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Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
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@ -155,9 +155,9 @@ Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height
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//pyramid 5 glass
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//pyramid 2 mesecons:wire_00000000_off
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### //spiral <width> <height> <spacer> <node>
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### //spiral <length> <height> <spacer> <node>
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Add spiral centered at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
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Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <spacer>, composed of <node>.
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//spiral 20 5 3 Diamond Block
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//spiral 5 2 1 glass
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