mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-07-13 21:30:26 +02:00
Remove or rename unused arguments and loop variables
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@ -39,7 +39,7 @@ setmetatable(angle_values, {__index = function () return 90 end})
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-- given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
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local combine_privs = function(...)
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local result = {}
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for i, privs in ipairs({...}) do
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for _, privs in ipairs({...}) do
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for name, value in pairs(privs) do
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if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen
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return {__fake_priv_that_nobody_has__=true} --privilege table that can never be satisfied
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@ -41,7 +41,7 @@ Example:
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worldedit.register_gui_handler = function(identifier, handler)
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local enabled = true
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, _, fields)
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if not enabled then return false end
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enabled = false
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minetest.after(0.2, function() enabled = true end)
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@ -85,7 +85,7 @@ if minetest.global_exists("unified_inventory") then -- unified inventory install
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, _, fields)
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local name = player:get_player_name()
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if fields.worldedit_gui then --main page
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worldedit.show_page(name, "worldedit_gui")
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@ -116,7 +116,7 @@ elseif minetest.global_exists("inventory_plus") then -- inventory++ installed
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--show the form when the button is pressed and hide it when done
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local gui_player_formspecs = {}
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, _, fields)
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local name = player:get_player_name()
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if fields.worldedit_gui then --main page
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gui_player_formspecs[name] = player:get_inventory_formspec()
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@ -158,7 +158,7 @@ elseif minetest.global_exists("smart_inventory") then -- smart_inventory install
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codebox:set_we_formspec("worldedit_gui")
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-- process input (the back button)
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state:onInput(function(state, fields, player)
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state:onInput(function(state, fields)
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if fields.worldedit_gui then --main page
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state:get("code"):set_we_formspec("worldedit_gui")
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elseif fields.worldedit_gui_exit then --return to original page
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@ -198,7 +198,7 @@ elseif minetest.global_exists("sfinv") then -- sfinv installed
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})
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--show the form when the button is pressed and hide it when done
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, _, fields)
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if fields.worldedit_gui then --main page
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worldedit.show_page(player:get_player_name(), "worldedit_gui")
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return true
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@ -228,12 +228,12 @@ end
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worldedit.register_gui_function("worldedit_gui", {
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name = "WorldEdit GUI",
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privs = {interact=true},
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get_formspec = function(name)
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get_formspec = function()
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--create a form with all the buttons arranged in a grid
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local buttons, x, y, index = {}, 0, 1, 0
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local width, height = 3, 0.8
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local columns = 5
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for i, identifier in pairs(identifiers) do
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for _, identifier in pairs(identifiers) do
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if identifier ~= "worldedit_gui" then
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local entry = worldedit.pages[identifier]
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table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
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