From b90eeb1e6882a779f3dd5226a7d097be0397dc46 Mon Sep 17 00:00:00 2001 From: Andrey Andreyevich Bienkowski Date: Wed, 13 Dec 2023 16:34:09 +0000 Subject: [PATCH] Fix incorrect translation syntax Worldedit was causing a crash when I used the "inspector" feature. --- worldedit_commands/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index bca8613..60aa57f 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -379,7 +379,7 @@ minetest.register_on_punchnode(function(pos, node, puncher) if worldedit.inspect[name] then local axis, sign = worldedit.player_axis(name) local message = S( - S("inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis"), + "inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis", node.name, minetest.pos_to_string(pos), node.param1,