From be913e6d8b25864a900277089aa4f3f5a300d4ad Mon Sep 17 00:00:00 2001 From: Uberi Date: Tue, 28 Jan 2014 14:14:36 -0500 Subject: [PATCH] Fix chat commands display. --- Chat Commands.md | 140 +++++++++++++++++++++++------------------------ 1 file changed, 70 insertions(+), 70 deletions(-) diff --git a/Chat Commands.md b/Chat Commands.md index 93ef6ec..605683b 100644 --- a/Chat Commands.md +++ b/Chat Commands.md @@ -2,13 +2,13 @@ Chat Commands ------------- For more information, see the [README](README.md). -### //about +### `//about` Get information about the mod. //about -### //inspect +### `//inspect on/off/1/0/true/false/yes/no/enable/disable/` Enable or disable node inspection. @@ -24,37 +24,37 @@ Enable or disable node inspection. //inspect disable //inspect -### //reset +### `//reset` Reset the region so that it is empty. //reset -### //mark +### `//mark` Show markers at the region positions. //mark -### //unmark +### `//unmark` Hide markers if currently shown. //unmark -### //pos1 +### `//pos1` Set WorldEdit region position 1 to the player's location. //pos1 -### //pos2 +### `//pos2` Set WorldEdit region position 2 to the player's location. //pos2 -### //p set/set1/set2/get +### `//p set/set1/set2/get` Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region. @@ -63,150 +63,150 @@ Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching //p set2 //p get -### //fixedpos set1 x y z +### `//fixedpos set1 x y z` -Set a WorldEdit region position to the position at (, , ). +Set a WorldEdit region position to the position at (``, ``, ``). //fixedpos set1 0 0 0 //fixedpos set1 -30 5 28 //fixedpos set2 1004 -200 432 -### //volume +### `//volume` Display the volume of the current WorldEdit region. //volume -### //set +### `//set ` -Set the current WorldEdit region to . +Set the current WorldEdit region to ``. //set air //set cactus //set Bronze Block //set mesecons:wire_00000000_off -### //replace +### `//replace ` -Replace all instances of with in the current WorldEdit region. +Replace all instances of `` with `` in the current WorldEdit region. //replace Cobblestone air //replace lightstone_blue glass //replace dirt Bronze Block //replace mesecons:wire_00000000_off flowers:flower_tulip -### //replaceinverse +### `//replaceinverse ` -Replace all nodes other than with in the current WorldEdit region. +Replace all nodes other than `` with `` in the current WorldEdit region. //replaceinverse Cobblestone air //replaceinverse flowers:flower_waterlily glass //replaceinverse dirt Bronze Block //replaceinverse mesecons:wire_00000000_off flowers:flower_tulip -### //hollowsphere +### `//hollowsphere ` -Add hollow sphere centered at WorldEdit position 1 with radius , composed of . +Add hollow sphere centered at WorldEdit position 1 with radius ``, composed of ``. //hollowsphere 5 Diamond Block //hollowsphere 12 glass //hollowsphere 17 mesecons:wire_00000000_off -### //sphere +### `//sphere ` -Add sphere centered at WorldEdit position 1 with radius , composed of . +Add sphere centered at WorldEdit position 1 with radius ``, composed of ``. //sphere 5 Diamond Block //sphere 12 glass //sphere 17 mesecons:wire_00000000_off -### //hollowdome +### `//hollowdome ` -Add hollow dome centered at WorldEdit position 1 with radius , composed of . +Add hollow dome centered at WorldEdit position 1 with radius ``, composed of ``. //hollowdome 5 Diamond Block //hollowdome -12 glass //hollowdome 17 mesecons:wire_00000000_off -### //dome +### `//dome ` -Add dome centered at WorldEdit position 1 with radius , composed of . +Add dome centered at WorldEdit position 1 with radius ``, composed of ``. //dome 5 Diamond Block //dome -12 glass //dome 17 mesecons:wire_00000000_off -### //hollowcylinder x/y/z/? +### `//hollowcylinder x/y/z/? ` -Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of . +Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `` and radius ``, composed of ``. //hollowcylinder x +5 8 Bronze Block //hollowcylinder y 28 10 glass //hollowcylinder z -12 3 mesecons:wire_00000000_off //hollowcylinder ? 2 4 default:stone -### //cylinder x/y/z/? +### `//cylinder x/y/z/? ` -Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of . +Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `` and radius ``, composed of ``. //cylinder x +5 8 Bronze Block //cylinder y 28 10 glass //cylinder z -12 3 mesecons:wire_00000000_off //cylinder ? 2 4 default:stone -### //pyramid x/y/z? +### `//pyramid x/y/z? ` -Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height , composed of . +Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height ``, composed of ``. //pyramid x 8 Diamond Block //pyramid y -5 glass //pyramid z 2 mesecons:wire_00000000_off //pyramid ? 12 mesecons:wire_00000000_off -### //spiral +### `//spiral ` -Add spiral centered at WorldEdit position 1 with side length , height , space between walls , composed of . +Add spiral centered at WorldEdit position 1 with side length ``, height ``, space between walls ``, composed of ``. //spiral 20 5 3 Diamond Block //spiral 5 2 1 glass //spiral 7 1 5 mesecons:wire_00000000_off -### //copy x/y/z/? +### `//copy x/y/z/? ` -Copy the current WorldEdit region along the x/y/z/? axis by nodes. +Copy the current WorldEdit region along the x/y/z/? axis by `` nodes. //copy x 15 //copy y -7 //copy z +4 //copy ? 8 -### //move x/y/z/? +### `//move x/y/z/? ` -Move the current WorldEdit positions and region along the x/y/z/? axis by nodes. +Move the current WorldEdit positions and region along the x/y/z/? axis by `` nodes. //move x 15 //move y -7 //move z +4 //move ? -1 -### //stack x/y/z/? +### `//stack x/y/z/? ` -Stack the current WorldEdit region along the x/y/z/? axis times. +Stack the current WorldEdit region along the x/y/z/? axis `` times. //stack x 3 //stack y -1 //stack z +5 //stack ? 12 -### //scale +### `//scale ` -Scale the current WorldEdit positions and region by a factor of positive integer with position 1 as the origin. +Scale the current WorldEdit positions and region by a factor of positive integer `` with position 1 as the origin. //scale 2 //scale 1 //scale 10 -### //transpose x/y/z/? x/y/z/? +### `//transpose x/y/z/? x/y/z/?` Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes. @@ -215,7 +215,7 @@ Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z //transpose y z //transpose ? y -### //flip x/y/z/? +### `//flip x/y/z/?` Flip the current WorldEdit region along the x/y/z/? axis. @@ -224,37 +224,37 @@ Flip the current WorldEdit region along the x/y/z/? axis. //flip z //flip ? -### //rotate x/y/z/? +### `//rotate x/y/z/? ` -Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle (90 degree increment). +Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `` (90 degree increment). //rotate x 90 //rotate y 180 //rotate z 270 //rotate ? -90 -### //orient +### `//orient ` -Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment) +Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `` (90 degree increment) //orient 90 //orient 180 //orient 270 //orient -90 -### //fixlight +### `//fixlight` Fixes the lighting in the current WorldEdit region. //fixlight -### //hide +### `//hide` Hide all nodes in the current WorldEdit region non-destructively. //hide -### //suppress +### `//suppress ` Suppress all in the current WorldEdit region non-destructively. @@ -262,7 +262,7 @@ Suppress all in the current WorldEdit region non-destructively. //suppress glass //suppress mesecons:wire_00000000_off -### //highlight +### `//highlight ` Highlight in the current WorldEdit region by hiding everything else non-destructively. @@ -270,69 +270,69 @@ Highlight in the current WorldEdit region by hiding everything else non-d //highlight glass //highlight mesecons:wire_00000000_off -### //restore +### `//restore` Restores nodes hidden with WorldEdit in the current WorldEdit region. //restore -### //save +### `//save ` -Save the current WorldEdit region to "(world folder)/schems/.we". +Save the current WorldEdit region to "(world folder)/schems/``.we". //save some random filename //save huge_base -### //allocate +### `//allocate ` -Set the region defined by nodes from "(world folder)/schems/.we" as the current WorldEdit region. +Set the region defined by nodes from "(world folder)/schems/``.we" as the current WorldEdit region. //allocate some random filename //allocate huge_base -### //load +### `//load ` -Load nodes from "(world folder)/schems/.we" with position 1 of the current WorldEdit region as the origin. +Load nodes from "(world folder)/schems/``.we" with position 1 of the current WorldEdit region as the origin. //load some random filename //load huge_base -### //lua +### `//lua ` -Executes as a Lua chunk in the global namespace. +Executes `` as a Lua chunk in the global namespace. //lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0} //lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90) -### //luatransform +### `//luatransform ` -Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region. +Executes `` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region. //luatransform minetest.add_node(pos, {name="default:stone"}) //luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"}) -### //mtschemcreate +### `//mtschemcreate ` -Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/.mts". +Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/``.mts". //mtschemcreate some random filename //mtschemcreate huge_base -### //mtschemplace +### `//mtschemplace ` -Load nodes from "(world folder)/schems/.mts" with position 1 of the current WorldEdit region as the origin. +Load nodes from "(world folder)/schems/``.mts" with position 1 of the current WorldEdit region as the origin. //mtschemplace some random filename //mtschemplace huge_base -### //mtschemprob start/finish/get +### `//mtschemprob start/finish/get` -After using //mtschemprob start all nodes punched will bring up a text field where a probablity can be entered. -This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes. +After using `//mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered. +This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will display the probabilities saved for the nodes. //mtschemprob get -### //clearobjects +### `//clearobjects` Clears all objects within the WorldEdit region.