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Document //stretch, remove old documentation for //scale
scale was replaced with stretch in 674d647
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@ -283,13 +283,13 @@ Stack the current WorldEdit region `<count>` times by offset `<x>`, `<y>`, `<z>`
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//stack2 5 3 8 2
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//stack2 5 3 8 2
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//stack2 1 -1 -1 -1
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//stack2 1 -1 -1 -1
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### `//scale <factor>`
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### `//stretch <stretchx> <stretchy> <stretchz>`
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Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.
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Scale the current WorldEdit positions and region by a factor of `<stretchx>`, `<stretchy>`, `<stretchz>` along the X, Y, and Z axes, repectively, with position 1 as the origin.
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//scale 2
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//scale 2 2 2
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//scale 1
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//scale 1 2 1
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//scale 10
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//scale 10 20 1
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### `//transpose x/y/z/? x/y/z/?`
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### `//transpose x/y/z/? x/y/z/?`
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