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Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures.

This commit is contained in:
Anthony Zhang
2012-10-21 17:49:43 -04:00
parent 5f598db3e6
commit aa4a70d237
5 changed files with 127 additions and 47 deletions

View File

@ -182,13 +182,13 @@ Suppress all <node> in the current WorldEdit region non-destructively.
//suppress default:glass
//suppress mesecons:mesecon
### //find <node>
### //highlight <node>
Find <node> in the current WorldEdit region by hiding everything else non-destructively.
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
//find dirt
//find default:glass
//find mesecons:mesecon
//highlight dirt
//highlight default:glass
//highlight mesecons:mesecon
### //restore
@ -203,6 +203,13 @@ Save the current WorldEdit region to "(world folder)/schems/<file>.we".
//save some random filename
//save huge_base
### //allocate <file>
Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region.
//allocate some random filename
//allocate huge_base
### //load <file>
Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.