diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua index fb8506f..ee73a2d 100644 --- a/worldedit/manipulations.lua +++ b/worldedit/manipulations.lua @@ -50,14 +50,10 @@ worldedit.set = function(pos1, pos2, nodenames) end if #node_ids == 1 then --only one type of node local id = node_ids[1] - for i in area:iterp(pos1, pos2) do - nodes[i] = node_ids[id] - end - else --fill randomly with all types of specified nodes + for i in area:iterp(pos1, pos2) do nodes[i] = id end --fill area with node + else --several tpyes of nodes specified local id_count, rand = #node_ids, math.random - for i in area:iterp(pos1, pos2) do - nodes[i] = node_ids[rand(id_count)] - end + for i in area:iterp(pos1, pos2) do nodes[i] = node_ids[rand(id_count)] end --fill randomly with all types of specified nodes end --update map nodes