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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-07-01 15:40:39 +02:00

Remove or rename unused arguments and loop variables

This commit is contained in:
HybridDog
2021-01-17 14:25:20 +01:00
parent 62a952bc9b
commit bbc9b2b833
9 changed files with 48 additions and 48 deletions

View File

@ -239,7 +239,7 @@ worldedit.register_command("cubeapply", {
end
return true, sidex, sidey, sidez, cmd, parsed
end,
nodes_needed = function(name, sidex, sidey, sidez, cmd, parsed)
nodes_needed = function(_, sidex, sidey, sidez)
-- its not possible to defer to the target command at this point
return sidex * sidey * sidez
end,

View File

@ -88,7 +88,7 @@ function worldedit.register_command(name, def)
def.require_pos = def.require_pos or 0
assert(def.require_pos >= 0 and def.require_pos < 3)
if def.params == "" and not def.parse then
def.parse = function(param) return true end
def.parse = function() return true end
else
assert(def.parse)
end
@ -470,7 +470,7 @@ worldedit.register_command("fixedpos", {
end,
})
minetest.register_on_punchnode(function(pos, node, puncher)
minetest.register_on_punchnode(function(pos, _, puncher)
local name = puncher:get_player_name()
if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
if worldedit.set_pos[name] == "pos1" then --setting position 1
@ -579,7 +579,7 @@ worldedit.register_command("mix", {
for nodename in param:gmatch("[^%s]+") do
if tonumber(nodename) ~= nil and #nodes > 0 then
local last_node = nodes[#nodes]
for i = 1, tonumber(nodename) do
for _ = 1, tonumber(nodename) do
nodes[#nodes + 1] = last_node
end
else
@ -665,7 +665,7 @@ worldedit.register_command("hollowcube", {
privs = {worldedit=true},
require_pos = 1,
parse = check_cube,
nodes_needed = function(name, w, h, l, node)
nodes_needed = function(_, w, h, l)
return w * h * l
end,
func = function(name, w, h, l, node)
@ -680,7 +680,7 @@ worldedit.register_command("cube", {
privs = {worldedit=true},
require_pos = 1,
parse = check_cube,
nodes_needed = function(name, w, h, l, node)
nodes_needed = function(_, w, h, l)
return w * h * l
end,
func = function(name, w, h, l, node)
@ -707,7 +707,7 @@ worldedit.register_command("hollowsphere", {
privs = {worldedit=true},
require_pos = 1,
parse = check_sphere,
nodes_needed = function(name, radius, node)
nodes_needed = function(_, radius)
return math.ceil((4 * math.pi * (radius ^ 3)) / 3) --volume of sphere
end,
func = function(name, radius, node)
@ -722,7 +722,7 @@ worldedit.register_command("sphere", {
privs = {worldedit=true},
require_pos = 1,
parse = check_sphere,
nodes_needed = function(name, radius, node)
nodes_needed = function(_, radius)
return math.ceil((4 * math.pi * (radius ^ 3)) / 3) --volume of sphere
end,
func = function(name, radius, node)
@ -749,7 +749,7 @@ worldedit.register_command("hollowdome", {
privs = {worldedit=true},
require_pos = 1,
parse = check_dome,
nodes_needed = function(name, radius, node)
nodes_needed = function(_, radius)
return math.ceil((2 * math.pi * (radius ^ 3)) / 3) --volume of dome
end,
func = function(name, radius, node)
@ -764,7 +764,7 @@ worldedit.register_command("dome", {
privs = {worldedit=true},
require_pos = 1,
parse = check_dome,
nodes_needed = function(name, radius, node)
nodes_needed = function(_, radius)
return math.ceil((2 * math.pi * (radius ^ 3)) / 3) --volume of dome
end,
func = function(name, radius, node)
@ -797,7 +797,7 @@ worldedit.register_command("hollowcylinder", {
privs = {worldedit=true},
require_pos = 1,
parse = check_cylinder,
nodes_needed = function(name, axis, length, radius1, radius2, node)
nodes_needed = function(_, _, length, radius1, radius2)
local radius = math.max(radius1, radius2)
return math.ceil(math.pi * (radius ^ 2) * length)
end,
@ -818,7 +818,7 @@ worldedit.register_command("cylinder", {
privs = {worldedit=true},
require_pos = 1,
parse = check_cylinder,
nodes_needed = function(name, axis, length, radius1, radius2, node)
nodes_needed = function(_, _, length, radius1, radius2)
local radius = math.max(radius1, radius2)
return math.ceil(math.pi * (radius ^ 2) * length)
end,
@ -851,7 +851,7 @@ worldedit.register_command("hollowpyramid", {
privs = {worldedit=true},
require_pos = 1,
parse = check_pyramid,
nodes_needed = function(name, axis, height, node)
nodes_needed = function(_, _, height)
return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
end,
func = function(name, axis, height, node)
@ -871,7 +871,7 @@ worldedit.register_command("pyramid", {
privs = {worldedit=true},
require_pos = 1,
parse = check_pyramid,
nodes_needed = function(name, axis, height, node)
nodes_needed = function(_, _, height)
return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
end,
func = function(name, axis, height, node)
@ -901,7 +901,7 @@ worldedit.register_command("spiral", {
end
return true, tonumber(length), tonumber(height), tonumber(space), node
end,
nodes_needed = function(name, length, height, space, node)
nodes_needed = function(_, length, height, space)
return (length + space) * height -- TODO: this is not the upper bound
end,
func = function(name, length, height, space, node)
@ -922,7 +922,7 @@ worldedit.register_command("copy", {
end
return true, axis, tonumber(amount)
end,
nodes_needed = function(name, axis, amount)
nodes_needed = function(name)
return check_region(name) * 2
end,
func = function(name, axis, amount)
@ -949,7 +949,7 @@ worldedit.register_command("move", {
end
return true, axis, tonumber(amount)
end,
nodes_needed = function(name, axis, amount)
nodes_needed = function(name)
return check_region(name) * 2
end,
func = function(name, axis, amount)
@ -981,7 +981,7 @@ worldedit.register_command("stack", {
end
return true, axis, tonumber(repetitions)
end,
nodes_needed = function(name, axis, repetitions)
nodes_needed = function(name, _, repetitions)
return check_region(name) * math.abs(repetitions)
end,
func = function(name, axis, repetitions)
@ -1016,7 +1016,7 @@ worldedit.register_command("stack2", {
return true, tonumber(repetitions), {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
end,
nodes_needed = function(name, repetitions, offset)
nodes_needed = function(name, repetitions)
return check_region(name) * repetitions
end,
func = function(name, repetitions, offset)
@ -1480,7 +1480,7 @@ worldedit.register_command("load", {
minetest.get_worldpath() .. "/schems/" .. param .. ".wem",
}
local file, err
for index, path in ipairs(testpaths) do
for _, path in ipairs(testpaths) do
file, err = io.open(path, "rb")
if not err then
break
@ -1633,7 +1633,7 @@ worldedit.register_command("mtschemprob", {
if problist == nil then
return
end
for k,v in pairs(problist) do
for _,v in pairs(problist) do
local prob = math.floor(((v.prob / 256) * 100) * 100 + 0.5) / 100
text = text .. minetest.pos_to_string(v.pos) .. ": " .. prob .. "% | "
end

View File

@ -134,17 +134,17 @@ minetest.register_entity(":worldedit:pos1", {
physical = false,
static_save = false,
},
on_activate = function(self, staticdata, dtime_s)
on_activate = function(self, staticdata)
if staticdata ~= init_sentinel then
-- we were loaded from before static_save = false was added
self.object:remove()
end
end,
on_punch = function(self, hitter)
on_punch = function(self)
self.object:remove()
worldedit.marker1[self.player_name] = nil
end,
on_blast = function(self, damage)
on_blast = function()
return false, false, {} -- don't damage or knockback
end,
})
@ -160,17 +160,17 @@ minetest.register_entity(":worldedit:pos2", {
physical = false,
static_save = false,
},
on_activate = function(self, staticdata, dtime_s)
on_activate = function(self, staticdata)
if staticdata ~= init_sentinel then
-- we were loaded from before static_save = false was added
self.object:remove()
end
end,
on_punch = function(self, hitter)
on_punch = function(self)
self.object:remove()
worldedit.marker2[self.player_name] = nil
end,
on_blast = function(self, damage)
on_blast = function()
return false, false, {} -- don't damage or knockback
end,
})
@ -183,13 +183,13 @@ minetest.register_entity(":worldedit:region_cube", {
physical = false,
static_save = false,
},
on_activate = function(self, staticdata, dtime_s)
on_activate = function(self, staticdata)
if staticdata ~= init_sentinel then
-- we were loaded from before static_save = false was added
self.object:remove()
end
end,
on_punch = function(self, hitter)
on_punch = function(self)
local markers = worldedit.marker_region[self.player_name]
if not markers then
return
@ -199,7 +199,7 @@ minetest.register_entity(":worldedit:region_cube", {
end
worldedit.marker_region[self.player_name] = nil
end,
on_blast = function(self, damage)
on_blast = function()
return false, false, {} -- don't damage or knockback
end,
})

View File

@ -14,7 +14,7 @@ minetest.register_tool(":worldedit:wand", {
stack_max = 1, -- there is no need to have more than one
liquids_pointable = true, -- ground with only water on can be selected as well
on_use = function(itemstack, placer, pointed_thing)
on_use = function(_, placer, pointed_thing)
if placer == nil or pointed_thing == nil then return end
local name = placer:get_player_name()
if pointed_thing.type == "node" then