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https://github.com/Uberi/Minetest-WorldEdit.git
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Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures.
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@ -182,13 +182,13 @@ Suppress all <node> in the current WorldEdit region non-destructively.
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//suppress default:glass
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//suppress mesecons:mesecon
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### //find <node>
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### //highlight <node>
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Find <node> in the current WorldEdit region by hiding everything else non-destructively.
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Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
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//find dirt
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//find default:glass
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//find mesecons:mesecon
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//highlight dirt
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//highlight default:glass
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//highlight mesecons:mesecon
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### //restore
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@ -203,6 +203,13 @@ Save the current WorldEdit region to "(world folder)/schems/<file>.we".
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//save some random filename
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//save huge_base
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### //allocate <file>
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Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region.
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//allocate some random filename
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//allocate huge_base
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### //load <file>
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Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
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