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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-07-13 05:10:27 +02:00

Synchronization with Uberi version 2016-01-23

This commit is contained in:
Pierre-Yves Rollo
2016-01-30 11:56:46 +01:00
10 changed files with 178 additions and 17 deletions

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@ -36,6 +36,7 @@ load_module(path .. "/visualization.lua")
load_module(path .. "/serialization.lua")
load_module(path .. "/code.lua")
load_module(path .. "/compatibility.lua")
load_module(path .. "/wand.lua")
if minetest.setting_getbool("log_mods") then

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@ -147,7 +147,7 @@ function worldedit.stack2(pos1, pos2, direction, amount, finished)
translated.x = translated.x + direction.x
translated.y = translated.y + direction.y
translated.z = translated.z + direction.z
worldedit.copy2(pos1, pos2, translated, volume)
worldedit.copy2(pos1, pos2, translated)
minetest.after(0, next_one)
else
if finished then
@ -221,6 +221,38 @@ function worldedit.copy(pos1, pos2, axis, amount)
return worldedit.volume(pos1, pos2)
end
--- Copies a region by offset vector `off`.
-- @param pos1
-- @param pos2
-- @param off
-- @return The number of nodes copied.
function worldedit.copy2(pos1, pos2, off)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
worldedit.keep_loaded(pos1, pos2)
local get_node, get_meta, set_node = minetest.get_node,
minetest.get_meta, minetest.set_node
local pos = {}
pos.x = pos2.x
while pos.x >= pos1.x do
pos.y = pos2.y
while pos.y >= pos1.y do
pos.z = pos2.z
while pos.z >= pos1.z do
local node = get_node(pos) -- Obtain current node
local meta = get_meta(pos):to_table() -- Get meta of current node
local newpos = vector.add(pos, off) -- Calculate new position
set_node(newpos, node) -- Copy node to new position
get_meta(newpos):from_table(meta) -- Set metadata of new node
pos.z = pos.z - 1
end
pos.y = pos.y - 1
end
pos.x = pos.x - 1
end
return worldedit.volume(pos1, pos2)
end
--- Moves a region along `axis` by `amount` nodes.
-- @return The number of nodes moved.

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@ -157,7 +157,7 @@ function worldedit.pyramid(pos, axis, height, node_name)
-- Set up voxel manipulator
local manip, area = mh.init_axis_radius(pos, axis,
height >= 0 and height or -height)
local data = mh.get_empty_data()
local data = mh.get_empty_data(area)
-- Handle inverted pyramids
local start_axis, end_axis, step
@ -177,7 +177,7 @@ function worldedit.pyramid(pos, axis, height, node_name)
y = pos.y - area.MinEdge.y,
z = pos.z - area.MinEdge.z,
}
local size = height * step
local size = math.abs(height * step)
local count = 0
-- For each level of the pyramid
for index1 = 0, height, step do

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@ -144,9 +144,9 @@ local function load_schematic(value)
"([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do
param1, param2 = tonumber(param1), tonumber(param2)
table.insert(nodes, {
x = originx + tonumber(x),
y = originy + tonumber(y),
z = originz + tonumber(z),
x = tonumber(x),
y = tonumber(y),
z = tonumber(z),
name = name,
param1 = param1 ~= 0 and param1 or nil,
param2 = param2 ~= 0 and param2 or nil,

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51
worldedit/wand.lua Normal file
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@ -0,0 +1,51 @@
minetest.register_tool("worldedit:wand", {
description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.",
groups = {},
inventory_image = "worldedit_wand.png",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 1, -- there is no need to have more than one
liquids_pointable = true, -- ground with only water on can be selected as well
-- the tool_capabilities are completely irrelevant here - no need to dig
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
},
node_placement_prediction = nil,
on_use = function(itemstack, placer, pointed_thing)
if placer ~= nil and pointed_thing ~= nil then
local name = placer:get_player_name()
local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
if not pos then
return itemstack
end
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
end
return itemstack -- nothing consumed, nothing changed
end,
on_place = function(itemstack, placer, pointed_thing) -- Left Click
if placer ~= nil and pointed_thing ~= nil then
local name = placer:get_player_name()
local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
if not pos then
return itemstack
end
worldedit.pos2[name] = pos
worldedit.mark_pos2(name)
end
return itemstack -- nothing consumed, nothing changed
end,
})