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Use eye_height property for brush raytracing
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@ -51,7 +51,8 @@ local brush_on_use = function(itemstack, placer)
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return false
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return false
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end
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end
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local raybegin = vector.add(placer:get_pos(), {x=0, y=2, z=0}) -- player head
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local raybegin = vector.add(placer:get_pos(),
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{x=0, y=placer:get_properties().eye_height, z=0})
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local rayend = vector.add(raybegin, vector.multiply(placer:get_look_dir(), BRUSH_MAX_DIST))
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local rayend = vector.add(raybegin, vector.multiply(placer:get_look_dir(), BRUSH_MAX_DIST))
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local ray = minetest.raycast(raybegin, rayend, false, true)
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local ray = minetest.raycast(raybegin, rayend, false, true)
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local pointed_thing = ray:next()
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local pointed_thing = ray:next()
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