mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-06-30 15:10:45 +02:00
Cleanup and fixup
Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`.
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@ -19,7 +19,7 @@ worldedit.mark_pos1 = function(name)
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--add marker
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worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")
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if worldedit.marker1[name] ~= nil then
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worldedit.marker1[name]:get_luaentity().name = name
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worldedit.marker1[name]:get_luaentity().player_name = name
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end
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end
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worldedit.mark_region(name)
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@ -42,7 +42,7 @@ worldedit.mark_pos2 = function(name)
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--add marker
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worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")
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if worldedit.marker2[name] ~= nil then
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worldedit.marker2[name]:get_luaentity().name = name
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worldedit.marker2[name]:get_luaentity().player_name = name
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end
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end
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worldedit.mark_region(name)
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@ -76,7 +76,7 @@ worldedit.mark_region = function(name)
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visual_size={x=sizex * 2, y=sizey * 2},
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collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
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})
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marker:get_luaentity().name = name
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marker:get_luaentity().player_name = name
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table.insert(markers, marker)
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end
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@ -88,7 +88,7 @@ worldedit.mark_region = function(name)
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collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
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})
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marker:setyaw(math.pi / 2)
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marker:get_luaentity().name = name
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marker:get_luaentity().player_name = name
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table.insert(markers, marker)
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end
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@ -107,13 +107,13 @@ minetest.register_entity(":worldedit:pos1", {
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physical = false,
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},
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on_step = function(self, dtime)
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if worldedit.marker1[self.name] == nil then
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if worldedit.marker1[self.player_name] == nil then
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self.object:remove()
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end
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end,
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on_punch = function(self, hitter)
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self.object:remove()
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worldedit.marker1[self.name] = nil
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worldedit.marker1[self.player_name] = nil
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end,
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})
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@ -128,13 +128,13 @@ minetest.register_entity(":worldedit:pos2", {
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physical = false,
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},
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on_step = function(self, dtime)
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if worldedit.marker2[self.name] == nil then
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if worldedit.marker2[self.player_name] == nil then
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self.object:remove()
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end
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end,
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on_punch = function(self, hitter)
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self.object:remove()
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worldedit.marker2[self.name] = nil
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worldedit.marker2[self.player_name] = nil
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end,
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})
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@ -147,15 +147,16 @@ minetest.register_entity(":worldedit:region_cube", {
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physical = false,
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},
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on_step = function(self, dtime)
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if worldedit.marker_region[self.name] == nil then
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if worldedit.marker_region[self.player_name] == nil then
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self.object:remove()
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return
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end
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end,
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on_punch = function(self, hitter)
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for _, entity in ipairs(worldedit.marker_region[self.name]) do
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for _, entity in ipairs(worldedit.marker_region[self.player_name]) do
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entity:remove()
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end
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worldedit.marker_region[self.name] = nil
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worldedit.marker_region[self.player_name] = nil
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end,
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})
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})
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