diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua index 0b3cc4b..4140e17 100644 --- a/worldedit/serialization.lua +++ b/worldedit/serialization.lua @@ -114,12 +114,15 @@ function worldedit.serialize(pos1, pos2) return LATEST_SERIALIZATION_HEADER .. result, count end --- Contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) --- by ChillCode, available under the MIT license. local function deserialize_workaround(content) local nodes if not minetest.global_exists("jit") then nodes = minetest.deserialize(content, true) + elseif not content:match("^%s*return%s*{") then + -- The data doesn't look like we expect it to so we can't apply the workaround. + -- hope for the best + minetest.log("warning", "WorldEdit: deserializing data but can't apply LuaJIT workaround") + nodes = minetest.deserialize(content, true) else -- XXX: This is a filthy hack that works surprisingly well -- in LuaJIT, `minetest.deserialize` will fail due to the register limit @@ -130,7 +133,7 @@ local function deserialize_workaround(content) local startpos, startpos1 = 1, 1 local endpos while true do -- go through each individual node entry (except the last) - startpos, endpos = escaped:find("},%s*{", startpos) + startpos, endpos = escaped:find("}%s*,%s*{", startpos) if not startpos then break end