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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-07-03 08:30:36 +02:00

Cleanup and fixup

Non-stylistic changes:
  * Add LuaDoc/LDoc support.
  * Fix `clear_objects` area size calculation.
  * Fix `clear_objects` removing player objects.
  * Fix shadowing of marker entity name with player name.
  * Make visualization functions use `swap_node`.
  * Make hidden nodes unwalkable.
  * Prevent `hide` from hiding air.
  * Make deprecated functions log to deprecated stream when called.
  * Fixed `replaceinverse` not using normalized node names.
  * Added .gitignore.
  * Bump version to 1.1.

Stylistic changes:
  * Change `x = function` to `function x`.
  * Change comment format.
  * Make  missing VoxelManip error less obnoxious.
  * Move `sort_pos` into `common.lua`, which is a required module.
  * Remove local copies of `minetest`.
  * Remove `worldedit = worldedit or {}` from modules.
  * Replace replaceinverse with an inverse argument to `replace`.
  * Added `error()`s on on invalid axes.
  * Change `wip` to `TODO`.
  * Rename `clearobjects` to `clear_objects`.
  * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
  * Add helpers to reduce code duplication.
  * Renamed `Chat Commands.md` to `ChatCommands.md`.
This commit is contained in:
ShadowNinja
2014-10-29 22:47:08 -04:00
parent 1f277147ca
commit bb8456b711
16 changed files with 788 additions and 983 deletions

View File

@ -21,9 +21,9 @@ Manipulations
-------------
Contained in manipulations.lua, this module allows several node operations to be applied over a region.
### count = worldedit.set(pos1, pos2, nodename)
### count = worldedit.set(pos1, pos2, node_name)
Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear a region, use "air" as the value of `nodename`.
Sets a region defined by positions `pos1` and `pos2` to `node_name`. To clear a region, use "air" as the value of `node_name`.
Returns the number of nodes set.
@ -109,51 +109,33 @@ Primitives
----------
Contained in primitives.lua, this module allows the creation of several geometric primitives.
### count = worldedit.hollow_sphere(pos, radius, nodename)
### count = worldedit.sphere(pos, radius, node_name, hollow)
Adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`.
Adds a sphere centered at `pos` with radius `radius`, composed of `node_name`.
Returns the number of nodes added.
### count = worldedit.sphere(pos, radius, nodename)
### count = worldedit.dome(pos, radius, node_name, hollow)
Adds a sphere centered at `pos` with radius `radius`, composed of `nodename`.
Adds a dome centered at `pos` with radius `radius`, composed of `node_name`.
Returns the number of nodes added.
### count = worldedit.hollow_dome(pos, radius, nodename)
### count = worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
Adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`.
Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `node_name`.
Returns the number of nodes added.
### count = worldedit.dome(pos, radius, nodename)
Adds a dome centered at `pos` with radius `radius`, composed of `nodename`.
Returns the number of nodes added.
### count = worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
Returns the number of nodes added.
### count = worldedit.cylinder(pos, axis, length, radius, nodename)
Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
Returns the number of nodes added.
### count = worldedit.pyramid(pos, axis, height, nodename)
### count = worldedit.pyramid(pos, axis, height, node_name)
Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`.
Returns the number of nodes added.
### count = worldedit.spiral(pos, length, height, spacer, nodename)
### count = worldedit.spiral(pos, length, height, spacer, node_name)
Adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `nodename`.
Adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `node_name`.
Returns the number of nodes added.
@ -173,15 +155,15 @@ Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destru
Returns the number of nodes hidden.
### count = worldedit.suppress(pos1, pos2, nodename)
### count = worldedit.suppress(pos1, pos2, node_name)
Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
Suppresses all instances of `node_name` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
Returns the number of nodes suppressed.
### count = worldedit.highlight(pos1, pos2, nodename)
### count = worldedit.highlight(pos1, pos2, node_name)
Highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
Highlights all instances of `node_name` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
Returns the number of nodes found.