1
0
mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-07-13 21:30:26 +02:00

Remove or rename unused arguments and loop variables

This commit is contained in:
HybridDog
2021-01-17 14:25:20 +01:00
parent 62a952bc9b
commit bbc9b2b833
9 changed files with 48 additions and 48 deletions

View File

@ -39,7 +39,7 @@ setmetatable(angle_values, {__index = function () return 90 end})
-- given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
local combine_privs = function(...)
local result = {}
for i, privs in ipairs({...}) do
for _, privs in ipairs({...}) do
for name, value in pairs(privs) do
if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen
return {__fake_priv_that_nobody_has__=true} --privilege table that can never be satisfied

View File

@ -41,7 +41,7 @@ Example:
worldedit.register_gui_handler = function(identifier, handler)
local enabled = true
minetest.register_on_player_receive_fields(function(player, formname, fields)
minetest.register_on_player_receive_fields(function(player, _, fields)
if not enabled then return false end
enabled = false
minetest.after(0.2, function() enabled = true end)
@ -85,7 +85,7 @@ if minetest.global_exists("unified_inventory") then -- unified inventory install
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
minetest.register_on_player_receive_fields(function(player, _, fields)
local name = player:get_player_name()
if fields.worldedit_gui then --main page
worldedit.show_page(name, "worldedit_gui")
@ -116,7 +116,7 @@ elseif minetest.global_exists("inventory_plus") then -- inventory++ installed
--show the form when the button is pressed and hide it when done
local gui_player_formspecs = {}
minetest.register_on_player_receive_fields(function(player, formname, fields)
minetest.register_on_player_receive_fields(function(player, _, fields)
local name = player:get_player_name()
if fields.worldedit_gui then --main page
gui_player_formspecs[name] = player:get_inventory_formspec()
@ -158,7 +158,7 @@ elseif minetest.global_exists("smart_inventory") then -- smart_inventory install
codebox:set_we_formspec("worldedit_gui")
-- process input (the back button)
state:onInput(function(state, fields, player)
state:onInput(function(state, fields)
if fields.worldedit_gui then --main page
state:get("code"):set_we_formspec("worldedit_gui")
elseif fields.worldedit_gui_exit then --return to original page
@ -198,7 +198,7 @@ elseif minetest.global_exists("sfinv") then -- sfinv installed
})
--show the form when the button is pressed and hide it when done
minetest.register_on_player_receive_fields(function(player, formname, fields)
minetest.register_on_player_receive_fields(function(player, _, fields)
if fields.worldedit_gui then --main page
worldedit.show_page(player:get_player_name(), "worldedit_gui")
return true
@ -228,12 +228,12 @@ end
worldedit.register_gui_function("worldedit_gui", {
name = "WorldEdit GUI",
privs = {interact=true},
get_formspec = function(name)
get_formspec = function()
--create a form with all the buttons arranged in a grid
local buttons, x, y, index = {}, 0, 1, 0
local width, height = 3, 0.8
local columns = 5
for i, identifier in pairs(identifiers) do
for _, identifier in pairs(identifiers) do
if identifier ~= "worldedit_gui" then
local entry = worldedit.pages[identifier]
table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..