diff --git a/worldedit/wand.lua b/worldedit/wand.lua index 415e7ca..81740bd 100644 --- a/worldedit/wand.lua +++ b/worldedit/wand.lua @@ -1,51 +1,41 @@ minetest.register_tool("worldedit:wand", { description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.", - groups = {}, inventory_image = "worldedit_wand.png", - wield_image = "", - wield_scale = {x=1,y=1,z=1}, - stack_max = 1, -- there is no need to have more than one liquids_pointable = true, -- ground with only water on can be selected as well - -- the tool_capabilities are completely irrelevant here - no need to dig - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=0, - groupcaps={ - fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, - snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, - choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} - } - }, - node_placement_prediction = nil, on_use = function(itemstack, placer, pointed_thing) - if placer ~= nil and pointed_thing ~= nil then - local name = placer:get_player_name() - local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above + if not placer + or not pointed_thing then + return + end + local name = placer:get_player_name() + local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above - if not pos then - return itemstack - end + if not pos then + return itemstack + end - worldedit.pos1[name] = pos - worldedit.mark_pos1(name) + worldedit.pos1[name] = pos + worldedit.mark_pos1(name) - end - return itemstack -- nothing consumed, nothing changed + return itemstack -- nothing consumed, nothing changed end, on_place = function(itemstack, placer, pointed_thing) -- Left Click - if placer ~= nil and pointed_thing ~= nil then - local name = placer:get_player_name() - local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above + if not placer + or not pointed_thing then + return + end + local name = placer:get_player_name() + local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above - if not pos then - return itemstack - end + if not pos then + return itemstack + end - worldedit.pos2[name] = pos - worldedit.mark_pos2(name) - end - return itemstack -- nothing consumed, nothing changed + worldedit.pos2[name] = pos + worldedit.mark_pos2(name) + + return itemstack -- nothing consumed, nothing changed end, })