From 94767e57baf9935587cceed736287713b47be1f3 Mon Sep 17 00:00:00 2001 From: Joseph Pickard Date: Sun, 17 Jan 2016 13:27:33 -0500 Subject: [PATCH] Added a WorldEdit wand item that can be used to select areas with worldedit. --- worldedit/init.lua | 1 + worldedit/wand.lua | 64 ++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 65 insertions(+) create mode 100644 worldedit/wand.lua diff --git a/worldedit/init.lua b/worldedit/init.lua index e193454..ec6e99d 100644 --- a/worldedit/init.lua +++ b/worldedit/init.lua @@ -36,6 +36,7 @@ load_module(path .. "/visualization.lua") load_module(path .. "/serialization.lua") load_module(path .. "/code.lua") load_module(path .. "/compatibility.lua") +load_module(path .. "/wand.lua") if minetest.setting_getbool("log_mods") then diff --git a/worldedit/wand.lua b/worldedit/wand.lua new file mode 100644 index 0000000..1973c79 --- /dev/null +++ b/worldedit/wand.lua @@ -0,0 +1,64 @@ +-- TODO: Add inventory image + +minetest.register_tool( "worldedit:wand", +{ + description = "WorldEdit Wand. Left-click with it to set the first WorldEdit position, Right-click to set the second WorldEdit position.", + groups = {}, + inventory_image = "default_book.png", -- TODO + wield_image = "", + wield_scale = {x=1,y=1,z=1}, + stack_max = 1, -- there is no need to have more than one + liquids_pointable = true, -- ground with only water on can be owned as well + -- the tool_capabilities are completely irrelevant here - no need to dig + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + groupcaps={ + fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, + snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, + choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} + } + }, + node_placement_prediction = nil, + + on_use = function(itemstack, placer, pointed_thing) + if ( placer ~= nil and pointed_thing ~= nil) then + local name = placer:get_player_name(); + local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above + + if( not( pos ) or not( pos.x )) then + return itemstack; + end + + worldedit.pos1[name] = pos + worldedit.mark_pos1(name); + + end + return itemstack; -- nothing consumed, nothing changed + end, + + + on_place = function(itemstack, placer, pointed_thing) + if( placer ~= nil and pointed_thing ~= nil) then + local name = placer:get_player_name(); + local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above + + if( not( pos ) or not( pos.x )) then + return itemstack; + end + + worldedit.pos2[name] = pos; + worldedit.mark_pos2(name); + end + return itemstack; -- nothing consumed, nothing changed + end, +}) + + +-- minetest.register_craft({ +-- output = "worldedit:wand",}); +-- recipe = { { "markers:mark" }, +-- { "markers:stone" }, +-- { "default:book"} +-- } }); +