Remove unused variables

This commit is contained in:
HybridDog 2021-01-17 16:59:29 +01:00
parent 40a2414415
commit aa14bb012d
4 changed files with 6 additions and 10 deletions

View File

@ -217,8 +217,6 @@ function worldedit.copy2(pos1, pos2, off, meta_backwards)
dst_manip:set_param2_data(dst_data)
mh.finish(dst_manip)
src_data = nil
dst_data = nil
-- Copy metadata
local get_meta = minetest.get_meta

View File

@ -148,7 +148,7 @@ end
--- Loads the schematic in `value` into a node list in the latest format.
-- @return A node list in the latest format, or nil on failure.
local function load_schematic(value)
local version, header, content = worldedit.read_header(value)
local version, _, content = worldedit.read_header(value)
local nodes = {}
if version == 1 or version == 2 then -- Original flat table format
local tables = minetest.deserialize(content, true)
@ -240,7 +240,6 @@ function worldedit.deserialize(origin_pos, value)
worldedit.keep_loaded(pos1, pos2)
local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
local count = 0
local add_node, get_meta = minetest.add_node, minetest.get_meta
for _, entry in ipairs(nodes) do
entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z

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@ -45,14 +45,14 @@ local function chatcommand_handler(cmd_name, name, param)
if def.nodes_needed then
local count = def.nodes_needed(name, unpack(parsed))
safe_region(name, count, function()
local success, msg = def.func(name, unpack(parsed))
local _, msg = def.func(name, unpack(parsed))
if msg then
minetest.chat_send_player(name, msg)
end
end)
else
-- no "safe region" check
local success, msg = def.func(name, unpack(parsed))
local _, msg = def.func(name, unpack(parsed))
if msg then
minetest.chat_send_player(name, msg)
end
@ -263,7 +263,6 @@ worldedit.register_command("help", {
return false, "You are not allowed to use any WorldEdit commands."
end
if param == "" then
local msg = ""
local cmds = {}
for cmd, def in pairs(worldedit.registered_commands) do
if minetest.check_player_privs(name, def.privs) then
@ -1344,7 +1343,7 @@ worldedit.register_command("restore", {
})
local function detect_misaligned_schematic(name, pos1, pos2)
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
pos1 = worldedit.sort_pos(pos1, pos2)
-- Check that allocate/save can position the schematic correctly
-- The expected behaviour is that the (0,0,0) corner of the schematic stays
-- sat pos1, this only works when the minimum position is actually present

View File

@ -6,7 +6,7 @@ local init_sentinel = "new" .. tostring(math.random(99999))
--marks worldedit region position 1
worldedit.mark_pos1 = function(name, region_too)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local pos1 = worldedit.pos1[name]
if worldedit.marker1[name] ~= nil then --marker already exists
worldedit.marker1[name]:remove() --remove marker
@ -30,7 +30,7 @@ end
--marks worldedit region position 2
worldedit.mark_pos2 = function(name, region_too)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local pos2 = worldedit.pos2[name]
if worldedit.marker2[name] ~= nil then --marker already exists
worldedit.marker2[name]:remove() --remove marker