta(pos):to_table()
result[count] = {
--convert metadata itemstacks to itemstrings x = pos.x - pos1.x,
for i, v in pairs(meta.inventory) do y = pos.y - pos1.y,
for index, items in ipairs(v) do z = pos.z - pos1.z,
v[index] = items:to_string()
end
end
table.insert(rows, {
x = pos.x-pos1.x,
y = pos.y-pos1.y,
z = pos.z-pos1.z,
name = node.name, name = node.name,
param1 = node.param1, param1 = node.param1,
param2 = node.param2, param2 = node.param2,
meta = meta, meta = meta,
}) }
end end
pos.z = pos.z + 1 pos.z = pos.z + 1
end end
@ -225,30 +63,157 @@ worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings
end end
pos.x = pos.x + 1 pos.x = pos.x + 1
end end
local err = table.save(rows, filename) result = minetest.serialize(result) --convert entries to a string
if err then return _, err end return result, count
return count
end end
--loads the nodes and meta from `file` to position `pos1`, returning the number of nodes loaded --determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
worldedit.metaload = function(pos1, file) --wip: simply work with strings instead of doing IO --contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
local filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem" worldedit.allocate = function(originpos, value)
local rows, err = table.load(filename) local huge = math.huge
if err then return _,err end local pos1x, pos1y, pos1z = huge, huge, huge
local pos = {x=0, y=0, z=0} local pos2x, pos2y, pos2z = -huge, -huge, -huge
local node = {name="", param1=0, param2=0} local originx, originy, originz = originpos.x, originpos.y, originpos.z
local count = 0
local version = worldedit.valueversion(value)
if version == 1 or version == 2 then --flat table format
--obtain the node table
local get_tables = loadstring(value)
if get_tables then --error loading value
return originpos, originpos, count
end
local tables = get_tables()
--transform the node table into an array of nodes
for i = 1, #tables do
for j, v in pairs(tables[i]) do
if type(v) == "table" then
tables[i][j] = tables[v[1]]
end
end
end
local nodes = tables[1]
--check the node array
count = #nodes
if version == 1 then --original flat table format
for index = 1, count do
local entry = nodes[index]
local pos = entry[1]
local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
if x < pos1x then pos1x = x end
if y < pos1y then pos1y = y end
if z < pos1z then pos1z = z end
if x > pos2x then pos2x = x end
if y > pos2y then pos2y = y end
if z > pos2z then pos2z = z end
end
else --previous meta flat table format
for index = 1, count do
local entry = nodes[index]
local x, y, z = originx - entry.x, originy - entry.y, originz - entry.z
if x < pos1x then pos1x = x end
if y < pos1y then pos1y = y end
if z < pos1z then pos1z = z end
if x > pos2x then pos2x = x end
if y > pos2y then pos2y = y end
if z > pos2z then pos2z = z end
end
end
elseif version == 3 then --previous list format
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
if x < pos1x then pos1x = x end
if y < pos1y then pos1y = y end
if z < pos1z then pos1z = z end
if x > pos2x then pos2x = x end
if y > pos2y then pos2y = y end
if z > pos2z then pos2z = z end
count = count + 1
end
elseif version == 4 then --current nested table format
local nodes = minetest.deserialize(value)
count = #nodes
for index = 1, count do
local entry = nodes[index]
x, y, z = originx + entry.x, originy + entry.y, originz + entry.z
if x < pos1x then pos1x = x end
if y < pos1y then pos1y = y end
if z < pos1z then pos1z = z end
if x > pos2x then pos2x = x end
if y > pos2y then pos2y = y end
if z > pos2z then pos2z = z end
end
end
local pos1 = {x=pos1x, y=pos1y, z=pos1z}
local pos2 = {x=pos2x, y=pos2y, z=pos2z}
return pos1, pos2, count
end
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
worldedit.deserialize = function(originpos, value)
local originx, originy, originz = originpos.x, originpos.y, originpos.z
local count = 0 local count = 0
local env = minetest.env local env = minetest.env
for i,row in pairs(rows) do local version = worldedit.valueversion(value)
pos.x = pos1.x + tonumber(row.x) if version == 1 or version == 2 then --original flat table format
pos.y = pos1.y + tonumber(row.y) --obtain the node table
pos.z = pos1.z + tonumber(row.z) local get_tables = loadstring(value)
node.name = row.name if not get_tables then --error loading value
node.param1 = row.param1 return count
node.param2 = row.param2 end
env:add_node(pos, node) local tables = get_tables()
env:get_meta(pos):from_table(row.meta)
count = count + 1 --transform the node table into an array of nodes
for i = 1, #tables do
for j, v in pairs(tables[i]) do
if type(v) == "table" then
tables[i][j] = tables[v[1]]
end
end
end
local nodes = tables[1]
--load the node array
count = #nodes
if version == 1 then --original flat table format
for index = 1, count do
local entry = nodes[index]
local pos = entry[1]
pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
env:add_node(pos, entry[2])
end
else --previous meta flat table format
for index = 1, #nodes do
local entry = nodes[index]
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
env:add_node(entry, entry) --entry acts both as position and as node
env:get_meta(entry):from_table(entry.meta)
end
end
elseif version == 3 then --previous list format
local pos = {x=0, y=0, z=0}
local node = {name="", param1=0, param2=0}
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
pos.x = originx + tonumber(x)
pos.y = originy + tonumber(y)
pos.z = originz + tonumber(z)
node.name = name
node.param1 = param1
node.param2 = param2
env:add_node(pos, node)
count = count + 1
end
elseif version == 4 then --current nested table format
local nodes = minetest.deserialize(value)
count = #nodes
for index = 1, count do
local entry = nodes[index]
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
env:add_node(entry, entry) --entry acts both as position and as node
env:get_meta(entry):from_table(entry.meta)
end
end end
return count return count
end end

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@ -1,15 +0,0 @@
serialize_meta = function(pos)
local insert, format, concat = table.insert, string.format, table.concat
--wip: do recursive serialize
local meta = env:get_meta(pos):to_table()
local fields = {}
for key, value in pairs(meta.fields) do
insert(fields, format("%q", key) .. format("%q", value))
end
return concat(meta.inventory, ",") .. concat(fields)
end
deserialize_meta = function(value)
--wip
end

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@ -1,133 +0,0 @@
--[[
Save Table to File
Load Table from File
v 1.0
Lua 5.2 compatible
Only Saves Tables, Numbers and Strings
Insides Table References are saved
Does not save Userdata, Metatables, Functions and indices of these
----------------------------------------------------
table.save( table , filename )
on failure: returns an error msg
----------------------------------------------------
table.load( filename or stringtable )
Loads a table that has been saved via the table.save function
on success: returns a previously saved table
on failure: returns as second argument an error msg
----------------------------------------------------
Licensed under the same terms as Lua itself.
]]--
do
-- declare local variables
--// exportstring( string )
--// returns a "Lua" portable version of the string
local function exportstring( s )
return string.format("%q", s)
end
--// The Save Function
function table.save( tbl,filename )
local charS,charE = " ","\n"
local file,err = io.open( filename, "wb" )
if err then return err end
-- initiate variables for save procedure
local tables,lookup = { tbl },{ [tbl] = 1 }
file:write( "return {"..charE )
for idx,t in ipairs( tables ) do
file:write( "-- Table: {"..idx.."}"..charE )
file:write( "{"..charE )
local thandled = {}
for i,v in ipairs( t ) do
thandled[i] = true
local stype = type( v )
-- only handle value
if stype == "table" then
if not lookup[v] then
table.insert( tables, v )
lookup[v] = #tables
end
file:write( charS.."{"..lookup[v].."},"..charE )
elseif stype == "string" then
file:write( charS..exportstring( v )..","..charE )
elseif stype == "number" then
file:write( charS..tostring( v )..","..charE )
end
end
for i,v in pairs( t ) do
-- escape handled values
if (not thandled[i]) then
local str = ""
local stype = type( i )
-- handle index
if stype == "table" then
if not lookup[i] then
table.insert( tables,i )
lookup[i] = #tables
end
str = charS.."[{"..lookup[i].."}]="
elseif stype == "string" then
str = charS.."["..exportstring( i ).."]="
elseif stype == "number" then
str = charS.."["..tostring( i ).."]="
end
if str ~= "" then
stype = type( v )
-- handle value
if stype == "table" then
if not lookup[v] then
table.insert( tables,v )
lookup[v] = #tables
end
file:write( str.."{"..lookup[v].."},"..charE )
elseif stype == "string" then
file:write( str..exportstring( v )..","..charE )
elseif stype == "number" then
file:write( str..tostring( v )..","..charE )
end
end
end
end
file:write( "},"..charE )
end
file:write( "}" )
file:close()
end
--// The Load Function
function table.load( sfile )
local ftables,err = loadfile( sfile )
if err then return _,err end
local tables = ftables()
for idx = 1,#tables do
local tolinki = {}
for i,v in pairs( tables[idx] ) do
if type( v ) == "table" then
tables[idx][i] = tables[v[1]]
end
if type( i ) == "table" and tables[i[1]] then
table.insert( tolinki,{ i,tables[i[1]] } )
end
end
-- link indices
for _,v in ipairs( tolinki ) do
tables[idx][v[2]],tables[idx][v[1]] = tables[idx][v[1]],nil
end
end
return tables[1]
end
-- close do
end
-- ChillCode

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@ -750,12 +750,11 @@ minetest.register_chatcommand("/allocate", {
local value = file:read("*a") local value = file:read("*a")
file:close() file:close()
local nodepos1, nodepos2, count if worldedit.valueversion(value) == 0 then --unknown version
if value:find("{") then --old WorldEdit format minetest.chat_send_player(name, "Invalid file: file is invalid or created with newer version of WorldEdit")
nodepos1, nodepos2, count = worldedit.allocate_old(pos1, value) return
else --new WorldEdit format
nodepos1, nodepos2, count = worldedit.allocate(pos1, value)
end end
local nodepos1, nodepos2, count = worldedit.allocate(pos1, value)
worldedit.pos1[name] = nodepos1 worldedit.pos1[name] = nodepos1
worldedit.mark_pos1(name) worldedit.mark_pos1(name)
@ -768,7 +767,7 @@ minetest.register_chatcommand("/allocate", {
minetest.register_chatcommand("/load", { minetest.register_chatcommand("/load", {
params = "<file>", params = "<file>",
description = "Load nodes from \"(world folder)/schems/<file>.we\" with position 1 of the current WorldEdit region as the origin", description = "Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos1 = worldedit.pos1[name] local pos1 = worldedit.pos1[name]
@ -782,72 +781,36 @@ minetest.register_chatcommand("/load", {
return return
end end
local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we" --find the file in the world path
local file, err = io.open(filename, "rb") local testpaths = {
if err ~= nil then minetest.get_worldpath() .. "/schems/" .. param,
minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"") minetest.get_worldpath() .. "/schems/" .. param .. ".we",
minetest.get_worldpath() .. "/schems/" .. param .. ".wem",
}
local file, err
for index, path in ipairs(testpaths) do
file, err = io.open(path, "rb")
if not err then
break
end
end
if err then
minetest.chat_send_player(name, "Could not open file \"" .. param .. "\"")
return return
end end
local value = file:read("*a") local value = file:read("*a")
file:close() file:close()
local count if worldedit.valueversion(value) == 0 then --unknown version
if value:find("{") then --old WorldEdit format minetest.chat_send_player(name, "Invalid file: file is invalid or created with newer version of WorldEdit")
count = worldedit.deserialize_old(pos1, value) return
else --new WorldEdit format
count = worldedit.deserialize(pos1, value)
end end
local count = worldedit.deserialize(pos1, value)
minetest.chat_send_player(name, count .. " nodes loaded") minetest.chat_send_player(name, count .. " nodes loaded")
end, end,
}) })
minetest.register_chatcommand("/metasave", {
params = "<file>",
description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.wem\"",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player(name, "No WorldEdit region selected")
return
end
if param == "" then
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
local count, err = worldedit.metasave(pos1, pos2, param)
if err then
minetest.chat_send_player(name, "error loading file: " .. err)
else
minetest.chat_send_player(name, count .. " nodes saved")
end
end,
})
minetest.register_chatcommand("/metaload", {
params = "<file>",
description = "Load nodes from \"(world folder)/schems/<file>.wem\" with position 1 of the current WorldEdit region as the origin",
privs = {worldedit=true},
func = function(name, param)
local pos1 = worldedit.pos1[name]
if pos1 == nil then
minetest.chat_send_player(name, "No WorldEdit region selected")
return
end
if param == "" then
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
local count, err = worldedit.metaload(pos1, param)
if err then
minetest.chat_send_player(name, "Error loading file: " .. err)
else
minetest.chat_send_player(name, count .. " nodes loaded")
end
end,
})
minetest.register_chatcommand("/lua", { minetest.register_chatcommand("/lua", {
params = "<code>", params = "<code>",
description = "Executes <code> as a Lua chunk in the global namespace", description = "Executes <code> as a Lua chunk in the global namespace",