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README.md
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WorldEdit v1.3
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WorldEdit v1.3
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==============
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==============
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The ultimate in-game world editing tool for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
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The ultimate in-game world editing tool for [Luanti](https://www.luanti.org/)! Tons of functionality to help with building, fixing, and more.
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For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?t=572) at the Minetest forums.
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For more information, see the [forum topic](https://forum.luanti.org/viewtopic.php?t=572) at the Luanti forums.
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# New users should see the [tutorial](Tutorial.md).
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**New users should see the [tutorial](Tutorial.md).**
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Installing
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Installing
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----------
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----------
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[](https://content.luanti.org/packages/sfan5/worldedit/)
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There is a nice installation guide over at the [Minetest Wiki](http://wiki.minetest.com/wiki/Installing_mods). Here is a short summary:
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Head over to ContentDB **⇈** to install it directly.
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1. Download the mod from the [official releases page](https://github.com/Uberi/Minetest-WorldEdit/releases). The download links are labelled "Source Code". If you are using Windows, you'll want to download the ZIP version.
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Otherwise, you may install it manually:
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2. You should have a file named `Minetest-WorldEdit-x.x.zip`.
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3. Extract this file using your archiver of choice. If you are using Windows, open the ZIP file and move the folder inside to a safe place outside of the ZIP file.
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4. Make sure that you now have a folder with a file named README.md inside it. If you just have another folder inside this folder, use the nested folder instead.
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5. Move this folder into the `MINETEST_FOLDER/mods` folder, where `MINETEST_FOLDER` is the folder Minetest is located in.
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6. Open Minetest to a world selection screen.
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7. Select a world you want to use WorldEdit in by left clicking on it once and press the **Configure** button.
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8. You should have a mod selection screen. Select the one named something like `Minetest-WorldEdit` by left clicking once and press the **Enable Modpack** button.
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9. Press the **Save** button. You can now use WorldEdit in that world. Repeat steps 7 to 9 to enable WorldEdit for other worlds too.
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If you are having trouble, try asking for help in the [IRC channel](https://web.libera.chat/#minetest) (faster but may not always have helpers online)
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1. Download the ZIP file from the [here](https://github.com/Uberi/Minetest-WorldEdit/archive/refs/heads/master.zip) (rolling release version)
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or ask on the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) (slower but more likely to get help).
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2. You should have a file named `Minetest-WorldEdit-xxxx.zip`.
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3. Extract this file. If you are using Windows, open the ZIP file and move the folder inside to a safe place outside of the ZIP file.
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4. Make sure that you now have a folder with a file called "README.md" inside it. If you just have another folder inside this folder, use the nested folder instead.
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5. Move this folder into the `mods` folder of your Luanti installation.
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6. Open Luanti to a world selection screen.
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7. Select a world you want to use WorldEdit in by left clicking on it once and press the *Configure* button.
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8. You should have a mod selection screen. Double-click on the entry named something like `Minetest-WorldEdit`, which will enable it.
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9. Press the *Save* button. You can now use WorldEdit in that world. Repeat steps 7 to 9 to enable WorldEdit for other worlds too.
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If you prefer to have a "stable" release, take a look at the [releases page](https://github.com/Uberi/Minetest-WorldEdit/releases).
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Usage
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Usage
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-----
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@@ -50,7 +52,8 @@ The chat interface adds many chat commands that perform various WorldEdit powere
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Compatibility
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Compatibility
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This mod supports Minetest versions 5.0 and newer. Older versions of WorldEdit may work with older versions of Minetest, but are not recommended or supported.
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This mod supports Luanti (or Minetest) versions 5.0 and newer.
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Older versions of WorldEdit are not recommended or supported, and may be **insecure**.
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WorldEdit works quite well with other mods and does not have any known mod conflicts.
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WorldEdit works quite well with other mods and does not have any known mod conflicts.
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@@ -58,7 +61,8 @@ WorldEdit GUI requires one of [sfinv](https://github.com/minetest/minetest_game/
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[Unified Inventory](https://forum.minetest.net/viewtopic.php?t=12767),
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[Unified Inventory](https://forum.minetest.net/viewtopic.php?t=12767),
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[Inventory++](https://forum.minetest.net/viewtopic.php?id=6204) or [Smart Inventory](https://forum.minetest.net/viewtopic.php?t=16597).
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[Inventory++](https://forum.minetest.net/viewtopic.php?id=6204) or [Smart Inventory](https://forum.minetest.net/viewtopic.php?t=16597).
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If you use any other inventory manager mods, note that they may conflict with the WorldEdit GUI. If this is the case, it may be necessary to disable them.
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If you use any other inventory manager mods, note that they may conflict with the WorldEdit GUI.
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If this is the case, it may be necessary to disable them.
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WorldEdit API
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WorldEdit API
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@@ -72,7 +76,7 @@ This API is documented in the [WorldEdit API Reference](WorldEdit%20API.md).
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Axes
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Axes
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----
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----
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The coordinate system is the same as that used by Minetest; positive Y is upwards, positive X is rightwards, and positive Z is forwards, if a player is facing North (positive Z axis).
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The coordinate system is the same as that used by Luanti; positive Y is upwards, positive X is rightwards, and positive Z is forwards, if a player is facing North (positive Z axis).
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When an axis is specified in a WorldEdit chat command, it is specified as one of the following values: `x`, `y`, `z`, or `?`.
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When an axis is specified in a WorldEdit chat command, it is specified as one of the following values: `x`, `y`, `z`, or `?`.
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@@ -140,7 +144,7 @@ The ordering of the values and minor aspects of the syntax, such as trailing com
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The WorldEdit Schematic format is accessed via the WorldEdit API, or WorldEdit serialization chat commands such as `//serialize` and `//deserialize`.
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The WorldEdit Schematic format is accessed via the WorldEdit API, or WorldEdit serialization chat commands such as `//serialize` and `//deserialize`.
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The second is the Minetest Schematic format (MTS). The details of this format may be found in the Minetest documentation and are out of the scope of this document.
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The second is the *Minetest Schematic format (MTS)*. The details of this format may be found in the Luanti documentation and are out of the scope of this document.
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Access to this format is done via specialized MTS commands such as `//mtschemcreate` and `//mtschemplace`.
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Access to this format is done via specialized MTS commands such as `//mtschemcreate` and `//mtschemplace`.
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Authors
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Authors
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