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Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
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@ -134,9 +134,9 @@ Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with
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Returns the number of nodes added.
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### count = worldedit.spiral(pos, width, height, spacer, nodename)
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### count = worldedit.spiral(pos, length, height, spacer, nodename)
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Adds a spiral centered at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
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Adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `nodename`.
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Returns the number of nodes added.
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