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//mix: Add node weighting support
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@ -121,14 +121,16 @@ Set the current WorldEdit region to `<node>`.
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Set the param2 value of all nodes in the current WorldEdit region to `<param2>`.
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### `//mix <node1> ...`
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### `//mix <node1> [<count1>] <node2> [<count2>]...`
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Fill the current WorldEdit region with a random mix of `<node1>`, `...`.
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Fill the current WorldEdit region with a random mix of `<node1>`, `<node2>`, `...`. Weightings can be optionally specified via a number after a node name.
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//mix air
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//mix cactus stone glass sandstone
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//mix Bronze
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//mix default:cobble air
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//mix stone 3 dirt 2
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//mix cobblestone 8 stoneblock 2 stonebrick
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### `//replace <search node> <replace node>`
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@ -425,15 +425,22 @@ minetest.register_chatcommand("/param2", {
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})
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minetest.register_chatcommand("/mix", {
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params = "<node1> ...",
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params = "<node1> [<weighting1>] [<node2> [<weighting2>]] ...",
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description = "Fill the current WorldEdit region with a random mix of <node1>, ...",
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privs = {worldedit=true},
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func = safe_region(function(name, param)
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local nodes = {}
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for nodename in param:gmatch("[^%s]+") do
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local node = get_node(name, nodename)
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if not node then return end
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nodes[#nodes + 1] = node
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if tonumber(nodename) ~= nil and #nodes > 0 then
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local last_node = nodes[#nodes]
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for i = 1, tonumber(nodename) do
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nodes[#nodes + 1] = last_node
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end
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else
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local node = get_node(name, nodename)
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if not node then return end
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nodes[#nodes + 1] = node
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end
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end
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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