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	Add support for smart_inventory
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		| @@ -4,3 +4,4 @@ unified_inventory? | ||||
| inventory_plus? | ||||
| sfinv? | ||||
| creative? | ||||
| smart_inventory? | ||||
|   | ||||
| @@ -134,6 +134,55 @@ elseif rawget(_G, "inventory_plus") then --inventory++ installed | ||||
| 			inventory_plus.set_inventory_formspec(player, get_formspec(name, page)) | ||||
| 		end | ||||
| 	end | ||||
| elseif rawget(_G, "smart_inventory") then -- smart_inventory installed | ||||
| 	-- redefinition: Update the code element on inventory page to show the we-page | ||||
| 	function worldedit.show_page(name, page) | ||||
| 		local state = smart_inventory.get_page_state("worldedit_gui", name) | ||||
| 		if state then | ||||
| 			state:get("code"):set_we_formspec(page) | ||||
| 			state.location.rootState:show() -- update inventory page | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	-- smart_inventory page callback. Contains just a "custom code" element | ||||
| 	local function smart_worldedit_gui_callback(state) | ||||
| 		local codebox = state:element("code", { name = "code", code = "" }) | ||||
| 		function codebox:set_we_formspec(we_page) | ||||
| 			local new_formspec = get_formspec(state.location.rootState.location.player, we_page) | ||||
| 			new_formspec = new_formspec:gsub('button_exit','button') --no inventory closing | ||||
| 			self.data.code = "container[1,1]".. new_formspec .. "container_end[]" | ||||
| 		end | ||||
| 		codebox:set_we_formspec("worldedit_gui") | ||||
|  | ||||
| 		-- process input (the back button) | ||||
| 		state:onInput(function(state, fields, player) | ||||
| 			if fields.worldedit_gui then --main page | ||||
| 				state:get("code"):set_we_formspec("worldedit_gui") | ||||
| 			elseif fields.worldedit_gui_exit then --return to original page | ||||
| 				state:get("code"):set_we_formspec("worldedit_gui") | ||||
| 				state.location.parentState:get("crafting_button"):submit() -- switch to the crafting tab | ||||
| 			end | ||||
| 		end) | ||||
| 	end | ||||
|  | ||||
| 	-- all handler should return false to force inventory UI update | ||||
| 	local orig_register_gui_handler = worldedit.register_gui_handler | ||||
| 	worldedit.register_gui_handler = function(identifier, handler) | ||||
| 		local wrapper = function(...) | ||||
| 			handler(...) | ||||
| 			return false | ||||
| 		end | ||||
| 		orig_register_gui_handler(identifier, wrapper) | ||||
| 	end | ||||
|  | ||||
| 	-- register the inventory button | ||||
| 	smart_inventory.register_page({ | ||||
| 		name = "worldedit_gui", | ||||
| 		tooltip = "Edit your World!", | ||||
| 		icon = "inventory_plus_worldedit_gui.png", | ||||
| 		smartfs_callback = smart_worldedit_gui_callback, | ||||
| 		sequence = 99 | ||||
| 	}) | ||||
| elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0.4.15) | ||||
| 	assert(sfinv.enabled) | ||||
| 	local orig_get = sfinv.pages["sfinv:crafting"].get | ||||
|   | ||||
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