mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-07-03 08:30:36 +02:00
Cleanup and fixup
Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`.
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@ -21,9 +21,9 @@ Manipulations
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-------------
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Contained in manipulations.lua, this module allows several node operations to be applied over a region.
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### count = worldedit.set(pos1, pos2, nodename)
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### count = worldedit.set(pos1, pos2, node_name)
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Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear a region, use "air" as the value of `nodename`.
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Sets a region defined by positions `pos1` and `pos2` to `node_name`. To clear a region, use "air" as the value of `node_name`.
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Returns the number of nodes set.
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@ -109,51 +109,33 @@ Primitives
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----------
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Contained in primitives.lua, this module allows the creation of several geometric primitives.
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### count = worldedit.hollow_sphere(pos, radius, nodename)
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### count = worldedit.sphere(pos, radius, node_name, hollow)
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Adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`.
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Adds a sphere centered at `pos` with radius `radius`, composed of `node_name`.
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Returns the number of nodes added.
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### count = worldedit.sphere(pos, radius, nodename)
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### count = worldedit.dome(pos, radius, node_name, hollow)
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Adds a sphere centered at `pos` with radius `radius`, composed of `nodename`.
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Adds a dome centered at `pos` with radius `radius`, composed of `node_name`.
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Returns the number of nodes added.
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### count = worldedit.hollow_dome(pos, radius, nodename)
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### count = worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
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Adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`.
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Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `node_name`.
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Returns the number of nodes added.
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### count = worldedit.dome(pos, radius, nodename)
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Adds a dome centered at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### count = worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
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Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### count = worldedit.cylinder(pos, axis, length, radius, nodename)
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Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### count = worldedit.pyramid(pos, axis, height, nodename)
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### count = worldedit.pyramid(pos, axis, height, node_name)
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Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`.
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Returns the number of nodes added.
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### count = worldedit.spiral(pos, length, height, spacer, nodename)
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### count = worldedit.spiral(pos, length, height, spacer, node_name)
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Adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `nodename`.
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Adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `node_name`.
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Returns the number of nodes added.
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@ -173,15 +155,15 @@ Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destru
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Returns the number of nodes hidden.
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### count = worldedit.suppress(pos1, pos2, nodename)
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### count = worldedit.suppress(pos1, pos2, node_name)
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Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
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Suppresses all instances of `node_name` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
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Returns the number of nodes suppressed.
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### count = worldedit.highlight(pos1, pos2, nodename)
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### count = worldedit.highlight(pos1, pos2, node_name)
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Highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
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Highlights all instances of `node_name` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
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Returns the number of nodes found.
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